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Originally Posted by CM Hooe |
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What do you count as Franchise mode?
I ask because it’s clear that Tiburon counts QB1 as a single-player experience built either on top of, in supplement to, or as an introduction to Franchise mode. They’d likely argue it’s all three, and they certainly messaged the mode as such when it was first announced. Remember that QB1 and Franchise were tied together at the hip in the same blogs and reveal streams.
Knowing how they are messaging the components of the game informs how I would evaluate it. I think, if I were the hypothetical Dude In Charge of Madden 20, I’d base the internal evaluation of whether M20 Franchise met the internal goals this year based on the following:
A - QB1 delivers a quality experience on its own, and it must review better with users and critics than Madden 19’s dismally-received Longshot: Homecoming as a baseline;
B - QB1 feeds more new players into the Franchise mode ecosystem, thus expanding the total number of users touching the game’s most popular mode; and
C - once beyond the QB1 content and playing the traditional franchise experience, the existing structure paired with the more subtle mode quality of life improvements, tuning changes, ratings rebalancing, and new core gameplay features keeps new and returning players in Franchise mode for longer periods of time than M19; they must play more games, finish more seasons, do more drafts, and generally touch more pieces of the mode more often. Retention of users in particular is super-important, as people who stick around with Madden 20 this long probably really like the game and will plan on buying M21, engaging with Ultimate Team in some capacity, or both.
What I certainly will not base the evaluation on is how many items I ticked off the community wish list. That clearly wasn’t the focus this year, and also if I approached game development that way I wouldn’t end up with the if-nothing-else cohesive product which Madden 20 is shaping up to be. Every major new feature announcement for Madden 20 complements a second major game feature: X-Factors fills the Pro Bowl with awesome players who have unique abilities and makes the Pro Bowl better; the Pro Bowl adds authenticity to Franchise and makes it better; the Pro Bowl adds authenticity to QB1’s cinematic experience and makes it better; X-Factors adds gameplay depth to QB1 and makes it better; X-Factors changes the meta of building good MUT teams and makes MUT better; X-Factors changes the optimal player and team development strategies in Franchise and makes Franchise better; etc. That synergy between gameplay systems is a great thing for the game. It clarifies the game’s development and makes the game easier to sell, both internally and to customers. We’ll see how it reviews and plays at the end of the month when it comes out, but as of today Madden 20 looks like it might be the most laser-focused Madden game ever released.
I realize that none of this is what franchise power users probably want to hear. I’m gonna guess most people here dismissed QB1 the moment it was announced. QB1 as the cinematic lead-in hook for Franchise is clearly the creative direction Tiburon went this year, though, so the success of that mode is my best guess as to how they might evaluate their progress internally.
If you don’t count QB1 as part of Franchise mode, though, then we can’t have a productive discussion about this as you’d be willfully ignoring Tiburon’s obvious total vision for the mode this year.
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I wasn't asking if what they are doing is a good business decision. Drawing people into a particular mode should not be the motivation. Quality should be.
Anyway, as for QB1, it can be a fun mode IMHO if they:
(A) Allow you to change from a franchise to QB1 (thus making it actually part of franchise instead of parallel to it), that way you won't be forced to mess up the draft if you play it.
(B) Allow you to play as an existing real life player, as opposed to a made up one.
(C) Expand it to veterans as well.
Without any of that I doubt I'll be very impressed as it would just be a mode made almost entirely of assets already present, making it less of a new addition and more of a slight modification.
Not really the point, though. They make enough to make it better. Not every video game studio and their funders make every decision based only on money. I KNOW this for a fact because I am very close to people in one indie studio making a game (which was released as an early access but is still in development, to great reviews btw) and reasonably close people in another who just recently released one, and both of these studios (from developers to the bank rollers) are making or made the game they are/did because they love what they do, they love the genre, etc.
One particular person in the first studio spent four years working alone living off of selling development assets in his spare time because he loved what he was doing so much and was motivated primarily by quality.
So, it's not impossible for a developer from top to bottom to value quality as much as profit, and to do things because they play homage to the genre. To put in extra hours
without more pay ONLY because they want the game to be true to the genre it is representing.
EDIT- to be clear I'm not taking Tiburon to task. I'm talking about the suits. If I were one of those rich boys, I'd be funding the game to make it a great American Football game as the primary motivation, and everything else would be secondary, unless I was literally bleeding money.