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Eric Rayweather Video on Franchise Mode

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Old 02-28-2020, 02:37 PM   #17
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Re: Eric Rayweather Video on Franchise Mode

I find this disappointing as I interpret this to mean the current system is in place for the foreseeable future.

While I don't hate the current franchise mode, I don't like the idea that generating certain statistical numbers make your player improve faster. This is a very flawed idea in my mind.

1) if your player is already generating these great stats, then why should his ratings get even better? He is apparently already elite in comparison to other stat performers.

2) Stats don't necessarily equate to skill. In Madden terms Jaimes Winston would progress better than Jimmy Garrappolo for example due to the yards and TDs. There are probably better examples than this but what I am saying is putting up stats doesn't mean you are better. But in Madden it does.

3) The added scenario engine even makes stat chasing worse

4) I feel it throws things out of whack. In online leagues, top stat producers have advantage and their teams progress better. In offline leagues, users have advantages over CPU.

For those of us in online CFM, this makes stat chasing an issue. Maybe offline it is there for a fun element but I don't see it as realistic.

I wish they would have progression based on drills and training. Maybe bring back the drills from 2008 and incorporate that into the existing system somehow.

But since the majority of the existing system is based on stats, I think it is here to stay. In my mind putting up stats shouldn't make you better as it does in this game. Players get better from practice, training and repetition not because they had some good stats.
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Old 02-28-2020, 08:57 PM   #18
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Re: Eric Rayweather Video on Franchise Mode

Quote:
Originally Posted by TheBrew101
I find this disappointing as I interpret this to mean the current system is in place for the foreseeable future.

While I don't hate the current franchise mode, I don't like the idea that generating certain statistical numbers make your player improve faster. This is a very flawed idea in my mind.

1) if your player is already generating these great stats, then why should his ratings get even better? He is apparently already elite in comparison to other stat performers.

2) Stats don't necessarily equate to skill. In Madden terms Jaimes Winston would progress better than Jimmy Garrappolo for example due to the yards and TDs. There are probably better examples than this but what I am saying is putting up stats doesn't mean you are better. But in Madden it does.

3) The added scenario engine even makes stat chasing worse

4) I feel it throws things out of whack. In online leagues, top stat producers have advantage and their teams progress better. In offline leagues, users have advantages over CPU.

For those of us in online CFM, this makes stat chasing an issue. Maybe offline it is there for a fun element but I don't see it as realistic.

I wish they would have progression based on drills and training. Maybe bring back the drills from 2008 and incorporate that into the existing system somehow.

But since the majority of the existing system is based on stats, I think it is here to stay. In my mind putting up stats shouldn't make you better as it does in this game. Players get better from practice, training and repetition not because they had some good stats.
Your opinion is the exact thing TDawgs PC progression tool is based on and I agree completely.
It's basically a more dynamic and in depth version of Madden 12's potential system.
I could never go back to XP again.
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Old 02-28-2020, 09:20 PM   #19
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Re: Eric Rayweather Video on Franchise Mode

Quote:
Originally Posted by TheBrew101
I find this disappointing as I interpret this to mean the current system is in place for the foreseeable future.

While I don't hate the current franchise mode, I don't like the idea that generating certain statistical numbers make your player improve faster. This is a very flawed idea in my mind.

1) if your player is already generating these great stats, then why should his ratings get even better? He is apparently already elite in comparison to other stat performers.

2) Stats don't necessarily equate to skill. In Madden terms Jaimes Winston would progress better than Jimmy Garrappolo for example due to the yards and TDs. There are probably better examples than this but what I am saying is putting up stats doesn't mean you are better. But in Madden it does.

3) The added scenario engine even makes stat chasing worse

4) I feel it throws things out of whack. In online leagues, top stat producers have advantage and their teams progress better. In offline leagues, users have advantages over CPU.

For those of us in online CFM, this makes stat chasing an issue. Maybe offline it is there for a fun element but I don't see it as realistic.

I wish they would have progression based on drills and training. Maybe bring back the drills from 2008 and incorporate that into the existing system somehow.

