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Old 01-26-2013, 05:44 PM   #417
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Quote:
Originally Posted by The ArkanSaw
I believe the same applies to this years game as last years. The lower the CPU pass block the better QB play you get from the CPU. Last year it was believed to have sped up the clock of the QB because he knows his protection is weak. The higher you set CPU pass block, the longer he will take to throw and will ignore the open receivers right off the bat.

Also testing threshold to see if it has any effect on QB play. Will see how the CPU reacts at 0, 50, 100.
To add to this..I have noticed that lower Intentional Grounding causes the QB to check down quicker..but again could be just my imagination



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Old 01-26-2013, 05:50 PM   #418
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Re: Realistic - Ratings Based - Zero Sliders

Quote:
Originally Posted by The ArkanSaw
I believe the same applies to this years game as last years. The lower the CPU pass block the better QB play you get from the CPU. Last year it was believed to have sped up the clock of the QB because he knows his protection is weak. The higher you set CPU pass block, the longer he will take to throw and will ignore the open receivers right off the bat.

Also testing threshold to see if it has any effect on QB play. Will see how the CPU reacts at 0, 50, 100.
Good because I already have pass block set to 1 and I do see good QB play a majority of the time. It is only because of the RT shed glitch or whatever it is that I have to adjust the play of the QB so they throw faster than their traits would indicate because they will be under unrealistic pressure sometimes.

I can't change threshold. Its too crucial in everything else. The only issue really is CPU decision making. If this was user vs user I could go final on this set and only tweak season long stats.

Oh and what do you think of Murray in that video?

Quote:
Originally Posted by SJHalt621
To add to this..I have noticed that lower Intentional Grounding causes the QB to check down quicker..but again could be just my imagination



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I have noticed this too. I am going to restart the cowboys game with IG on 1 at somepoint tonight. Will report what I see.

Hope you get a chance to try the set soon SJ, thanks for your input! Check otu the videos.
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Old 01-26-2013, 06:00 PM   #419
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Re: Realistic - Ratings Based - Zero Sliders

Threshold on 50 and the CPU DOMINATED me, their offense was just unbelievable. Marshawn Lynch has 181 rushing yards on 17 attempts with 2TD at half time.

Down 41-7 which has never happened to me against the CPU. All of my losses to the CPU have come from a game winning field goal or by 3 points.

I have BLK shed and RDRT on 0 so that's a good sign since i can just adjust them a few points but man their offense is great.

Wilson is 11/12 122 yards 2 TD 1 Int (Patrick Peterson jumped a slant route) at the half.

I will try the INT grounding on a lower setting, so far i would like to see Wilson stay in the pocket for a second or 2 more before he rushes and would like to see the check down effect.
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Old 01-26-2013, 06:16 PM   #420
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Re: Realistic - Ratings Based - Zero Sliders

Quote:
Originally Posted by The ArkanSaw
Threshold on 50 and the CPU DOMINATED me, their offense was just unbelievable. Marshawn Lynch has 181 rushing yards on 17 attempts with 2TD at half time.

Down 41-7 which has never happened to me against the CPU. All of my losses to the CPU have come from a game winning field goal or by 3 points.

I have BLK shed and RDRT on 0 so that's a good sign since i can just adjust them a few points but man their offense is great.

Wilson is 11/12 122 yards 2 TD 1 Int (Patrick Peterson jumped a slant route) at the half.

I will try the INT grounding on a lower setting, so far i would like to see Wilson stay in the pocket for a second or 2 more before he rushes and would like to see the check down effect.
I can't change threshold. It does so much for the speed of the players that yea CPU may play better but players are moving at unrealistic speeds. I've had the CPU play that well on me with high thresholds too.

QB running is tied to the BTK and FUM, once I set it to 25/75 the QB actually picked the lanes to take off into and they had more pocket presence because they have that little bit of runners mentality to avoid contact. I noticed before even when the CPU would run they would run right into someone anyway.

Starting up this game now with CPU QBA on 25. IG on 1.

These settings

All-Pro
Fast.
Speed Threshold: 100

15 minutes
15 second accelerated clock
Injuries 25
Fatigue 25 (Testing for realistic fatigue on long drives)

HUM/CPU
QBA 15/25
PBK 1/1
CTH 75/75
BTK 5/25
RBK 0/100
FUM 95/75
PDRT 50/50
INT 25/75
PR 0/0
RDRT 25/100
BS 0/0
Tackling 100/100

AutoSubs Out/In
QB - 0/1
HB - 60/75 (Testing rotation or CPU)
WR - 0/1
FB&TE - 0/1
OL - 0/1

DT - 0/1
DE - 0/1
LB - 0/1
CB - 0/1
S - 0/1

Penalties

Offsides 1, DPI/OPI 1. Clipping 1. Roughing the Kicker 1. (I think..lol, will verify after)

The Rest 50.

*Watching for CPU "pursuit loop into tackle"
*CPU decision making. Romo traits
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Old 01-26-2013, 06:20 PM   #421
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IG grounding makes difference. Romo beats blitz then beats RT shed. Going to finish game and post Box Score here.

At the end of first QTR. Romo and Ryan are hot. My LB can't cover Witten and Romo escaped from pressure and made a nice throw. His one incomplete he threw it deep in the face of pressure and it was knocked down.

Romo 7/8 64yards 8.0YPA long of 18
Ryan 7/10 68 yards 6.8YPA long of 16

Murray 12 for 55 yards 4.5 Long15 12yardsafter1sthit
Turner 2 for -1. I really suck running with turner, i really do lol.

Witten 3 for 23
Bryant 2 for 16

First drives stalled out in the redzone and got it to 3-3 but they are in the redzone now starting the 2nd.

Only red flag is samuel my CB has 8 tackles already. But that is just random. My best LB as 5, my S has 2. Then a bunch of 1s.

Last edited by wordtobigbird; 01-26-2013 at 06:44 PM.
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Old 01-26-2013, 06:47 PM   #422
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Re: Realistic - Ratings Based - Zero Sliders



Sorry for it being sideways but you can see me controlling my FS and I overpursue to the outside and and murray takes it right to the gap I should have been in on 3rd and 2.
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Old 01-26-2013, 08:01 PM   #423
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Re: Realistic - Ratings Based - Zero Sliders

Quote:
Originally Posted by wordtobigbird
I have had that same pass intercepted plenty of times as well. Branch has 76 play recog and 76 zone coverage. He's just fast. He doesn't know what to do in coverage really and just swats the ball and almost swats it right into my hands.
Yep.

That's Tyvon. Just fast and better in MCV...which safeties typically don't play, especially in a base 4-3. Now if he was over in Baltimore, he might more often.

I moved him to CB in year 1. He was better. Not 'great', but better.

I have him up to 80s in zone, PRC, AWR - still not all that wonderful as a safety. Doesn't tackle consistently either. He's lucky there's so few decent safeties in the drafts...
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Old 01-26-2013, 08:03 PM   #424
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Re: Realistic - Ratings Based - Zero Sliders

Quote:
Originally Posted by wordtobigbird

Only red flag is samuel my CB has 8 tackles already. But that is just random. My best LB as 5, my S has 2. Then a bunch of 1s.
What's his PRC and TAK? Sometimes that can really get the CBs going in run support, too.

So if he's turned into a physical corner, that'll add some tackles too. Like you said, nothing to go crazy over in just one game - just saying where it might come from. You could be getting those areas to express better with your settings.
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