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Jarodd21s Madden 13 All-Madden sliders

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Old 08-26-2012, 07:42 PM   #177
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Re: Jarodd21s Madden 13 All-Madden sliders

I agree 100%. The sliders play perfectly on the demo.. and it's disappointing to hear how they've translated to the game.
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Old 08-26-2012, 07:43 PM   #178
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by T1TRAPTOR
I prefer slow because it feels more real and animations look good. Alot of people do prefer fast or very fast more because it forces them to make quicker decisions, making it more challenging.
100 % correct. I use Very Fast at 0 Speed Threshold because it simulates the true Speed of the game. On field and NFL game plays fast and makes you make those quick decisions. Im not an animations guy and could care less. But definitely give it a try to see the difference.
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Old 08-26-2012, 07:55 PM   #179
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by buddy321813
Using the blue set now. Well I had a slider set with the Human and CPU on 40 WR catching and it produced a realistic amount of dropped passes. Also the CPU never really seems to be off target on throws. In real life you see at happened quite a bit especially for the average QB's. I actually am playing on play now, but remember Jarodd is playing the demo so he is playing basically the same thing as I am.
Yeah this is why you are getting tougher games from the CPU compared to everybody else.. Obviously the sliders are very weak in CC from what I'm seeing.. It sounds like it's going to take me alot of work to get the CPU to play competitive when I get the game..
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Old 08-26-2012, 08:04 PM   #180
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by jaredlib
I could be wrong about this, I have only been using Jarrods sets since Madden 12, but I am pretty sure he doesnt set out to be one of those guys that trys to make it look as real as possible, its more about giving the CPU some firepower while keeping stats in line. Again, I could be wrong, Jarrod feel free to correct me. I always looked at Jarrods black sets as "this is what I need when there is no other way for me to ever lose to the CPU"
I like to provide as much realism as I can but it's just too many flaws with the AI to provide that as you can see.. I won't sacrifice too much realism for the USER like drop passes and other stuff just to get a challenge but I do like to give the CPU a certain boost so they can compete. If you are a good enough gamer you'll still take care of business even when the sliders are cranked up like that. When I start off testing sliders I always look to make them as realistic as I can but as I get use to the gameplay I have to start cranking the CPU sliders up because I start to destroy the CPU..
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Old 08-26-2012, 08:06 PM   #181
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by buddy321813
That probably is right actually. I like it to be real as possible with me being able to lose a realistic amount. I don't know I haven't really used his sliders into recently as well so I can't say that is why. However it does make sense that is why his sliders are the way they are. So I guess it comes down to EA failing to make the A.I. on par with the user. Which isn't surprising at all to me. When it comes to NHL though they do a great job with A.I. especially for NHL 13. I wonder how hard EA works on the A.I.? It seems they have so many issues that they have to work on that they fail to even have time to improve the A.I.

Yep this is exactly how I feel about it.. The USER is just to smart for the CPU the way it's designed.. I can't wait for the day when the make the AI smart enough to compete with a USER without having to crank the sliders up like that..
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Old 08-26-2012, 08:06 PM   #182
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Re: Jarodd21s Madden 13 All-Madden sliders

Alright so sec says its just pass reaction thatis reversed

I'm sure there is a way to make the CPU dangerous in CCM
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Old 08-26-2012, 08:06 PM   #183
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Originally Posted by Jarodd21
Yeah this is why you are getting tougher games from the CPU compared to everybody else.. Obviously the sliders are very weak in CC from what I'm seeing.. It sounds like it's going to take me alot of work to get the CPU to play competitive when I get the game..
I swear CCM is broken in the programming of the sliders

For what its worth this is my findings thru 2 games (using the sliders in sec forum).

First game against rams:

Jackson rushes for over 100 yards on 20 carries.
Braford throws for 185 and a td.


Rodgers throws for 225 and 2 tds
Benson runs for 45 on 17 carries

Packers win 20-17 and it was a great game.

Next game against the jags:

MJD rushes for 2 yrds on 14 carries
Henne throws for 150 yrds and a td

Rodgers throws for 420 and 6 tds
Benson rushes for 98 on 18 carries.

Pack win 51-10


I feel like the sliders take full effect for one and then either weaken or somehow revert back to the easier default. This happened to me with ur blue set as well. I beat the colts 23-14 in a good game then smoked the saints 45-3 in the next.
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Old 08-26-2012, 08:09 PM   #184
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by T1TRAPTOR
Yo Jarodd, on the 1st page you forgot to put the user catching at 40 for the black set. Just a heads up!
Thanks man.. I'll make the change.. I would like to get more feedback on how the games are playing with the catching at 40.. Like I said earliar it's not locked in at 40 yet. If everybody starts having a bunch of drops during there games I'm going to raise it back to 45 but I will be leaving the USER INTs at 40.. I'm just seeing way too many INTs for the USER. That might get dropped again..
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