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Jarodd21s Madden 13 All-Madden sliders

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Old 08-26-2012, 12:42 PM   #89
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Re: Jarodd21s Madden 13 All-Madden sliders

Couple more thoughts on what I have seen:

In pla now games, with fatigue at 65, I would see the #2 RB from the CPU in a very realistic fashion. In CCM, I have yet to see the backup get a carry with no injury to the starter happening. Very disappointing, hope there is a way we can fix this oversight from EA programming. Maybe I should bump it up even higher?


I am using penalty sliders from last year and barely seeing any. Holding at 54 I maybe see one ore two a game, face mask at 55 I have seen one in 3 games, havent seen a clipping call. Anyone have input on penalty sliders?
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Old 08-26-2012, 12:52 PM   #90
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by jaredlib
Couple more thoughts on what I have seen:

In pla now games, with fatigue at 65, I would see the #2 RB from the CPU in a very realistic fashion. In CCM, I have yet to see the backup get a carry with no injury to the starter happening. Very disappointing, hope there is a way we can fix this oversight from EA programming. Maybe I should bump it up even higher?


I am using penalty sliders from last year and barely seeing any. Holding at 54 I maybe see one ore two a game, face mask at 55 I have seen one in 3 games, havent seen a clipping call. Anyone have input on penalty sliders?
http://www.operationsports.com/forum...n-sliders.html

That thread has some decent ones until we see what Jarodd comes up with
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Old 08-26-2012, 12:59 PM   #91
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Re: Jarodd21s Madden 13 All-Madden sliders

Thanks for sharing your sliders Jarodd21! I just finished my first game using the RED sliders. Overall, I'm very happy with how they played out. The game felt like how it would be with Chiefs against Bucs. I'm going to try 12 minute quarters instead of 10, hopefully that will get me a more realistic number of plays. Here's the stats:
Kansas City Chiefs at Tampa Bay Buccaneers
Jan 26, 12:001ST2ND3RD4THSCORE
Kansas City Chiefs ()03003
Tampa Bay Buccaneers ()0140620
Team Stats Comparison
KANTAM
Total Offense229317
Rushing Yards63102
Passing Yards166215
First Downs1312
Punt Return Yards039
Kick Return Yards11039
Total Yards339395
Turnovers31
3rd Down Converstion3-97-12
4th Down Conversion0-10-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals0-10-0
Penalties1-102-20
Posession Time18:4021:20
Kansas City Chiefs
PASSINGC/AYDSTDINT
M. Cassell14/2218202
RUSHINGATTYDSAVGTD
J. Charles18502.70
C. Williams2136.50
RECEIVINGRECYDSAVGTD
K. Boss69415.60
J. Baldwin34515.00
D. Bowe22010.00
Tampa Bay Buccaneers
PASSINGC/AYDSTDINT
J. Freeman11/1621510
RUSHINGATTYDSAVGTD
L. Blount25672.60
D. Martin5367.21
B. Miller111.00
J. Freeman1-2-2.00
RECEIVINGRECYDSAVGTD
V. Jackson310836.01
M. Williams34816.00


Like I said, this is pretty close to how I imagine this game should turn out. Hopefully, my skill picks up and I can try some of the harder sliders without getting creamed, lol.
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Old 08-26-2012, 01:05 PM   #92
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by Jarodd21
Thanks man.. How are the games going?
Pretty good. Couple things i'm seeing & not. CPU doesn't fumble or drop passes. That's it so far. Would post stats but can't paste the stat box generator from the iPad.

Last edited by Maximus205; 08-26-2012 at 01:11 PM.
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Old 08-26-2012, 01:16 PM   #93
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Re: Jarodd21s Madden 13 All-Madden sliders

Patrick Willis has forced 4 fumles in 4 games for me, how realistic or unrealistic is this? Please advise if I should mess with that slider
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Old 08-26-2012, 01:24 PM   #94
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Re: Jarodd21s Madden 13 All-Madden sliders

Blue set first game cowboys me 23 giants 9. They fumbled 3 times and i picked off 3 passes. Murray had 30 carries for 211 yards but broke a 67 & 72 yarder. I gotta work on my auto subs. Id like to get jones some carries.
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Old 08-26-2012, 01:30 PM   #95
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Great to see mate! Will use these no doubt! So the green set is the easiest and obviously the black is the hardest?
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Old 08-26-2012, 01:38 PM   #96
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by buddy321813
Yeah run blocking is set at 0 for the user just double checked. Maybe it was just a great game by Peterson. I will have to put more games into these sliders before judging that aspect. Well the interceptions were on a couple deep balls and the last interception was on a pass that should of never happened. The A.I.'s playcalling logic is reversed in 2 minute situations so when they should be running the clock they are passing the ball and when they should be passing they are running. Definitely NEEDS a patch from EA. I felt the CPU's interceptions made sense in the situations. Every interception from me was my own fault lol. I would suggest bringing down the catching slider for both human and CPU. I didn't see any dropped balls which isn't realistic IMO. Based on what you have seen from stats do you think 11 minutes is enough or should it be raised?
Yeah I'll definitely be looking into the USER catching and INTs when I get the retail version.. The CPU catching has to be that high sometimes in order for them to produce a decent passing game.. Lower there catching to 65 or 70 if it will make the experience better for you..
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