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Old 06-08-2019, 11:09 PM   #81
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Re: Madden NFL 20 EA Play Livestream Starting Now - Watch it Here

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Originally Posted by Mr.Tennessee
Only thing is that badges can be applied to any players for there specific talents whereas in Madden they will only be for the elite players. For example, a player like Ted Ginn could have a deep threat ability but he's not an elite all around great player.
Yeah that's my problem with it as well. EA made the great players greater, and the other players worse. Like, what was the purpose of spreading out player ratings? Based on what I have seen IRL, football starting lineups/packages have an absolute ton of turnaround, which would imply that the gap between good players and bad players is fairly small. The thing that separates the good and bad players is usually their "fit" for the team they are on. These are the guys who could be a pro-bowler this year, be a backup next year, and be out of the league in 2 years. Madden is completely ignoring these players. They are acting as if those guys don't have unique strengths as well. Players should be able to stand out without being a superstar. Like, Cam Newton should be able to have a "QB Sneak" trait that allows him to push, go around, or go over the pile easier than most QB's. Little things like that would go a long way
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Old 06-08-2019, 11:12 PM   #82
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Re: Madden NFL 20 EA Play Livestream Starting Now - Watch it Here

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Originally Posted by AndreSwagassi86
Badges in 2K realistic approach?
They are just as “gamey” and some are just randomly activated with no rhyme or reason I.e. Ankle breakers.

So I’m not too much seeing the gripe. If you can appreciate 2K badges , these abilities can be appreciated as such also


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2k's badges just showcase who is good at what. Ankle breakers is for the guys who are agile with the ball and get their defenders all twisted up. All 2k's badges do are either unlock more animations or give them a bonus in their dice rolls. They don't have badges that are like the Bazooka ability that give these people 125% of a physical ability all of a sudden.



I am fine if we get abilities that only open up animations or make players better in certain roles. The abilities like what Kamara has that makes him a real threat against LB's in coverage are fine. That mimics what 2k'd badges do. Now if the ability was different and it gave him a +10 to speed and agility simply for being matched against a LB then I'd have an issue with that.


Abilities that take people past their physical limits are a no-no for me. Abilities that make guys better in certain situations compared to others are more than okay and what I wanted to see. Mahomes being able to throw the ball 15 more yards because he completed 4 long passes is silly. Mahomes having an ability that allows him to flick the ball downfield with no gather much like he can in real life is fine. It doesn't give him supernatural strength all of a sudden, it just gives him a quicker release and allows his cannon strapped to his torso to be shown off.


Another good ability to bring up is the Tom Brady ability that makes his linemen all better at pass blocking. If he had an ability that allowed him to spot blitzes and adjust pass protections at super high rates then I would be all for that. When he has an ability that gives him 2 extra seconds in the pocket regardless of who is playing on his OL then I am against that. He shouldn't just get a boost that makes even trashy OL give him plenty of time in the pocket. That makes no sense. He should have an ability that allows him to make pre-play adjustments that give his offense the best chance for success.
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Old 06-08-2019, 11:20 PM   #83
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Re: Madden NFL 20 EA Play Livestream Starting Now - Watch it Here

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Originally Posted by Mr.Tennessee
Only thing is that badges can be applied to any players for there specific talents whereas in Madden they will only be for the elite players. For example, a player like Ted Ginn could have a deep threat ability but he's not an elite all around great player.


From my understanding the Zone abilities are the ones reserved for elite players , and the superstar abilities are spread out to a wider range of players.

So a Ted Gin could have a Deep threat like ability but will not have a Zone ability.

This is where you gotta see the entire game and see where the abilities are spread out before we can throw that big of a judgement out towards the feature


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Old 06-08-2019, 11:24 PM   #84
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Re: Madden NFL 20 EA Play Livestream Starting Now - Watch it Here

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Originally Posted by AndreSwagassi86
From my understanding the Zone abilities are the ones reserved for elite players , and the superstar abilities are spread out to a wider range of players.

So a Ted Gin could have a Deep threat like ability but will not have a Zone ability.

This is where you gotta see the entire game and see where the abilities are spread out before we can throw that big of a judgement out towards the feature

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Players with Superstar-X development have abilities + the one zone ability. Superstar players only have the abilities. The other two development traits do not have any abilities.
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Old 06-08-2019, 11:37 PM   #85
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Madden NFL 20 EA Play Livestream Starting Now - Watch it Here

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Originally Posted by canes21
2k's badges just showcase who is good at what. Ankle breakers is for the guys who are agile with the ball and get their defenders all twisted up. All 2k's badges do are either unlock more animations or give them a bonus in their dice rolls. They don't have badges that are like the Bazooka ability that give these people 125% of a physical ability all of a sudden.



I am fine if we get abilities that only open up animations or make players better in certain roles. The abilities like what Kamara has that makes him a real threat against LB's in coverage are fine. That mimics what 2k'd badges do. Now if the ability was different and it gave him a +10 to speed and agility simply for being matched against a LB then I'd have an issue with that.


Abilities that take people past their physical limits are a no-no for me. Abilities that make guys better in certain situations compared to others are more than okay and what I wanted to see. Mahomes being able to throw the ball 15 more yards because he completed 4 long passes is silly. Mahomes having an ability that allows him to flick the ball downfield with no gather much like he can in real life is fine. It doesn't give him supernatural strength all of a sudden, it just gives him a quicker release and allows his cannon strapped to his torso to be shown off.


Another good ability to bring up is the Tom Brady ability that makes his linemen all better at pass blocking. If he had an ability that allowed him to spot blitzes and adjust pass protections at super high rates then I would be all for that. When he has an ability that gives him 2 extra seconds in the pocket regardless of who is playing on his OL then I am against that. He shouldn't just get a boost that makes even trashy OL give him plenty of time in the pocket. That makes no sense. He should have an ability that allows him to make pre-play adjustments that give his offense the best chance for success.


