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Originally Posted by Grey_Osprey |
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I thought I read a post where someone had simmed several years ahead in the beta and there were a lot more x-factors/SS players than original started with.
For those that played the beta, do you have any concern that a few years into a franchise, there could be to many x-factor players leading to unintended consequences such as gameplay imbalance, signing/cap issues, etc?
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This has been one of my big concerns to, with their no longer being dev decreases I just don't see how they're going to balance it. I was in the beta but I only ended up simming forward a year in franchise, unfortunately I was much busier than expected the weekend it was live and didn't have as much time as I would have liked. I ended up spending most of the time I did have playing games because I really wanted to test it on the field.
Personally though I'm hoping that the franchise mode that was in the beta was just dumbed down for the beta or basically just 19 repackaged with a stripped down version of the scenario engine and the new menu layouts. I'm hoping they've made more changes than what we saw in that beta that they just weren't ready for us to test. I'm also hoping that the scenario engine works more like how they initially described it vs what we saw in the beta.
I guess my point is going back to the x-factor/SS devs I really hope they have a good way to keep it balanced but the beta franchise mode seemed dumbed down so I don't know how accurate it is if people did some simulation to test it. I think on this one it'll be a we'll just have to wait until the full game drops to check it out.
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