I cant believe I keep speaking up for Madden 11 on this but I call them,like I see them.LOL
That said,pro-tak is tuned better in the NCAA football demo and it appears to be upgraded in some Madden 11 vids,IMO.In Madden 10 it seemed like every tackle was either 1 on 1 with everybody else sliding off or a huge strum of guys,no in between.In some Madden 11 vids,I have seen what appear to be(I havent played it myself to confirm)2-3 defenders tackling one ball carrier(2:24
HERE )and that's an upgrade,IMO,because I didnt see that with pro-tak last year.
It seems to me,that whenever a certain animation is triggered,like the ball carrier running out of the arms of an attempted tackle,it becomes "canned"(I think that's the right term) and that is when other players who try to engage,slide off.If you look closely at the "despised" Tebow run,you can see when #52 Greenway is tryin to tackle him,the CB comes in and engages without sliding off.After the animation starts for Tebow running out of the CB tackle,that's when players began to slide off.The same in the Bush
PR,he is dead to rights until that animation triggers which makes him untacklable(if that's a word!LOL)
Confusing thing to me is,Ian said last year they added pro-tak instead of canned animations because pro-tak would allow the gamer to always be in control.That's clearly not the case when certain animations trigger.From what I read last year,pro-tak is an animation branching tech that allows gamers to transition from one animation to another or out of an animation completlely,at anytime.Since they seem to have already tuned some of the animations in pro-tak from last year,they may be able to tune the loss of control on this animation too.
So pro-tak does appear to have been at least some what upgraded but there appear to be still some animations that are becoming "canned",IMO.Maybe before it goes final,Madden 11 will tune it at least like NCAA Football 11 or better.