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Thoughts on Longshot Story Mode?

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Old 08-22-2017, 01:45 PM   #41
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Re: Thoughts on Longshot Story Mode?

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Originally Posted by deu22ces
, from a football purist's perspective, some of the silly/cheesy stuff I'm seeing/hearing about are really turning me off. I get that it's intended for a 'casual' audience, so getting someone who really knows football to buy into some of the stuff is a really tough sell. That's why I personally felt it would have been better served to put all that production and resources into making this the 'Be a Player' in CFM. You get a Story mode AND some immersion/life into the mode. Obviously, the big change would have been inserting the player of your choice into the 'story' world instead of a fictional one.



I now know the only redeeming value left for me personally is to see if anything from the mode translates well into CFM or not.

This is where I hope the impressions thread evolves. I kind of feel like we should lead the feedback fight for the future of this mode. Rex mentioned in some interview about features of this mode weaving into other modes. If that is true, I don't think CFM can afford to not play this mode. This is the preface to the CFM depth I haven't seen since ps2.

There is a lot I didn't care for in this mode. And after work today I'll edit my initial post in depth, but the redeeming characteristics vastly outweigh the bad here.

Few thoughts and examples...

If better written there is a way to appeal to casuals and purists the same way Pixar and Disney movies appeal to children and adults. It all hinges on writing and the decision mapping.

The league wants a good image ....well the use and misuse of social media and off field decisions can be entertaining but teach a lesson to casual and young players.

EA wants casuals to buy. Well they did a good job weaving skills trainer and football fundamentals into the story. I would've preferred this over forced flashbacks just to play games that have no bearing on my draft.

There's a metric ton of good stuff in the mode for Sim CFM guys...

There's a gruden football iq moment that was an overhauled super wonderlic from an old madden. The session was short and questions basic, but if properly flushed out I can't imagine any cerebral sim madden player not wanting to be tested by gruden. Naturally this can go to your player awareness (if you play superstar), or coach trait (if we could not be drafted but decide to go on to be an assistant coach).



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Old 08-22-2017, 02:37 PM   #42
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Re: Thoughts on Longshot Story Mode?

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Originally Posted by RyanMoody21
I supposed I held this to way to high of a standard, I expected an evolving storyline that would alter the path the character took and the experience the gamer had.

I actually recall a promo video where this was specifically addressed that we wouldn't be "playing the same story" that some GameChangers appeared in, almost trying to discredit the fears many of us had that we now see realized.

In the first 20 minutes of the story mode, you are approached with 4 senerao's that one would think logically could provide different results.

The opening pass may not be a TD a- it actually is, you cant not score.

You cant complete the Out Route at the combine - you will replay it until you do.

You lose the HS game during the flashback - you will be given repeated chances until you win.

You lose to Butterly at the Longshot intro - you will be given 2 chances to beat him, if you don't you are offered to skip the segment and he is kicked off the show.

Problem being, if you don't like the show concept from the combine, with the producer cant even remember your name....no answer you will make you not go on that show.

Being honest, whats the deal with any of that. We aren't building a charterer or unique experience, we are just playing out some canned story by clicking around. We don't even have unique paths to take, no matter what combo of responses any of select the first 20 minutes we all wind up int he same place.
I agree with the story line variety. In all of the scenarios you mentioned it felt like the next cutscene/outcome would be the same.

Like when first introduced to the the TV producer, I showed disinterested. Then all of a sudden the conversation, started leaning towards to doing the show anyway.

I have hope that next year the decisions are more impactful.

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Old 08-22-2017, 03:35 PM   #43
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Re: Thoughts on Longshot Story Mode?

Count me in as someone that has only played 12% on the mode, but I was actually surprised by how much I liked the mode. The story so far is exactly what I thought that it would be. No real surprises.

I am a CFM player who said that they wouldn't play the mode, but I had to give it a chance. The one thing that I can already tell is that this will be a one time play through only. I know they said to play through a few times, but that is something that I cannot see myself doing due to the basic story line. Overall, I was impressed.

However, with that being said, My grade so far would be severely hampered by the amount of time and resources that were used. It was a cool shot for the Madden team to try this type of mode out, but I hope they do move past this for future versions.
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Old 08-22-2017, 04:29 PM   #44
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Re: Thoughts on Longshot Story Mode?

