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Just read and you'll understand...Real NFL...regarding stats..and gameplay..

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Old 09-20-2012, 10:29 PM   #121
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

When will those be up
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Old 09-21-2012, 05:52 PM   #122
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

Quote:
Originally Posted by CheezSteez
When will those be up
Today guaranteed!! Just kind of "re-testing" everything to make sure there aren't any major inconsistencies with these sliders. Otherwise, they are simply amazing. I'm very serious.
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Old 09-21-2012, 05:59 PM   #123
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

Can't wait
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Old 09-21-2012, 07:29 PM   #124
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

Hopefully soon
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Old 09-21-2012, 07:36 PM   #125
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

These sliders, in part with BZitos minimalist sliders, have created a the best experience with Madden I've had in YEARS. The flaws in this game are really small, in my opinion, and using these two sliders in combination have rindered my complaints down to none. I can't really find anything wrong with this game anymore besides the actualy physics. Thanks alot for the work yall put into these sliders. These are the best slider set around.
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Old 09-22-2012, 05:02 PM   #126
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

how about penalties?
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Old 09-22-2012, 08:06 PM   #127
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

Sorry for such the long wait for these new sliders guys, have been out with my family this weekend so I haven't had time to really fine tune the settings. With that being said, I am completely finished with the sliders for "CCM" (online/offline). I have not tested them for "play now" as I have taken priority with "CCM" over "play now" for obvious reasons being that most of you on here are interested in them.

When I say the gameplay is amazing, those words just do not do it justice. The cpu's run attack is not only potent but "deadly". I have played against some of the top backs and omg I literally am afraid to play against them. The shifty backs juke "a lot" and the more power backs do their damage. All I have to say is wow!!

The cpu's pass attack can also be deadly depending on the quarterback (of course). Even the ones that aren't elite will put up decent numbers if you aren't picking the appropriate coverages. The receivers do a great job with regards to their receiver capabilities and I have been impressed.

Special teams in general is fun. The cpu has returned "numerous" kick and punt returns back on me. I was not trying my absolute best but I wanted to see if they were even capable. The answer is definitely. THe returners juke and spin when needed and that is a nice sight to see.

The user run game is balanced. I use Adrian Peterson a lot and have been successful at times but absolutely shut down other times even for a whole half at some points. Tosses/sweeps are as effective as they should be. It will be necessary a lot of times to run it up the middle a bit before attempting sweeps and either way you're only going to get so far on speed alone, on average I would say I gain about 4 yards on a sweep. Though there are times where I end up with negatives on them. The running game isn't too easy but not "impossible" either. As I said before it feels "balanced".

The user pass game is also balanced. Between only having around 3 seconds to throw the ball the coverage is very sound against the cpu. Again not "impossible" but you absolutely have to find the holes in the pass coverage (zones) and against man a player might be shut down if he isn't good enough against a great corner. Simply beautiful.

Overall these sliders produce beautiful gameplay and gives the user a feel of fear at times which has been rare with Madden games. I have been checking lately ways to exploit these sliders and for the most part have found few if any. I will have only two "house rules" and they will be that on offense you can not "hot route" a receiver, audibles are perfectly fine (and are needed at times) but no "hot routes". THey are not a definite exploitation technique but it is possible though small. THe other is on defense to not use "pre-snap" the left trigger/L2 to pass/run commit or make shifts using the left trigger/L2. Outside of that on defense you can freely move coverage as well as linemen and linebackers. Everything outside of the left trigger/L2 controls. Again they don't destroy the gameplay against the cpu but it is possible.

These will also not be a "base set" these are to be kept "exactly" how they are. I say this because tweaking ANYTHING at all will change the way the game plays. I have experimented with this over and over and over again. There are so many sliders that effect other elements it can get frustrating tweaking them, but I promise these are legit. I very much consider myself a perfectionist so know that if I am saying that this isn't a "base set" there is reason for it. You can change it but understand all the dynamic plays I speak to will change.

I can give examples for those who ask specifically about a slider tweak and you will understand why I am saying this. I hope to finish the "play now" sliders tonight (hopefully around 10 or 11pm) and then I will release them together.

Thanks for reading, and thank you for your patience!!
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Old 09-23-2012, 05:06 PM   #128
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Re: Just read and you'll understand...Real NFL...regarding stats..and gameplay..

Was able to play one game with these. Vikings at Raiders. Didn't have time to copy down the stats. It was one hell of a good game. Sliders worked very well. Good solid feeling of what football should be. Raiders 20 Vikings 17.
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