Home

Fixing Free Agency

This is a discussion on Fixing Free Agency within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 02-24-2017, 05:31 AM   #1
MVP
 
TMJOHNS18's Arena
 
OVR: 10
Join Date: May 2011
Fixing Free Agency

For many of us the Offseason is one of the high-points of the CMF experience. It's an opportunity to reshape your team, pick up that big name player, or get the added depth you need. Where the Resign and Draft stages offer at least some uncertainty, the Free Agency stage offers little to none.

While EA has been changing the FA process over the past few years, I still feel there is something lacking to it. Sure, in M17 if teams offer equal contracts players may favor one over the other (prestige, location, etc.), it really doesn't have much of an impact when any team can bump their offer a few notches and have more total points than the rest.

In online CFMs this turns into a bidding war (best being when DaddyLeagues had real-time bidding), which is in a way is fine, but ultimately comes down to who updated their bid right before the commish advanced. In offline however, there is zero competition. The CPU collectively will either not bid or even bid lower than desired, allowing the USER to swoop in and grab key FAs.

What I would like to see changed for Free Agency is the addition of an 'Agent'. Basically, this would incorporate what the game should have now (proximity to home, legacy, depth position, market price, etc.) and the players would have a set contract. This contract could either be flat (where teams that favor players desires would have higher % chance of landing) or could be unique to each team (less desired teams pay more).

In addition, some of these players would NOT be available to all teams, which would in a way be the 'Agent' feature. Players that prefer to play near home, for a winning team, etc. would only be available to offer a contract by teams who meet their requirements. As weeks advance players would become available for more teams.

This is what I think could help improve Madden's Free Agency, got anything to add? Got a better idea? Tell me!

*btw, got this idea after reading Geodude's badge thread (http://www.operationsports.com/forum...dge-ideas.html). CFMs need to be more unique.

Last edited by TMJOHNS18; 02-24-2017 at 05:34 AM.
TMJOHNS18 is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-24-2017, 08:41 AM   #2
MVP
 
Mattanite's Arena
 
OVR: 0
Join Date: Sep 2015
Location: UK
Posts: 1,728
Re: Fixing Free Agency

I would love to see an improvement like this to add more depth to CFM. I sort of touched on it in the badge thread with "value", some players being under or overvalued for a specific reason/badge. Building a more in depth and dynamic profile for both the team/GM and the player would be complicated but could achieve that depth.


So you might have a player who wants to stay local (Tony Romo) and only for a contender, so Teams further away will have to pay a lot more than local teams and "non-contenders" may not be approached by the player/agent. On the flip side, you might have teams rebuilding or going through a youth movement or that won't take such an injury risk player who will then avoid making Romo an offer.


This idea of a more in depth player profile needs to be added into an additional round of undrafted free agents after the draft, where GMs recruit UDFAs.
Mattanite is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:45 PM.
Top -