THE BASIC PRINCIPLES
Just to give you a simple understanding of the principles behind these sliders, I’d like to explain my general approach.
After running a lot of plays in practice, I concluded that there are certain sliders with effects that can be measured by direct observation; i.e. sliders that you can set at a certain setting, run a single play, and measure the effect. I then decided that I would set these sliders at a level that would make the players’ abilities equivalent to the players in the actual NFL. These are sliders I call “quantitative,” a title that is actually something of a misnomer. I simply call them that because I can measure their effects directly and do not have to use statistics to measure their effects indirectly. These sliders are as follows:
User and Computer (CPU) Running Back Ability (RBA) Slider at 25
For both User and CPU, setting the RBA sliders to 25 slows down the running backs by about 5% from their actual, unpadded 40 yard dash times (NFL combine times). Because, as I discovered, the speed of the defense is constant for both User and CPU (i.e. you cannot change, with sliders, how fast the defenders run) decreasing the running backs’ speed slows them down relative to the defense. I decided that a padded running back, coming out of the backfield and carrying a football should not move as fast relative to a defender without a football. The general effect of this setting is to reduce the number of plays by a running back that go for more than 20 yards. In the NFL, roughly two percent of runs go for more than 20 yards. In Madden, however, these plays are far more frequent. Therefore, slowing the running backs down decreased the frequency of these long plays to a more realistic number.
User Quarterback Accuracy (QBA) Slider at 50 and CPU QBA Slider at 35
After some research, I concluded that the most powerful NFL quarterbacks should be able, in practice and unopposed by a defense, to throw a ball up to about 70 yards with any accuracy. My testing revealed that setting the User QBA slider at 50 and the CPU QBA slider at 35 made this principle true in Madden.
User Wide Receiver Catch (WRC) Slider at 30 and CPU WRC Slider at 15
We crunched some numbers from various sources that compared the ratio of dropped passes to caught passes. Considered together, the best and worst receivers in the NFL drop roughly ten percent of the passes on which they get their hands. Our test games revealed that, for the User, setting the WRC slider to 30 makes this principle true in Madden. For the CPU, data was much less consistent. However, for reasons discussed in the above-referenced thread, I decided to set the CPU WRC slider to 15.
Special Teams Slider for both User and CPU
The special teams sliders were fairly easy to measure in practice. If you are interested in why they are set in the way they are, please go to the above-referenced forum. The basic logic is that : (a) the best kickers should be able to hit a field goal, unaided by wind, at about 55 yards with some consistency; (b) the weakest kickers should be able to hit a field goal, unaided by wind, at about 48 yards with some consistency; (c) punters should average about 38-45 yards per punt depending upon their abilities; (d) the strongest kickers should score touchbacks about 10-20% of the time on kickoffs; (e) the weakest kickers should generally be unable to score touchbacks without the aid of wind, and average about 67 yards per kick; (f) wind is a huge factor on kicks in Madden.
While I would consider moving the User and CPU RBA sliders up to 30, all of the other “quantitative” sliders, discussed above, will not be changed. All other sliders, which I call “qualitative,” were tested through many trial games. These games were added up, averaged, analyzed, and the result gave us what I believe are appropriate slider settings. I will spare you that discussion here.
Last edited by JoeGibbsStudent; 10-25-2006 at 02:30 PM.
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