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Playmakers Madden 12 Custom Sliders

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Old 09-25-2011, 12:19 AM   #1689
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by Slayer82186
I'm having the same problem in 3rd year of my franchise. Last game vs 49's Kaepernick went

5/20 52 yards 25% comp 0 td 1 int. I have the player defense set for 0/24/90 and using 88 cpu acc, Kaepernick's Avg acc ratings ,

I went down to 24 int cause I was seeing way too many Int per game.
I've been seeing this a lot lately too. Sometimes the CPU's passing game is atrocious. What stats you posted sums up a game I had with the Jets a few hours ago. Sanchez was like 9-21 for 77 yards and 2 picks and just played like crap. Mind you he was on a cold streak but damn man 9-21 for just 77 yards? I'm debating putting the AI's QB acc at 90+ for every game and lowering the Hum. Int slider to 24 like playmakers said. I just want the CPU to score some points on me and the past couple games they've been unable to do so. They have no problem running the ball all over me though lol The slider saga takes another turn
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Old 09-25-2011, 12:36 AM   #1690
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Re: Playmakers Madden 12 Custom Sliders

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Originally Posted by RnRexpress3423
I've been seeing this a lot lately too. Sometimes the CPU's passing game is atrocious. What stats you posted sums up a game I had with the Jets a few hours ago. Sanchez was like 9-21 for 77 yards and 2 picks and just played like crap. Mind you he was on a cold streak but damn man 9-21 for just 77 yards? I'm debating putting the AI's QB acc at 90+ for every game and lowering the Hum. Int slider to 24 like playmakers said. I just want the CPU to score some points on me and the past couple games they've been unable to do so. They have no problem running the ball all over me though lol The slider saga takes another turn
Any ideas why this is happening.. Is it only once you get a couple years into franchise?
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Old 09-25-2011, 12:53 AM   #1691
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Re: Playmakers Madden 12 Custom Sliders

Putting all CPU QB's at 90 accuarcy doesn't fix their awareness fellas....

To me it sounds like they are having a hard time reading the defense.....that is awareness

This also sounds like one of EA's ultimate roster updates which seems to always screw something up. I gurantee you anyoen that goes back to a default roster will not see this as much

So what I'm going to do is eliminate the INT slider and Reaction Slider much like i did when i developed the chart to determine QBA

The only slider in effect for Pass defense will be the Pass Rush slider

I'll test it out and see if that's the cure for you guys
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Old 09-25-2011, 01:17 AM   #1692
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by Playmakers
Putting all CPU QB's at 90 accuarcy doesn't fix their awareness fellas....

To me it sounds like they are having a hard time reading the defense.....that is awareness

This also sounds like one of EA's ultimate roster updates which seems to always screw something up. I gurantee you anyoen that goes back to a default roster will not see this as much

So what I'm going to do is eliminate the INT slider and Reaction Slider much like i did when i developed the chart to determine QBA

The only slider in effect for Pass defense will be the Pass Rush slider

I'll test it out and see if that's the cure for you guys
Good, hopefully we can get them back to tossing round the rock some more. In your first couple sets they would light me up but mind you this was before I started a franchise and was just doing play now games. I don't know if that matters or not but let us know what you think could be causing this. DPP could be screwing with the sliders more than what we think?
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Old 09-25-2011, 01:54 AM   #1693
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Re: Playmakers Madden 12 Custom Sliders

who's playing in franchise mode right now?
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Old 09-25-2011, 01:55 AM   #1694
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Re: Playmakers Madden 12 Custom Sliders

I'm at work, so I don't have the official numbers, but I restarted my Rams franchise using the new sliders Thursday night.
My biggest problem had been too strong of a running game for both the human and CPU player.
In the opener, a 42-38 loss to the Eagles. Steven Jackson was something like 28 for 125 yards while for the Eagles' LeShon McCoy was eight for 63 and Michael Vick was 8 for 125 yards, including a 70-plus yard run late in the fourth quarter on the first play after I had taken a 38-35 lead.
Probably a bit too much, but not enough to put a hold on the franchise, especially since Vick is kind of an aberration to the running game because of his elite scrambling abilities.
But the second game, I had to make pause.
Through three quarters, Jackson was averaging under 4 yards per carry, something like 15 for 57, but Ahmad Bradshaw was at 22 for 258 yards and in the middle of a 70-plus yard touchdown run, when I pulled the plug on the contest.
On that play, I had my defensive line and linebackers stunted to the left. He ran left and was hit high and low by Long and Laurinitis, only to spin away and break free for the score.
I restarted the game and at halftime, Bradshaw was again over 150 yards and averaging about 11 yards per carry.
Once again, I hit reset.
On the whole, the passing on both sides seems lifelike and Jackson isn't averaging 5.5 to 6 yards per carry like he was in my former franchise using your previous slider set.
Any suggestions, and as always your hard work is much appreciated.
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Old 09-25-2011, 02:09 AM   #1695
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Re: Playmakers Madden 12 Custom Sliders

I said it a few weeks ago - there's far too many INTs being thrown by the CPU, and no chart is going to help it. I've tried everything. It needs to be addressed via patch - and the more complaints they get, the more likely it'll be addressed. Don't even get me started on the CPUs ''deep ball.'' It's picked 90% of the time.

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Old 09-25-2011, 02:11 AM   #1696
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by rink23
I'm at work, so I don't have the official numbers, but I restarted my Rams franchise using the new sliders Thursday night.
My biggest problem had been too strong of a running game for both the human and CPU player.
In the opener, a 42-38 loss to the Eagles. Steven Jackson was something like 28 for 125 yards while for the Eagles' LeShon McCoy was eight for 63 and Michael Vick was 8 for 125 yards, including a 70-plus yard run late in the fourth quarter on the first play after I had taken a 38-35 lead.
Probably a bit too much, but not enough to put a hold on the franchise, especially since Vick is kind of an aberration to the running game because of his elite scrambling abilities.
But the second game, I had to make pause.
Through three quarters, Jackson was averaging under 4 yards per carry, something like 15 for 57, but Ahmad Bradshaw was at 22 for 258 yards and in the middle of a 70-plus yard touchdown run, when I pulled the plug on the contest.
On that play, I had my defensive line and linebackers stunted to the left. He ran left and was hit high and low by Long and Laurinitis, only to spin away and break free for the score.
I restarted the game and at halftime, Bradshaw was again over 150 yards and averaging about 11 yards per carry.
Once again, I hit reset.
On the whole, the passing on both sides seems lifelike and Jackson isn't averaging 5.5 to 6 yards per carry like he was in my former franchise using your previous slider set.
Any suggestions, and as always your hard work is much appreciated.
WOW!

All i did was change CPU Run Blocking slider i never touched their Broken Tackle slider it's still at 12

You might want to reduce Their Broken tackle slider down to about 10 and see if that little tweak helps out
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