I purposely spoiled it for myself because I don't plan on buying game and when I rent game I will only play it for a month. Overall I like the story, and I wonder if the story will continue from draft in the next game.
But if I do it when I get the game(not sure when), I will try to do something completely different so I can get a different outcome
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Old 08-22-2017, 04:36 PM   #45
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Re: Thoughts on Longshot Story Mode?

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Originally Posted by roadman
Folks, I haven't even played Longshot yet, and I know the character Devin Wade is available in CFM.

I wish this thread was more identifiable by people playing Longshot, not people with thoughts or gleaning from EA Access/videos with 12% of the story told.

Thoughts on Longshot were already expressed prior to Longshot coming out, not going to change much if you don't have a desire to play it.

Thank you.
I guess I get lost with comments like this. I also get lost on early morning posts with my spelling on the last one, lol.

Ok, Devin is a create-able player. Ok Devin is in MUT.

The problem would be, that's a character .....not specifically the one the user "created".

Maybe this is where I am holding EA to a different standard, or wait...Im actually not. I want to share with you guys some taglines from the EA Website for Longshot which you can go see right here - https://www.easports.com/madden-nfl/longshot

"WHERE WILL YOUR TALENT TAKE YOU? "
"Your decisions guide Devin beyond his hometown of Mathis, TX on his quest to football superstardom."
"Every choice you’ve made has led you to this moment."

So lets focus on some key sales points here, shown to the buyer;
- Your Talent
- Your Decisions
- Every Choice You've Made

So pardon me for just a minute, but is it wrong of me to assume that I would be creating a specific and unique player on a less than specific path?

Now I'm not naive enough to think every single player could or should be entirely different. But I'm also not naive enough to look at the reality of the game.

Ive played it twice, over 20% through. I have recorded proof that regardless of the "choices you've made" - including intentional failure - all players are brought to the same point.

The players in MUT are unlockable, meaning they have no connection to my character. They are unlocked once a percentage as meant in the game. Thats far different than my unique player being ported into another aspect of the game.

I'm not saying the game mode cant be enjoyed and I'm not saying plenty of people don't love it. I actually took time to say the total opposite, but at the end of the day its an ultra simplicity format being followed.

So yes, I expected to have this deal with football, not a reality TV show that EA Sports made up. I expected that we could craft our players based on skill and knowledge, to create unique and fun experiences.

Instead, no matter how you look at it. Its a series of canned videos that you control whats played next.
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Old 08-22-2017, 04:54 PM   #46
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Re: Thoughts on Longshot Story Mode?

Quote:
Originally Posted by illwill10
I purposely spoiled it for myself because I don't plan on buying game and when I rent game I will only play it for a month. Overall I like the story, and I wonder if the story will continue from draft in the next game.

But if I do it when I get the game(not sure when), I will try to do something completely different so I can get a different outcome

It's more than likely that the story will continue next year and it will pick up wherever it ends this year.


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Old 08-22-2017, 05:08 PM   #47
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Re: Thoughts on Longshot Story Mode?

I played through it just to see if there was anything that might be useful to CFM and wasn't really a fan. I didn't expect to be but it had a really hard time holding my attention and I didn't like how for a lot of the decisions you made it seemed like it wanted you to react before you saw or heard what you were reacting to. It also seemed like a lot of the time the way I thought I was reacting didn't really match up with what played out.

Outside of the scouting report thing on the pause screen I didn't feel like there was anything in it that would be valuable or that I'd want to see in CFM though.

Overall though it was well put together, it just wasn't very fun and had a hard time holding my interest. Not for me but I could see how a lot of people could enjoy it.
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Old 08-22-2017, 05:25 PM   #48
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Re: Thoughts on Longshot Story Mode?

Quote:
Originally Posted by DeuceDouglas
I played through it just to see if there was anything that might be useful to CFM and wasn't really a fan. I didn't expect to be but it had a really hard time holding my attention and I didn't like how for a lot of the decisions you made it seemed like it wanted you to react before you saw or heard what you were reacting to. It also seemed like a lot of the time the way I thought I was reacting didn't really match up with what played out.

Outside of the scouting report thing on the pause screen I didn't feel like there was anything in it that would be valuable or that I'd want to see in CFM though.

Overall though it was well put together, it just wasn't very fun and had a hard time holding my interest. Not for me but I could see how a lot of people could enjoy it.
Yea Deuce, the Scouting Report would be probably the only thing that would be great for future CFM.
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