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run/pass ratio Team specific playbooks for computer- offline CCM

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Old 10-19-2012, 05:48 PM   #49
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Re: run/pass ratio Team specific playbooks for computer- offline CCM

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Originally Posted by geisterhome
thank you mate!

this is absolutely RI·DIC·U·LOUS. my 5 year old nice could not have done it any worse than EA!!!
Great posts by everyone....I'm gald that this change was found and I'm happy tat we could all finally figure this thing out.

It's disappointing that EA either didn't want to see it or didn't care, but I can tell you I appreciate what this thread and earlier threads discussing playcalling have accomplished to this point...THANKS OSer's
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Old 10-19-2012, 05:56 PM   #50
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Re: run/pass ratio Team specific playbooks for computer- offline CCM

Question is who wants to sit and figure out legends playbooks gameplan?
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Old 10-19-2012, 06:03 PM   #51
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Re: run/pass ratio Team specific playbooks for computer- offline CCM

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Originally Posted by angels28
Question is who wants to sit and figure out legends playbooks gameplan?
you cant. since you cannot customize them there is now way to see their gameplan.

you would just have to give a cpu team the playbook and see how their playcalling is.

EDIT: or did u mean who is gonna play against a cpu team with a legend playbook or watch a cpu vs cpu game with legends playbooks in use?
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Old 10-19-2012, 06:25 PM   #52
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Re: run/pass ratio Team specific playbooks for computer- offline CCM

Yeah. Watch the game or play against them and take notes.
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Old 10-19-2012, 06:26 PM   #53
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Re: run/pass ratio Team specific playbooks for computer- offline CCM

Great post and find, only problem is I only own one controller so does that mean I'm SOL?
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Old 10-19-2012, 06:28 PM   #54
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Re: run/pass ratio Team specific playbooks for computer- offline CCM

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Originally Posted by js3512
Great post and find, only problem is I only own one controller so does that mean I'm SOL?

pretty sure u can only do it with 2...try going in and reassigning controller 1 to controller 2, but i doubt that works
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Old 10-19-2012, 06:35 PM   #55
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Re: run/pass ratio Team specific playbooks for computer- offline CCM

This is a terrific find. I just tried this in Play Now against the Bears and after a half Cutler threw 18 times against 6 rushes. Fan-freaking-tastic. I'm totally content using generic playbooks if it can get run/pass ratios right.

Here's another funny tidbit. It seems using generic playbooks also makes cpu clock management smarter! I haven't seen the CPU run a draw with little time left.

This absolutely has to do with real playbooks and their "star" assignments being completely off. Could be an easy fix for EA to make but don't hold your breath. In the meantime let's figure out the best playbooks to use for each team.

You could probably assign running teams like the Bills or Jets their original playbooks since they are run balanced anyway.

Last edited by DetroitStyle; 10-19-2012 at 06:41 PM.
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Old 10-19-2012, 06:45 PM   #56
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Re: run/pass ratio Team specific playbooks for computer- offline CCM

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Originally Posted by IDaCoolGuy
Ok I found another site that I think is exactly what we're looking for. Click this link and look under "team offense". It has the breakdown of what plays they run based on the down.

1st down: http://www.pro-football-reference.co..._offense::none

2nd down: http://www.pro-football-reference.co..._offense::none

3rd down: http://www.pro-football-reference.co..._offense::none

Redzone: http://www.pro-football-reference.co..._offense::none

Inside 5: http://www.pro-football-reference.co..._offense::none
great stuff bro.

i knew the Pats were running the ball more this year but i would have never guessed that on both 1st and 2nd down, they run just as much as they pass.

in that case the Balanced Playbook would be more suited for them.
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