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Old 11-17-2011, 12:31 PM   #833
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Re: Normal/All Pro/Realism

Quote:
Originally Posted by dfos81
2. The CPU qb was leading the Wr too!. Maybe this is bc the 0 priority was keeping the Safeties and Dbs from warping into an int animation.
Exactly what I think is happening.

I've always thought 100 QB priority might be good. Why? Because QB priority also equals the priority of the football itself.

So that might also be contributing - the WR and DB are "attracted" to the ball and if the pass is on target, the WR can get to it and the DB has to react, and he WR won the 1-on-1 matchup and got the pass. If the DB is out of position, he is out of position and there's no warping/sticking to the WR to make the play or get a jump on the ball.

Likewise, the reverse is true. If the defender wins, he can get the ball. The WR doesn't slide/warp into position to take a way an opportunity for a play by the defender. With WR/TE on 0, I've seen my LBs and CBs make more plays than ever before, even with a lower INT slider. I had to lower it quite a bit to keep from still seeing a lot of INTs and still, if the QB (either me or AI) makes a bad throw, it still can get picked off.

WR/TE/CB/FS/SS all on 0 seems like it's as close as Madden will get to good receiver/defender interactions, especially in man coverage.

I had tried 100 QB priority since in real life, the ball is all that matters. All defenders are "attracted" to the ball carrier, the ball in the air, or the ball on the ground.

Then I went lower because some found punts and bouncing/deflected balls acted better on lower QB priority. Like too many things in this game, it's a trade off. I have seen interesting tipped ball behavior on low QB Priority, tip balls that go high in the air, making for that "gasp moment" like in real life. Balls that get impacted by contact squirting out, a tipped pass by my DB in the end zone where Larry Fitzgerald used his high JMP and SPC to make a play. He leaped up, got possession and still got his toes down, it was sweet.

Squib kicks take more interesting bounces on low QB priority (probably because the ball "squirms around" more like in real life since it's "bubble" is tiny). Bouncing punts can go backward or sideways more, not just forward, making for more drama on coffin corner punts and coverage teams trying to keep the ball out of the end zone.

So I don't know which way I want to settle since I've seen good stuff on both extremes and logical reasons for picking either direction.
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Last edited by KBLover; 11-17-2011 at 12:36 PM.
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Old 11-17-2011, 01:00 PM   #834
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Re: Normal/All Pro/Realism

Quote:
Originally Posted by KBLover
Exactly what I think is happening.

I've always thought 100 QB priority might be good. Why? Because QB priority also equals the priority of the football itself.

So that might also be contributing - the WR and DB are "attracted" to the ball and if the pass is on target, the WR can get to it and the DB has to react, and he WR won the 1-on-1 matchup and got the pass. If the DB is out of position, he is out of position and there's no warping/sticking to the WR to make the play or get a jump on the ball.

Likewise, the reverse is true. If the defender wins, he can get the ball. The WR doesn't slide/warp into position to take a way an opportunity for a play by the defender. With WR/TE on 0, I've seen my LBs and CBs make more plays than ever before, even with a lower INT slider. I had to lower it quite a bit to keep from still seeing a lot of INTs and still, if the QB (either me or AI) makes a bad throw, it still can get picked off.

WR/TE/CB/FS/SS all on 0 seems like it's as close as Madden will get to good receiver/defender interactions, especially in man coverage.

I had tried 100 QB priority since in real life, the ball is all that matters. All defenders are "attracted" to the ball carrier, the ball in the air, or the ball on the ground.

Then I went lower because some found punts and bouncing/deflected balls acted better on lower QB priority. Like too many things in this game, it's a trade off. I have seen interesting tipped ball behavior on low QB Priority, tip balls that go high in the air, making for that "gasp moment" like in real life. Balls that get impacted by contact squirting out, a tipped pass by my DB in the end zone where Larry Fitzgerald used his high JMP and SPC to make a play. He leaped up, got possession and still got his toes down, it was sweet.

