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Madden NFL 20 Gameplay Videos (QJB, cookieboy17 & AntoDaBoss)

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Old 06-15-2019, 04:57 PM   #9
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Re: Madden NFL 20 Gameplay Videos (QJB, cookieboy17 & AntoDaBoss)

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Originally Posted by apollon42
Looks like the same game with the X-Factor gimmick put in.
Hahha. The creater of thr game. Said we been listening to things you want. As a madden fan i dont want recycled madden 08 game!!! Same bs icons
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Old 06-15-2019, 05:46 PM   #10
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Re: Madden NFL 20 Gameplay Videos (QJB, cookieboy17 & AntoDaBoss)

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Originally Posted by RogerDodger
The new score bug looks terrible, I couldn't spend a year looking at that. The old one, as tired as it was is better.

And I hate the lack of walkups to the line of scrimmage. Seems like that just cuts the amount of time to make pre-snap adjustments more than speed up the game.
Maybe they REALLY did it to reduce cheese? If so I approve, at least for online games.
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Old 06-15-2019, 10:54 PM   #11
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Re: Madden NFL 20 Gameplay Videos (QJB, cookieboy17 & AntoDaBoss)

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Originally Posted by iNolaNightmare
The lighting and player movement definitely looks better. But the AntoDaBoss video is... concerning. I understand X Factor. I actually like it because I think it makes players more unique, similar to NBA 2k’s “badges.” So I get the concept, but in these videos it just seems excessively overpowered.


Trust man I’m playing the beta. And they’re not excessively OP. Some are necessarily OP when activated

But they’re not easy to get , and easily avoidable. Like DBs with xfactors you can always not throw to their side.

Linemen and LBs you can run away from them

WRs you can bracket and double them if you feel your opponent is just trying to get them in the zone.

QBs of course just sack them and Line pressure is 2-3 seconds so you can get sacks.

Most RBs need runs of 10+ yards to get in the zone.

The counters are definitely there to keep them from being easily activated which would make them excessively OP. But they’re OP by necessity because if you’re killing a player in the run for example it should show


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Old 06-16-2019, 04:03 AM   #12
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Re: Madden NFL 20 Gameplay Videos (QJB, cookieboy17 & AntoDaBoss)

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Originally Posted by ForUntoOblivionSoar∞
Maybe they REALLY did it to reduce cheese? If so I approve, at least for online games.
Then do it for online games. I only play offline, sim style.
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Old 06-16-2019, 05:37 AM   #13
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Re: Madden NFL 20 Gameplay Videos (QJB, cookieboy17 & AntoDaBoss)

The game still seems to be missing fundamentals of the sport and instead looks to be leaning towards emulating NFL highlights as usual. Let me know when they put scramble drills in. All surface no depth per usual.
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Old 06-16-2019, 06:27 AM   #14
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Re: Madden NFL 20 Gameplay Videos (QJB, cookieboy17 & AntoDaBoss)

My hype meter went from 0 to -50 after watching arcade football 20. All this is designed for MUT players. I don’t give a **** what they say. That is and has been their focus for years now. That’s why franchise mode isn’t franchise mode. They only want to do what they think is juuuuussst enough to keep us die-hard sim CFM players around so they can keep jackin’ us for $60 a yr.

They won’t fix blocking, add stunts on defense or assistant coaches in CFM because they don’t generate money. MUT players are the reason for 95% of things they “polish”, add or change every season anymore. If you can’t see that you’re blinded and brainwashed.

Quit expecting change in this generation of PS4/XB1. You’re not going to see it. This is what we’ll be stuck with until the next generation.

Just say NO!
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Old 06-16-2019, 06:30 AM   #15
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Re: Madden NFL 20 Gameplay Videos (QJB, cookieboy17 & AntoDaBoss)

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Originally Posted by fzbronco77
My hype meter went from 0 to -50 after watching arcade football 20. All this is designed for MUT players. I don’t give a **** what they say. That is and has been their focus for years now. That’s why franchise mode isn’t franchise mode. They only want to do what they think is juuuuussst enough to keep us die-hard sim CFM players around so they can keep jackin’ us for $60 a yr.

They won’t fix blocking, add stunts on defense or assistant coaches in CFM because they don’t generate money. MUT players are the reason for 95% of things they “polish”, add or change every season anymore. If you can’t see that you’re blinded and brainwashed.

Quit expecting change in this generation of PS4/XB1. You’re not going to see it. This is what we’ll be stuck with until the next generation.

Just say NO!
Why would next generation be any different?
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Old 06-16-2019, 10:39 AM   #16
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No thanks, wasn't that Clint guy an ex olineman? The second Mack sack looks legit but the first one, he gets around the lineman and the lineman doesn't chase him, just turn back up doing nothing. And these abilities should be more like 2k, more like a higher chance the Superstar will do... whatever not a certainty.* Also there should a ability that negates every ability besides trying to knock them out. The one that seems to lacking is "stone wall'* where certain lineman can give the pass rush ability* more of a challenge.
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