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Originally Posted by KBLover |
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Played a game with the equal base sliders and your newest coaching settings.
Won 26-23 on a FG with 0:05 left. (The stupid Verizon overlay tried to pop up again, but the timeout beat it this time...stupid sponsor overlay).
Played Raiders vs Broncos (week 1 in franchise). Denver got out to an early lead on quite a few big plays. Had to peck away at the lead and try to wear their defense down, though I didn't get to run much (just 24 times).
If I would have played better in the red zone, I think I would have racked up some points. Could have tacked on at least 8 more (2 more TD instead of 2 FGs), making the game more high scoring (even on 100 threshold ). Then I got greedy/forgot how much time was left before the half and probably should have converted that for at least 3, if not 7. Had 41 "potential points" so-to-speak.
Overall impressions:
There was no pass rush. At all. The CPU could throw at it's leisure as could I. While that helped Orton rack up the stats, the Raiders front 4 should be getting pressure. For me, Palmer wasn't under duress much at all, and the Raiders OL isn't really known for pass blocking.
Had a very good day with Palmer, over 300 yds, 2 TD, 0 INT in 41 attempts. Orton threw no INT, also had over 300 yds and completed over 70% of his passes.
Saw some solid runs by McFadden and Bush. However, the AI run game was next to worthless. McGahee had one or two good runs, but for the most part was shut down. McFadden was 14 for 95 yds. Bush had 7 carries and over 6 ypc. Ford and Moore got TD receptions. Moore on a diving catch in the end zone on a low-outside throw and Ford went up in a tight space on a deep in route for his score.
Tackling was good and realistic in general.
KR, though, were bad. No blocking, always a defender down at around the 10-12 yd line to tackle the ball carrier, even with Ford and Johnson back there (90+ KR ratings with high SPD and ACC ratings). Ford broke open on a punt return for 23 yds.
FG were easy. AI drilled a 57 yd kick right down the middle. Janikowski hit easily from 40-49 yds (all but one of his kicks was from that distance). No worries about a strong, but inaccurate leg.
The game played out well and was a highly competitive game. It was definitely enjoyable.
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I noticed no ints in my last rain game in Seattle.
So now some minor adjustments that will boost the pass rush for both sides, which will cause some other negative plays for the offense(ie. incompletions, airball, ints, pass deflections) Just doesnt seem the defense was forcing any turnovers in my game either.
Ints +1 Pass Rush +1 Fum -1
This will be my only changes to PG 1 Equal Based Sliders for my next game.
My last game They had 3 sacks and I had 2. So just dont want sacks to get too much higher. I did notice most blitzes being picked up.
Now the lack of the Cpu run, who were they facing?
b/c this may be a product of your Run D adjustments and the D your using. Plus I had 3 or more brk tackles and the Cpu had 3 or 4 and all it takes is that 1 brk tackle or whiff! And its GET AWAY FROM THE COP SPEED!
I want those types of runs to be reduced which also makes them more rewarding in a heated battle.
If your still not seeing what you want from the CPU run game,
raise the CPU Run Blk +1
Its equal based, so yes good play calling will show up on the field, especially w/ about even teams/matchups
so changes in bold to Equal Based
Btw, my game felt the same way! I could've had 2 more Tds in mine too. I was stopped in the goaline, which is very nice!
I should've had 20 pts but instead, i end up w/ 6(2fgs).
They missed a 56 yd fg att in 15mph wind and rain.
So I felt the game could've been a bit more high scoring, but the final was 13-6.
Thanks for the info
(100 threshold is noticeable more in short yardage and the redzone were the D gets tighter. I love the challenge lol!)
What is Janikowski's fg % IRL now?