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Old 08-16-2021, 02:32 PM   #25
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Re: Penalties?? Anyone?

'Simulation' is essentially the default play style. We know franchise is the most played mode, by a lot and we know that 80% (from EA's numbers) of games are vs the CPU.

What this means is that the largest part of the fanbase are probably playing on simulation - which is going to encompass the largest segment of the game's population. That population: people that buy the game, play a season or two in CFM and never bother going online anywhere to talk about the game. That "silent majority" is what keeps the game a big seller and if you're reading/posting on this site (or on Twitter or other outlets), you are part of a signficant minority.

Here's the thing, it's not truly a "simulation" style, I consider it to be more akin to "Madden classic". People here have a far different interpretation of what the term "simulation" means than the more general audience. This is the general dis-connect when it comes to topics like penalties. People here expect "simulation" to mean "true to life" in nearly every aspect (and for people still clinging to that concept, I feel sorry for you). To EA, it's clear that they consider (and historically have considered) "simulation" to mean more of a "our typical Madden experience". To THEM it IS "simulation" based on how they are defining it (which appears to be based upon the concept of ratings interactions and so on - and is not a statement as to whether or not it is authentic in every facet).

What the dev said (while I too disagree with the sentiment) is probably reasonably accurate for a large percentage of that silent majority that is the target of EA's "simulation style" (i.e. the bulk of people playing franchise).

What I would like to see is:

1. 'Quicker fix' - make penalty sliders more effective in tuning frequencies (which may or may not help)
2. 'Longer-term fix' - change name of simulation mode to 'Madden classic' and add a 4th game style that is more authentic.


As an aside, I do not consider the H2H communities to be at fault here and don't think anyone else should directly or implicitly blame them. They have their own mode(s) and have little skin in this game. This is really on EA for the reasons I listed above.
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Old 08-16-2021, 02:40 PM   #26
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Re: Penalties?? Anyone?

It really doesn't feel much different to me vs M21 NG with maxed penalty sliders. (except for RTP)

Maybe one game I had 0 then the last few games 4-6, which is the same as M21.

Like some have said, why have penalty sliders if they really don't do anything? The whole point of sliders is to tune the game the way you want.
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Old 08-16-2021, 03:04 PM   #27
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Re: Penalties?? Anyone?

Thousands of words on this topic. It's simple..just make the slider work for God's sake. People can they play as they choose.

C

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Old 08-16-2021, 03:23 PM   #28
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Re: Penalties?? Anyone?

Quote:
Originally Posted by JayD
Go here and support this thread. They have added it to suggestions so it has had some eyes on it.

https://answers.ea.com/t5/General-Di.../td-p/10615439

I just fired off my two cents over there on this brother.
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Old 08-16-2021, 03:44 PM   #29
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Re: Penalties?? Anyone?

Quote:
Originally Posted by JoshC1977
'Simulation' is essentially the default play style. We know franchise is the most played mode, by a lot and we know that 80% (from EA's numbers) of games are vs the CPU.

What this means is that the largest part of the fanbase are probably playing on simulation - which is going to encompass the largest segment of the game's population. That population: people that buy the game, play a season or two in CFM and never bother going online anywhere to talk about the game. That "silent majority" is what keeps the game a big seller and if you're reading/posting on this site (or on Twitter or other outlets), you are part of a signficant minority.

Here's the thing, it's not truly a "simulation" style, I consider it to be more akin to "Madden classic". People here have a far different interpretation of what the term "simulation" means than the more general audience. This is the general dis-connect when it comes to topics like penalties. People here expect "simulation" to mean "true to life" in nearly every aspect (and for people still clinging to that concept, I feel sorry for you). To EA, it's clear that they consider (and historically have considered) "simulation" to mean more of a "our typical Madden experience". To THEM it IS "simulation" based on how they are defining it (which appears to be based upon the concept of ratings interactions and so on - and is not a statement as to whether or not it is authentic in every facet).

What the dev said (while I too disagree with the sentiment) is probably reasonably accurate for a large percentage of that silent majority that is the target of EA's "simulation style" (i.e. the bulk of people playing franchise).

What I would like to see is:

1. 'Quicker fix' - make penalty sliders more effective in tuning frequencies (which may or may not help)
2. 'Longer-term fix' - change name of simulation mode to 'Madden classic' and add a 4th game style that is more authentic.


As an aside, I do not consider the H2H communities to be at fault here and don't think anyone else should directly or implicitly blame them. They have their own mode(s) and have little skin in this game. This is really on EA for the reasons I listed above.
Well said. I’d love to get a detailed explanation from Clint or even that O’Grady dude on what simulation means to EA.

The one thing I’d change in your suggestion is to just make arcade mode into what you’re referring to as “Madden Classic”
I’m not sure anyone even uses that mode anyway. If they are so concerned about what the general Madden public may think, just make the default setting arcade. Simulation and comp would be the only ones that would know the difference and could easily adjust accordingly.
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Old 08-16-2021, 03:57 PM   #30
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Re: Penalties?? Anyone?

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Originally Posted by ncbravesfan
Ha. I love how EA said that the community doesn’t want holding or pass interference calls because they will negate big plays. Happens every week in the actual NFL. It’s part of the game. Smh

So then you remove them from everything but ‘simulation’ mode.

Really cracks me up that these ‘competitive’ players can’t compete when playing real football.


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Old 08-16-2021, 04:21 PM   #31
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Re: Penalties?? Anyone?

Quote:
Originally Posted by mtmetcalfe
Well said. I’d love to get a detailed explanation from Clint or even that O’Grady dude on what simulation means to EA.

The one thing I’d change in your suggestion is to just make arcade mode into what you’re referring to as “Madden Classic”
I’m not sure anyone even uses that mode anyway. If they are so concerned about what the general Madden public may think, just make the default setting arcade. Simulation and comp would be the only ones that would know the difference and could easily adjust accordingly.
Arcade is used extensively for MUT solos (and possibly some of the other side modes). It does have its place as currently constructed and is FAR different than the current "simulation" mode.
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Old 08-16-2021, 04:31 PM   #32
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Re: Penalties?? Anyone?

Quote:
Originally Posted by JayD
Go here and support this thread. They have added it to suggestions so it has had some eyes on it.

https://answers.ea.com/t5/General-Di.../td-p/10615439
Does anyone have a direct line to one of the more popular Madden YouTubers? If they could give a mention to the penalties feedback in one of their videos, might get the engagement needed for something like this.
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