But since the majority of the existing system is based on stats, I think it is here to stay. In my mind putting up stats shouldn't make you better as it does in this game. Players get better from practice, training and repetition not because they had some good stats.
I could be misremembering from when I watched the video, but I took “current system” to mean the programming architecture more than exactly how progression works. If they want to move away from a stat-based approach, they could do that without having to start from scratch.

I do agree with your overall point, though. It’s an argument I’ve tried to make for more than a decade. If a player is already producing like a top back despite low attributes, then he shouldn’t get better on paper. He’s already good (that, or he’s one of those guys who has one or two great years then regresses to his true talent and never replicates it).

I don’t mind some statistical influence on progression. It does give the human player some control. Personally, I’d like to maybe see a slightly greater differentiation between the dev levels, plus a more expanded training system. I don’t personally want to go through drills with every player to improve attributes. Seems like a huge time suck. But expanding the existing training system where we earn XP in practice and have the option to sim levels already completed would be fine.

That said, I generally like how progression works in Madden now.
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Old 02-29-2020, 12:18 AM   #20
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Re: Eric Rayweather Video on Franchise Mode

I apologize if this has been posted but I noticed this thread came about when Rayweather posted his video. BUT I felt I seen a more Informative and descriptive video about madden's direction and shortcomings over the past 15 years. It falls in line with what rayweather was speaking about. But I feel this user goes into more depth.

I actually watched this video like 2 weeks before Ray posted his.

Here is the link : https://youtu.be/PbBz91SiERg

if anybody is interested we even get some OS notoriety!! So I'm sure somebody on here has big influence to the Channel the video came from.



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Old 02-29-2020, 01:09 AM   #21
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Re: Eric Rayweather Video on Franchise Mode

Quote:
Originally Posted by roadman
It doesn't appear you listened to the video link in the OP. At the 3:40 mark, the interview with former EA developer clearly states, it took way to long to rebuild everything every time they switched over. ie from Madden 12 to 13, from xbox to xbox 360 from 360 to 1 etc...

As far as your last paragraph is, that's right, if you aren't happy with the direction of the game, personally speak with your wallet. For each person that has done that in the last decade or more, it appears there are two more newer buyers to pick up the slack as evidenced by the 7 million in sales.
I heard that part, but the point i was making was i wouldve assumed that now that they have frantik, theyd attempt to add everything back because it would never have to be removed anymore. but i guess not.
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Old 02-29-2020, 02:10 AM   #22
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Re: Eric Rayweather Video on Franchise Mode

Quote:
Originally Posted by itsmb8
I heard that part, but the point i was making was i wouldve assumed that now that they have frantik, theyd attempt to add everything back because it would never have to be removed anymore. but i guess not.
Ok, thanks for the explanation, we got two different meanings from the interview, which is fine.

Once the developer mentioned it took too long to rebuild the old stuff to a new platform, they decided the quicker and best way was to add new franchise stuff. ie scenerio's KO, bare bones Madden 13.

It is what it is.
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Old 02-29-2020, 09:08 AM   #23
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Re: Eric Rayweather Video on Franchise Mode

Quote:
Originally Posted by itsmb8
I heard that part, but the point i was making was i wouldve assumed that now that they have frantik, theyd attempt to add everything back because it would never have to be removed anymore. but i guess not.
I get why they didn't add those features back. As said above, it would take a long time to reimplement those features to work in current franchise. Then the other major thing is marketing. You can't invest all that time on adding old features back and market it as a new thing.
But that's why I think the start of a new generation is the perfect time to add those features.

Last edited by illwill10; 02-29-2020 at 09:14 AM.
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Old 02-29-2020, 01:00 PM   #24
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Re: Eric Rayweather Video on Franchise Mode

I just want to say I really enjoyed this video. I’m someone who never really pay much attention to the behind the scenes stuff. Like Bill Parcells once said don’t tell me about the pain just show me the baby. But it is understandable why they took some stuff out. And also I like the the direction of the game. I hope they expand on what they have now and keep giving us little bits of what we use to have.
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