If I’m wrong then I stand corrected. But I think there is a huge deal being made off the Zone ability ..not the other superstar abilities.

The Zone ability Bazooka is what gives mahomes the extra 15 yards to throw the ball which is what you have an issue with in comparison to badges .... but the superstar abilities like red zone Deadeye are what are comparable to badges in 2K....

Badges in 2K don’t give a plus in ratings like the Takeover system in 2K does. But there are also a numerous amount of badges that activate with little Rhyme or reason.

Ankle breaker badge doesn’t give a number of different crossover animations to the player , it’s randomly generated when doing ankle breaker moves.

Mid range or deep range deadeye activates only certain times on contested shots

Pick pocket is another randomly generated badge.

The thing I can appreciate about the Abilities in Madden 20 is they are very situational.

The X factor zone abilities like Bazooka need in game objectives to be completed (and if mahomes is on record throwing the ball 80+ yards , why can’t he do it in game as a bonus?)

Superstar abilities like Deadeyes or escape artist aren’t randomly generated but are there for certain situations which I can appreciate.

Some players in 2K have 0 badges
Some have very few badges and they’re all bronze(the weakest)

We gotta know who all has abilities and who doesn’t in Madden before the comparison can be drawn about the assignment of Superstar abilities to badges in 2K


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Last edited by AndreSwagassi86; 06-08-2019 at 11:42 PM.
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Old 06-08-2019, 11:50 PM   #86
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Re: Madden NFL 20 EA Play Livestream Starting Now - Watch it Here

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Originally Posted by canes21
Players with Superstar-X development have abilities + the one zone ability. Superstar players only have the abilities. The other two development traits do not have any abilities.


Yes.... basically what I said ,

They’re said to be 50 players with an Xfactor ability , but the number of players with at least 1 Superstar ability I haven’t seen nor have heard yet.




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Old 06-08-2019, 11:59 PM   #87
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Re: Madden NFL 20 EA Play Livestream Starting Now - Watch it Here

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Interested to see how this is going to play out in Franchise Mode. Will someone from my WR/HB group get upset and ask to be released or traded?



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Ok tell me in any scenario a NFL Head Coach would tell their starting QB to call out teammates? Now I understand if this with trouble players calling out teammates and it being disruptive to the franchise, etc. Yet, the Head Coach would say this? Like a real NFL Head Coach would say this? Who writes this stuff?
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Old 06-08-2019, 11:59 PM   #88
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Re: Madden NFL 20 EA Play Livestream Starting Now - Watch it Here

Quote:
Originally Posted by AndreSwagassi86
If I’m wrong then I stand corrected. But I think there is a huge deal being made off the Zone ability ..not the other superstar abilities.

The Zone ability Bazooka is what gives mahomes the extra 15 yards to throw the ball which is what you have an issue with in comparison to badges .... but the superstar abilities like red zone Deadeye are what are comparable to badges in 2K....

Badges in 2K don’t give a plus in ratings like the Takeover system in 2K does. But there are also a numerous amount of badges that activate with little Rhyme or reason.

Ankle breaker badge doesn’t give a number of different crossover animations to the player , it’s randomly generated when doing ankle breaker moves.

Mid range or deep range deadeye activates only certain times on contested shots

Pick pocket is another randomly generated badge.

The thing I can appreciate about the Abilities in Madden 20 is they are very situational.

The X factor zone abilities like Bazooka need in game objectives to be completed (and if mahomes is on record throwing the ball 80+ yards , why can’t he do it in game as a bonus?)

Superstar abilities like Deadeyes or escape artist aren’t randomly generated but are there for certain situations which I can appreciate.

Some players in 2K have 0 badges
Some have very few badges and they’re all bronze(the weakest)

We gotta know who all has abilities and who doesn’t in Madden before the comparison can be drawn about the assignment of Superstar abilities to badges in 2K


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My problem isn't with the concept of Zone abilities. I like those and they are in line with a good number of 2k's badges. My issue is with the Bazooka trait just being too gamey because you have to complete 4 passes of over 30+ yards in the air. After that Mahomes can throw the ball 80+ yards. That's dumb. Mahomes can either throw the ball 80 yards or he can't.

The badges like ankle breaker I am fine with. They are there to make the really good ball handlers have a better chance at getting their defender out of their shoes. It makes them more powerful with their crossovers. It doesn't make them gain 20% more agility like Bazooka does for Mahome's arm strength.

I find it a bit strange you are bringing up the badges you are and harping on them, then complimenting Madden's approach. To me, the deadeye, ankle breaker, and pick pocket badges are all basically 2k's zone abilities. They are just done in what I would consider more realistic approaches. We see guys all of the time in the NBA hit a contested shot and that gives them confidence and they start to feel themselves and start knocking down shots even with hands in their faces. That is a player being in the zone. I am fine with that.

I think a better approach for Madden's zone abilities would be something like Mahomes getting an accurate pass off with a defender breathing down his neck. That gets him in the zone and the pressure starts affecting him less and less. That is something we see on Sundays and represents a QB being in the zone much more realistically. That is much less gamey than a QB needing to specially complete 4 30+ yard passes in any situation and then having his shoulder gain superhuman strength for a minute.

I also think you are ill-informed on 2k's badges. They are not randomly generated. Poking the ball loose will activate your pickpocket badge. Scoring in the lane heats up your ankle breaker badge. Hitting contested shots heats up your deadeye badges. Those badges are all more or less zone abilities that are heated up in much more organic ways in my opinion and those are the types of abilities I was hoping Madden would bring to the game over things like Bazooka or Tom Brady's ability where he somehow can make even a garbage lineman become a good blocker.
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