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First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Old 04-03-2013, 12:02 PM   #65
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

Simple question for any EA developer or people in the know. Does this new locomotion and footplanting effect EVERY player on the field? Or just the ball carrier?

Also, I am happy to hear about the emphasis on blocking AI. But i was hoping to hear about all new animations for OL/DL, with the ability to actually get a push with the lineman. (Also, new d-line controls would be great)

I did not hear any of this so i am very reserved on my judgement.
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Old 04-03-2013, 12:08 PM   #66
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

http://espn.go.com/blog/playbook/tec...t-look-preview


After reading that entire article I have renewed hope in Madden and NCAA collectively, many of the things stated have me assuming it's going to be more sim. Not to mention the lobbies will be safe from the dreaded cheese.

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Old 04-03-2013, 12:17 PM   #67
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Still no interactive sidelines and I am sure the crowd will look like it is from PS1
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Old 04-03-2013, 12:18 PM   #68
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Doesn't Arian foster wear the big mouthpiece connected to his facemask? I hope they didn't want to release too much stuff in the first screenshot
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Old 04-03-2013, 12:25 PM   #69
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

Nothing really is going too personnely get my hype until I start reading articles that say:

1) That OL/DL interactions have been revamp and now 2 offensive lineman can at the same time interact on pass plays against a defensive lineman and block him out the play.
2) The WR/CB interactions have been revamp and now can cause OFFENSIVE and DEFENSIVE pass interference calls when trying for the ball!!!!!!!
3) That the challenge system have been overhauled and now u can pick which challenge u want on the play. Not what EA has been giving us.
4) That the replay system has been overhauled and not what was in Madden13, terrible replay system.
5) More stats overlays and maybe even a halftime show of some sort. Not that whack stuff EA have been giving us. It's more than just QB comparisons in a game stats overlays.
6) More NFL penalties!!! That work instead of just clipping, holding and offsides!!!!

There is so much more, but these are my major issues with Madden. The hype train has started, but until they get these right, it's just like last year.

Last edited by Rodimus13; 04-03-2013 at 12:45 PM.
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Old 04-03-2013, 12:36 PM   #70
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

Assuming this will be in madden too http://www.youtube.com/watch?v=nF_9dBuPp04
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Old 04-03-2013, 12:45 PM   #71
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by Broken Stixx
Assuming this will be in madden too http://www.youtube.com/watch?v=nF_9dBuPp04
@1:39 of the video = 15 yard penalty...haha.
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Old 04-03-2013, 01:11 PM   #72
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature

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Originally Posted by Smoke6
[/b]

No! Do not want!

How does this work with overall fatigue and what is the recovery rate of this?

This almost sounds like how it was done in 2k with the charge up meter.

Just make fatigue actually work like its supposed to with out an energy bar being used and let it be told by the way the player controls if he is fatigued or not like he should be. Having a meter and not knowing the cool down regen period is asking for all kinds of crap imo. Good effort but it seems like they're still appealing to COD kids for those casual cool down form COD games!
I think it will be more like this, which I think is a good thing.

http://www.youtube.com/watch?v=t9hYM...ayer_embedded#!
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