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Hex Editing Madden

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Old 09-12-2012, 08:52 AM   #41
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Re: Hex Editing Madden

found this: I don't nkow the structure of the madden rosters but I found it on an ea sports forum (not EA's site though)

unsigned int CalcMC02(char *buff, unsigned int length)
{

unsigned int position = 4;
// Declare our registers. Some are used, some aren't. I tried keeping as close to the
// actual assembly **** as possible
DWORD r3, r4 = length, r6, r7, r8, r9, r10 = r4 - 4, r11;
// First step
DWORD first = _rotr(buff[0], 8) | _rotr(buff[1], 16);
r7 = _rotl(buff[2], 8);
first |= r7;
r11 = buff[3];
r11 |= first;
r11 = ~r11;

for (position = 4; position < length; position++)
{
// mask (22, 29), (working from left to right) bits 22-29 are set to 1.
r7 = _rotl(r11, 10) & 0x3FC;// >> 0x14;
// Shift r11
r11 <<= 8;
// Combine
r11 |= (unsigned char)buff[position];
// Grab the value from the crc table
r7 = CRCTable[r7 >> 2];
// **** with r11
r11 ^= r7;
}
return r3 = ~r11;
}

someone also made a checksum dll

http://www.360haven.com/forums/showt...Handler-Source
unfortunately u need to make an account to get it.

Last edited by boricua1111; 09-12-2012 at 09:08 AM. Reason: adding info
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Old 09-12-2012, 12:42 PM   #42
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Re: Hex Editing Madden

Is it possible to hex/change the site/stadium of the superbowl to another place?

Would be cool to change it to Miami, Dallas, San Diego... etc
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Old 09-12-2012, 03:10 PM   #43
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Re: Hex Editing Madden

Can u peeps test these file for me and tell me the values/xp. I changed a couple thing so look around in-game and see who has high XP values eg:your player ,coaches


test 1:http://www.mediafire.com/?25fs6rupsqdd28e

test 2:http://www.mediafire.com/?2kuy88gx4357ery

test 6:http://www.mediafire.com/?sc529h4f8f1e81z

test:7 http://www.mediafire.com/?lk5co36x1ow4q4o

Dont forget to rehash and resign them.Please help it makes the task easier.If people are willing to help.

Last edited by chrome_305; 09-12-2012 at 03:56 PM.
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Old 09-12-2012, 04:52 PM   #44
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Re: Hex Editing Madden

Quote:
Originally Posted by chrome_305
Can u peeps test these file for me and tell me the values/xp. I changed a couple thing so look around in-game and see who has high XP values eg:your player ,coaches


test 1:http://www.mediafire.com/?25fs6rupsqdd28e

test 2:http://www.mediafire.com/?2kuy88gx4357ery

test 6:http://www.mediafire.com/?sc529h4f8f1e81z

test:7 http://www.mediafire.com/?lk5co36x1ow4q4o

Dont forget to rehash and resign them.Please help it makes the task easier.If people are willing to help.
I don't have madden 13 ... rather
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Old 09-13-2012, 02:35 AM   #45
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Re: Hex Editing Madden

Quote:
Originally Posted by boricua1111
someone also made a checksum dll

http://www.360haven.com/forums/showt...Handler-Source
unfortunately u need to make an account to get it.
Thanks a ton! Unfortunately, feudalnate pointed out that EA started changing up their crc table ( ie. their polynomial ). Many say reversing out the poly is impossible, though I have found a couple of pages that are promising. All that said, unless we can find that poly / table, we're stuck.
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Old 09-13-2012, 02:53 AM   #46
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Re: Hex Editing Madden

Just to kind of 'whet your whistle', here is what my editor looks like - REMEMBER - until we can figure out the checksum thing, this is nothing but a VIEWER!

( OK images not showing in my post... so here are links to them instead! )
Main
Contracts
Appearance


Simplistic, yes, but as you can see, all of the player data is there ( lots of scrolling to the side for other fields ).

Last edited by Xanathol; 09-13-2012 at 02:56 AM.
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Old 09-13-2012, 04:35 AM   #47
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Re: Hex Editing Madden

Quote:
Originally Posted by Xanathol
Just to kind of 'whet your whistle', here is what my editor looks like - REMEMBER - until we can figure out the checksum thing, this is nothing but a VIEWER!

( OK images not showing in my post... so here are links to them instead! )
Main
Contracts
Appearance


Simplistic, yes, but as you can see, all of the player data is there ( lots of scrolling to the side for other fields ).
Impressive, it has been long overdue for this kind of software for madden. Madden could get lots of roster love with this tool. Brilliant stuff man, keep it up please. Thanks
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Old 09-13-2012, 07:15 AM   #48
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Re: Hex Editing Madden

Quote:
Originally Posted by Xanathol
Just to kind of 'whet your whistle', here is what my editor looks like - REMEMBER - until we can figure out the checksum thing, this is nothing but a VIEWER!

( OK images not showing in my post... so here are links to them instead! )
Main
Contracts
Appearance


Simplistic, yes, but as you can see, all of the player data is there ( lots of scrolling to the side for other fields ).
Looks great. What's the old polynomial?
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