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Old 11-12-2011, 06:01 PM   #705
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Re: Normal/All Pro/Realism

Quote:
Originally Posted by KBLover
Played a game with the equal base sliders and your newest coaching settings.

Won 26-23 on a FG with 0:05 left. (The stupid Verizon overlay tried to pop up again, but the timeout beat it this time...stupid sponsor overlay).

Played Raiders vs Broncos (week 1 in franchise). Denver got out to an early lead on quite a few big plays. Had to peck away at the lead and try to wear their defense down, though I didn't get to run much (just 24 times).

If I would have played better in the red zone, I think I would have racked up some points. Could have tacked on at least 8 more (2 more TD instead of 2 FGs), making the game more high scoring (even on 100 threshold ). Then I got greedy/forgot how much time was left before the half and probably should have converted that for at least 3, if not 7. Had 41 "potential points" so-to-speak.

Overall impressions:

There was no pass rush. At all. The CPU could throw at it's leisure as could I. While that helped Orton rack up the stats, the Raiders front 4 should be getting pressure. For me, Palmer wasn't under duress much at all, and the Raiders OL isn't really known for pass blocking.

Had a very good day with Palmer, over 300 yds, 2 TD, 0 INT in 41 attempts. Orton threw no INT, also had over 300 yds and completed over 70% of his passes.

Saw some solid runs by McFadden and Bush. However, the AI run game was next to worthless. McGahee had one or two good runs, but for the most part was shut down. McFadden was 14 for 95 yds. Bush had 7 carries and over 6 ypc. Ford and Moore got TD receptions. Moore on a diving catch in the end zone on a low-outside throw and Ford went up in a tight space on a deep in route for his score.

Tackling was good and realistic in general.

KR, though, were bad. No blocking, always a defender down at around the 10-12 yd line to tackle the ball carrier, even with Ford and Johnson back there (90+ KR ratings with high SPD and ACC ratings). Ford broke open on a punt return for 23 yds.

FG were easy. AI drilled a 57 yd kick right down the middle. Janikowski hit easily from 40-49 yds (all but one of his kicks was from that distance). No worries about a strong, but inaccurate leg.

The game played out well and was a highly competitive game. It was definitely enjoyable.
I noticed no ints in my last rain game in Seattle.

So now some minor adjustments that will boost the pass rush for both sides, which will cause some other negative plays for the offense(ie. incompletions, airball, ints, pass deflections) Just doesnt seem the defense was forcing any turnovers in my game either.

Ints +1 Pass Rush +1 Fum -1

This will be my only changes to PG 1 Equal Based Sliders for my next game.

My last game They had 3 sacks and I had 2. So just dont want sacks to get too much higher. I did notice most blitzes being picked up.

Now the lack of the Cpu run, who were they facing?
b/c this may be a product of your Run D adjustments and the D your using. Plus I had 3 or more brk tackles and the Cpu had 3 or 4 and all it takes is that 1 brk tackle or whiff! And its GET AWAY FROM THE COP SPEED!
I want those types of runs to be reduced which also makes them more rewarding in a heated battle.
If your still not seeing what you want from the CPU run game, raise the CPU Run Blk +1
Its equal based, so yes good play calling will show up on the field, especially w/ about even teams/matchups

so changes in bold to Equal Based

Btw, my game felt the same way! I could've had 2 more Tds in mine too. I was stopped in the goaline, which is very nice!
I should've had 20 pts but instead, i end up w/ 6(2fgs).
They missed a 56 yd fg att in 15mph wind and rain.

So I felt the game could've been a bit more high scoring, but the final was 13-6.
Thanks for the info
(100 threshold is noticeable more in short yardage and the redzone were the D gets tighter. I love the challenge lol!)
What is Janikowski's fg % IRL now?

Last edited by dfos81; 11-12-2011 at 06:30 PM.
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Old 11-12-2011, 06:57 PM   #706
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Re: Normal/All Pro/Realism

Quote:
Originally Posted by dfos81
I've always had my auto assist stuff off, sprint and strafe.
I'm playing w/ all on board user control! Ask anybody that has played me online or offline. The auto bs, is like playing a race car game but watching the cpu accelerate and steer, while all you do is break and shift, wtf!

In what ways do you see LBs playing better w/ 0 priority vs. 50?
If could elaborate a bit more.

Thanks in advance
I actually meant the auto subs, not coaching sliders. 0 out/ 1 in. I left all the coaching sliders. But having 0/1 i'm seeing Hawthorne, Tatupu, you know guys that should be getting tackles, getting tackles, whereas backups will be getting 2-3 avg.

What kills me is this: Even though i'm seeing 8-9 tackles per game, I look at the NFL stat leaders in tackles and guys be getting 18 tackles per game! What gives? It befuddles me to know that EA for years never seen this loophole and patched it.

