I disagree with the unreasonable expectations. Heck if the Backbreaker people didn't just use sports to show off the engine and make a true football game, it made have been done.
For the time FBPro was also close. I'm not versed in the 2K series but its supposedly was close.
I see nothing unreasonable about expecting a large development house in the era of tech we are in now to have physics and AI working together and in the game. Having done AI modding, including creating AI systems/players from scratch, and seeing AI code, I'm sitting here with ideas on how things can be stored in arrays to represent what the player sees and can anticipate off it, behavior rules, agent states, I'm sure a pro AI programmer with full access can do big things. I have seen modders, guys doing this stuff in free time with 3DMax and what not make and fix developer issues in graphics and put new models in from scratch. How much more can an experience pro team be expected to add in with a year's time, let alone all the othe years?
And we know physics can work in games. The play calling can be rules tables/xml that can work has a base and value/priority changes. I mean just even BASIC stuff. Populate each player's AI with basic goals based on the assigment on the play, and adjust as the action unfolds like an RTS. Yeah, its 22 data points, but that's doable. Not unreasonable.
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The difficulty of the sport is the developers knowing the game enough to put it in and an engine that allows it. If Madden picked a limited engine and can't, or won't, extend it, that's not our fault for wanting an NFL football game to play...NFL football.
That's the fault of EA as that's its decision, not ours. Of course players want more graphics and stuff. That's constant in any genre. It's caled technological progress. PS3/X360 gamers will not be happy with NES graphics in any genre. If EA can't deal with that and represent the on field action, that is not our expectations at fault. You can have good presentation without having to have insta-changes in direction or defenders that don't get off-balance, insta-max jumps, or coverage that is done with shortcuts, or defenders ignoring hit boxes, etc.
FBPro98 at least abstracted all of this and made the ratings really matter for within the engine to where you didn't need to dissect a replay frame by frame or "do testing" to see it. And that's a 14 year old game.
I know you want to largely blame the users/community as if EA is pressured into its choices, but that is not reality. Madden is missing things and, worse, other things wrong, and if other games didn't have some of these issues with weaker technology, why is it unachievable now?