Squib kicks take more interesting bounces on low QB priority (probably because the ball "squirms around" more like in real life since it's "bubble" is tiny). Bouncing punts can go backward or sideways more, not just forward, making for more drama on coffin corner punts and coverage teams trying to keep the ball out of the end zone.

So I don't know which way I want to settle since I've seen good stuff on both extremes and logical reasons for picking either direction.
I'm going w/ the above setup for a bit. I like seeing the nice sideline "on a rope" type passes, and I was still seeing some tips @ the los and flying end over end straight up in the air.
It also seems like the CPU a.i. was making much more logical passes, ie. Under heavy pressure and he was dumping it off or hitting the quick slant, etc.
Another sweet play was the CPU qb broke out of 1 sack on 3rd dwn and ends up running for a 1st down.
Oh and this was Kevin Kolb playing very logical lol. I don't know if this is an exact correlation of the 100 qb priority or not. But if it ain't broke.......
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Old 11-17-2011, 01:22 PM   #835
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Re: Normal/All Pro/Realism

Quote:
Originally Posted by dfos81
I'm going w/ the above setup for a bit. I like seeing the nice sideline "on a rope" type passes, and I was still seeing some tips @ the los and flying end over end straight up in the air.
It also seems like the CPU a.i. was making much more logical passes, ie. Under heavy pressure and he was dumping it off or hitting the quick slant, etc.
Another sweet play was the CPU qb broke out of 1 sack on 3rd dwn and ends up running for a 1st down.
Oh and this was Kevin Kolb playing very logical lol. I don't know if this is an exact correlation of the 100 qb priority or not. But if it ain't broke.......
Oh man, I just had to deal with Kolb in the last game I played (that was the Larry Fitzgerald play). He was a real pain to deal with.

I think the QB "plays by different rules" under the hood because he trucked LBs...I mean, what? But other than that, he is interesting to go again.

The Priority might be part of it. Like you said, if it's working, it ain't hurting none.
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Old 11-17-2011, 02:49 PM   #836
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Re: Normal/All Pro/Realism

Just in looking @ the latest coaching scheme setups I noticed that I have set the highest priorities on the ball, which is Qbs, kickers, etc. Also the O-line and D-line are the highest too.
So, in football terms or if you ever listened to John Madden(when he was still doing commentary) he has always said that the most important parts of any team begins with the Lineman and then the Qbs. Kinda cool that this is exactly the setup these provide now after all the testing.
So if you guys are using the pg 1 setup for equal based sliders, you should really employ the coaching schemes I've provided to give you that realism factor that we are all wanting.
Also the coaching schemes should be applicable to any slider sets imo.
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Old 11-17-2011, 02:59 PM   #837
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awesome set.

your slider sets rule man. thanks for all the hard work.
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Old 11-17-2011, 04:57 PM   #838
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Re: Normal/All Pro/Realism

I'm 5-2 now.

McFadden has already passed the 1,000 yard mark after 2 straight 200+ yard games.

I'm dropping our run block to 20. Maybe 18?
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Old 11-17-2011, 05:43 PM   #839
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Re: Normal/All Pro/Realism

Quote:
Originally Posted by Obnoxious
I'm 5-2 now.

McFadden has already passed the 1,000 yard mark after 2 straight 200+ yard games.

I'm dropping our run block to 20. Maybe 18?
I was thinking last night after the cardinals ran for abt 5ypc on me of putting the run blk down closer to that. Maybe even equal to the blk shed of 15.
Also if 15 is good for the run blk I would put coaching offense @ 40 for run vs. Pass.
Mainly bc @ 50 the CPU was still passing more about 60% or more of the time.
Now, I plan on getting a coaching scheme that allows us to also leave the pass rush equal to the PB.
So still some minor coaching schemes adjustments and these areas may be final!

Last edited by dfos81; 11-17-2011 at 05:59 PM.
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Old 11-17-2011, 06:16 PM   #840
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Re: Normal/All Pro/Realism

So after going 7-3 with the Raiders playing ALL day, my little sister stepped on the cord and it unplugged from the wall. Once I turned it back on, I was back to 4-2. I RQ. Don't feel like playing the same games over again so I'm going with the Redskins.
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