I get a little crazy when it comes to tackle stats. IpreytoGod, if Madden ever allows human players to get 18 tackles per game, I could die happy.
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Old 11-12-2011, 07:05 PM   #707
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Re: Normal/All Pro/Realism

Started my franchise with your sliders earlier today before the +1 pass rush etc adjustments. It was Ravens (me) vs Steelers. I won 23-20 after being down 17-6 at the end of the third. Game felt really smooth, everything seemed to be good. Ray Lewis led my team with 8 solo tackles, 9 total. Flacco had a little over 300 yards, 1 td (Torrey Smith) which he got on my last offensive drive and took the lead with 8 seconds left in the game. He also had 2 interceptions, and was sacked 3 times. Rice finished with 58 yards on the ground, with 16 carries (3.6 avg). Ricky Williams had 3 carries, for -3 yards, but he scored the td that put me down 20-16 helping to set up the Joe Flacco heroics at the end. He only completed 44% of his passed though

Big Ben had over 200, with 2 tds, 1 int. Mendenhall had 61 yards on 19 carries (3.2 avg). Mike Wallace and Hines Ward we crushing me. They had 8 and 9 receptions respectively, with Wallace going over 100 on me, and Ward close with like 89 or so. I sacked the Steelers 5 times. Ben completed I believe like 62% of his throws.

Great game in heavy rain, I wouldn't change anything yet.
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Old 11-12-2011, 07:09 PM   #708
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Re: Normal/All Pro/Realism

Quote:
Originally Posted by prey2god
I actually meant the auto subs, not coaching sliders. 0 out/ 1 in. I left all the coaching sliders. But having 0/1 i'm seeing Hawthorne, Tatupu, you know guys that should be getting tackles, getting tackles, whereas backups will be getting 2-3 avg.

What kills me is this: Even though i'm seeing 8-9 tackles per game, I look at the NFL stat leaders in tackles and guys be getting 18 tackles per game! What gives? It befuddles me to know that EA for years never seen this loophole and patched it.

I get a little crazy when it comes to tackle stats. IpreytoGod, if Madden ever allows human players to get 18 tackles per game, I could die happy.
18 tackles per gm!
Thats alot of defense lol!

10 tackles = 160 over 16gms.

18 tackles = 288 over 16gms!!
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Old 11-12-2011, 07:24 PM   #709
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Re: Normal/All Pro/Realism

Quote:
Originally Posted by Jdoug312
Started my franchise with your sliders earlier today before the +1 pass rush etc adjustments. It was Ravens (me) vs Steelers. I won 23-20 after being down 17-6 at the end of the third. Game felt really smooth, everything seemed to be good. Ray Lewis led my team with 8 solo tackles, 9 total. Flacco had a little over 300 yards, 1 td (Torrey Smith) which he got on my last offensive drive and took the lead with 8 seconds left in the game. He also had 2 interceptions, and was sacked 3 times. Rice finished with 58 yards on the ground, with 16 carries (3.6 avg). Ricky Williams had 3 carries, for -3 yards, but he scored the td that put me down 20-16 helping to set up the Joe Flacco heroics at the end. He only completed 44% of his passed though

Big Ben had over 200, with 2 tds, 1 int. Mendenhall had 61 yards on 19 carries (3.2 avg). Mike Wallace and Hines Ward we crushing me. They had 8 and 9 receptions respectively, with Wallace going over 100 on me, and Ward close with like 89 or so. I sacked the Steelers 5 times. Ben completed I believe like 62% of his throws.

Great game in heavy rain, I wouldn't change anything yet.
Kinda crazy on an equal set the CPU is throwing 60% + and I struggled to throw 51% in my last game too.
It was in the rain though, so maybe the CPU is better in rain games then me. I was thinking I could throw on the run in the rain
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Old 11-12-2011, 07:37 PM   #710
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Re: Normal/All Pro/Realism

Quote:
Originally Posted by dfos81
My last game They had 3 sacks and I had 2. So just dont want sacks to get too much higher. I did notice most blitzes being picked up.
Yeah, wasn't getting any sack OR pressure. That's what really got me. I can live with 0 sacks if I can get rushed throws or hits, etc. Some kind of pressure.

Quote:
Originally Posted by dfos81
Now the lack of the Cpu run, who were they facing?
b/c this may be a product of your Run D adjustments and the D your using. Plus I had 3 or more brk tackles and the Cpu had 3 or 4 and all it takes is that 1 brk tackle or whiff! And its GET AWAY FROM THE COP SPEED!
I'll have to check the broken tackles - though it did seem like quite a few on both sides. I had just the real life Raiders defense (which got DESTROYED by McGahee) and they are more a pass rushing team. They are better than last year (I think) at run stop, but I was stopping McGahee like I was Pittsburgh or had Willis back there.

It may have been play calling, but usually I'm more pass D oriented and call more zones for the LBs with blitzes+wide 9 technique when I guess pass or in pass situations.



Quote:
Originally Posted by dfos81
(100 threshold is noticeable more in short yardage and the redzone were the D gets tighter. I love the challenge lol!)
What is Janikowski's fg % IRL now?
Yeah, red zone defense is fierce. I'm not terribly great in the red zone either. Just like in the real game, the condensed routes and tight windows really make you have to make a good decision if the sliders are set well.

Janikowski is at 93.3% so far, with his only miss coming from beyond 50. Last year, though, he was at 80.5% and all his misses were from 40 and beyond.
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Old 11-12-2011, 09:59 PM   #711
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Re: Normal/All Pro/Realism

doesn't having aggresive at 0 make for no INTs and minimal sacks? i'm still noticing low pressure on the opposing QBs and dropping a lot of easy picks.
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Old 11-12-2011, 10:11 PM   #712
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Re: Normal/All Pro/Realism

Very interesting thread, esp. with regard to coaching schemes and the implementation of priority sliders to affect gameplay...

Question:

If you control one team, what impact does your priority slider settings have on the CPU draft logic?

Thanks!
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