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Franchise quarterbacks (and other positions) and the draft

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Old 06-05-2017, 07:45 AM   #17
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Re: Franchise quarterbacks (and other positions) and the draft

Quote:
Originally Posted by CM Hooe

For example, the QB Of The Future badge in Madden 08 just increased a player's trade value, IIRC, and the badge was dropped if the team drafted another R1 QB. Tiburon could expand that to outright prevent the AI from drafting a QB in R1 at all for at least one more season, and that only if the head coach didn't get fired.

I wouldn't limit badges to just modifying CPU behavior though, I'd also want to encourage specific user behaviors; this badge could also reward a small weekly XP bonus to that QB Of The Future player so long as he has the badge, as to prod along the player's development a tad and also encourage users to maintain having that badge. Thus it would also discourage users from drafting R1 QBs if they already have a QB Of The Future on the roster.
Player roles was also brought back as a "new feature" in M12 before CFM gutted franchise mode in M13. Roles included QB of the future, 1st round pick, game manager, franchise QB etc which had this logic in.


To the second part, check out my badge thread (signature) for a few ideas.
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Old 06-05-2017, 07:53 AM   #18
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Re: Franchise quarterbacks (and other positions) and the draft

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Originally Posted by DeuceDouglas

But I'm still with you. There's no way anything like this:


Wow, I've seen many instances of poor draft logic but NEVER seen a draft as bad as the Saints above!!!! Get on to shopmaster on twitter and put this as one of the CFM questions to ask the devs for his next show (I've already submitted 4 so another could take the biscuit).
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Old 06-05-2017, 11:00 AM   #19
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Re: Franchise quarterbacks (and other positions) and the draft

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Originally Posted by ForUntoOblivionSoar∞
Unfortunately there isn't enough trade slots, among many other issues. For example the 49ers sent the No. 2 to the Bears for: No. 3, No. 67, No. 111, and a 3rd in 2018. Not only do we ever see a trade with four or five picks (because there aren't enough slots), we also rarely see THIS kind of blockbuster trade.
And just to piggy-back of of this, there are times where a draft pick might be worth more depending on the draft class talent, or players available.For example;
Remember when the Redskins gave up 3 first round picks and a 2nd rounder, just to move up from the 6th pick to the 2nd pick to get Robert Griffin. That was a great class, and there were some good QB prospects.Everyone wanted that #2 pick.

Fast forward to 2016. The Rams gave up the 15th overall 1st round pick (2016), two second-round picks (2016), a third-round pick (2016), a first-round pick (2017) and another third-round pick (2017) to jump all the way to #1.
The Titans gave up the 1st overall pick, a 4th and a 6th rounder.

So why did it cost more for Redskins to move up 4 spots, than it cost the Rams to move up 14 spots? The 2012 draft class had some rare talent, and there was a higher demand to move up.

Why did these trades happen? Because each of these teams that gave up their early picks already had a young QB they spent a high pick on a year or two before (Bradford and Mariota)

So once again, it comes down to that CPU draft logic not being there. That is the downfall of maddens' franchise when each season just starts over, but keeps the rosters from the year before. It doesn't track its' draft history, and that is why we see a team like the Browns take a QB with the first pick every season in Franchise mode.
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Old 06-05-2017, 05:44 PM   #20
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Re: Franchise quarterbacks (and other positions) and the draft

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Originally Posted by ForUntoOblivionSoar∞
Unfortunately there isn't enough trade slots, among many other issues. For example the 49ers sent the No. 2 to the Bears for: No. 3, No. 67, No. 111, and a 3rd in 2018. Not only do we ever see a trade with four or five picks (because there aren't enough slots), we also rarely see THIS kind of blockbuster trade.
This is definitely true.
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Old 06-06-2017, 08:08 AM   #21
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Re: Franchise quarterbacks (and other positions) and the draft

Tweeted Shopmaster the question asking if draft logic get some attention so teams don't draft all QBs with a link to this thread, see if he asks it.
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Old 06-06-2017, 08:23 AM   #22
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Re: Franchise quarterbacks (and other positions) and the draft

as an aside the big moments/improve your team/upgrade your position AIs are terrible. My number #1 need at the moment according to them is CB. I have 5 CBs, as zone cbs they are 93/91/89/89/87. for some reason i am happy with that but it seems i need better ...
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Old 06-06-2017, 10:47 AM   #23
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Re: Franchise quarterbacks (and other positions) and the draft

Quote:
Originally Posted by Toupal
And just to piggy-back of of this, there are times where a draft pick might be worth more depending on the draft class talent, or players available.For example;
Remember when the Redskins gave up 3 first round picks and a 2nd rounder, just to move up from the 6th pick to the 2nd pick to get Robert Griffin. That was a great class, and there were some good QB prospects.Everyone wanted that #2 pick.

Fast forward to 2016. The Rams gave up the 15th overall 1st round pick (2016), two second-round picks (2016), a third-round pick (2016), a first-round pick (2017) and another third-round pick (2017) to jump all the way to #1.
The Titans gave up the 1st overall pick, a 4th and a 6th rounder.

So why did it cost more for Redskins to move up 4 spots, than it cost the Rams to move up 14 spots? The 2012 draft class had some rare talent, and there was a higher demand to move up.

Why did these trades happen? Because each of these teams that gave up their early picks already had a young QB they spent a high pick on a year or two before (Bradford and Mariota)

So once again, it comes down to that CPU draft logic not being there. That is the downfall of maddens' franchise when each season just starts over, but keeps the rosters from the year before. It doesn't track its' draft history, and that is why we see a team like the Browns take a QB with the first pick every season in Franchise mode.
That's basically the answer why you need a CPU logic which can work in every way possible, not a pre-programmed logic.

You traded up for a 1st round QB (your new franchise QB) and don't draft another QB in the same draft? Ask the redskins. You don't release or replace your first round traded up franchise QB after 2-3 years? Ask the redskins.

So every scenario is possible in the Rams/Goff story (to come back to the thread opening post) and the game should get a good amount of successfull stories and of course not so sucessfull ones. The NFL changes from year to year, so there should be quite some surprises in CFM life too
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Old 06-06-2017, 07:43 PM   #24
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Re: Franchise quarterbacks (and other positions) and the draft

Here is the problem with this issue -- player overalls and potential/development speed.

In sports videogames you generally know from day 1 what quality of player you have. Real life doesn't offer that luxury.

You may say it is unrealistic for a team to spend a 1st on a QB in consecutive years, but it would also be unrealistic for a team that knows they have a bust to stick with that guy for multiple years and not attempt to upgrade.
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