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CPU still running too much

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Old 11-26-2017, 01:21 AM   #1
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CPU still running too much

So since the latest update I know they fixed the cpu qb A.I but I haven’t noticed much of a difference yet. Still getting qb statue sacks and on to play of it the cpu is constantly doing run run pass plays.

Do I still need to do that scheme trick to set it to balanced offense to get them to be more mixed ?
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Old 11-26-2017, 12:53 PM   #2
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Re: CPU still running too much

That patch did not change CPU play calling, so if you were using non-standard playbooks before, nothing would have changed on that.

I have seen very few "statue" QB incidents, though some combos of QB traits and Playbooks are more susceptible to it than others (I have seen it most on Manning and Goff).
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Old 11-27-2017, 09:03 PM   #3
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Re: CPU still running too much

I play super-sim, key moments exclusively. The CPU pretty much never passes. I'd say 90% of their plays are runs between 3 and 5 yards. Kind of boring.

I'm going to not let it bother me, and plow through like 10 seasons, then call it a year and possibly lifetime with Madden.
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Old 11-27-2017, 10:55 PM   #4
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Re: CPU still running too much

Anyone test the Pass/ Run splits when the CPU is on a Pass Balanced Offensive Playbook?
I couldn't set the Pass/Run ratio when I created a coach (like you could in prior Maddens).
So changing the CPUs PB may be the way, idk yet.
I DO know that the CPU runs heavy so far in 3 preseason games. Haven't held them below 250yds running either. I'll stop them and then BOOM! THEy are off to the races! It's all or nothing.
What do we do guys? I will report back what I find
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Old 11-28-2017, 01:17 PM   #5
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Re: CPU still running too much

Quote:
Originally Posted by D81SKINS
Anyone test the Pass/ Run splits when the CPU is on a Pass Balanced Offensive Playbook?
I couldn't set the Pass/Run ratio when I created a coach (like you could in prior Maddens).
So changing the CPUs PB may be the way, idk yet.
I DO know that the CPU runs heavy so far in 3 preseason games. Haven't held them below 250yds running either. I'll stop them and then BOOM! THEy are off to the races! It's all or nothing.
What do we do guys? I will report back what I find
I think using generic playbooks would help they tend to be more balanced I know I used them last year in CFM and had varied games..
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Old 11-28-2017, 01:20 PM   #6
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Re: CPU still running too much

Bucs(Cpu) Scheme
Offense: Spread
Run: 32
Pass: 24

Not bad, if I could stop the run they should pass more, one would think.
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Old 11-28-2017, 07:06 PM   #7
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Re: CPU still running too much

Quote:
Originally Posted by D81SKINS
Bucs(Cpu) Scheme
Offense: Spread
Run: 32
Pass: 24

Not bad, if I could stop the run they should pass more, one would think.
Hey D81:

Was this using Pass Balanced?

Just making sure, but this was the way back in the day:

https://forums.operationsports.com/f...fline-ccm.html

Make sure you check the link as well...

Anyway:

I'm thinking some combo of generics and more "pass happy" scheme settings will do the trick...
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Old 11-28-2017, 07:56 PM   #8
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Re: CPU still running too much

Quote:
Originally Posted by KingV2k3
Hey D81:

Was this using Pass Balanced?

Just making sure, but this was the way back in the day:

https://forums.operationsports.com/f...fline-ccm.html

Make sure you check the link as well...

Anyway:

I'm thinking some combo of generics and more "pass happy" scheme settings will do the trick...
They've removed Pass Balanced, so
It's either of the other ones (spread, balanced, etc.)
Spread is fairly balanced if you can slow down the cpu run game.
Why is running so OP'd?
Do we need to adjust sliders to slow down the run
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