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Madden 25 Auto-Sub

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Old 11-27-2013, 11:18 AM   #177
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Re: Madden 25 Auto-Sub

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Originally Posted by wech
This whole auto subs business is just totally bizarre...like a lot of other things in Madden.
Now heres a kicker...a guy named Rondo Is God made an entire roster for the game just very recently and he re-figured a ton of traits.
Rondo made his roster for Xbox but just today Rysumm put them on Maddenshare for PS3 guys.
KUDOS to Rondo Is God and Rysumm for this. It is going to save Madden for me after...........I think lol.
Everyone should check out that roster if theyre interested in auto subs and more realism in general.
I was looking for this roster for xbox. What's his gamertag or filename? I couldn't find a Rondo when I looked. Thanks
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Old 11-27-2013, 12:08 PM   #178
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Re: Madden 25 Auto-Sub

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Originally Posted by forme95
I was looking for this roster for xbox. What's his gamertag or filename? I couldn't find a Rondo when I looked. Thanks
Search for DarkDefender103.

TakethatEA4 is the latest roster file he's released.

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Old 11-27-2013, 12:26 PM   #179
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Re: Madden 25 Auto-Sub

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Originally Posted by GMAB8
Search for DarkDefender103.

TakethatEA4 is the latest roster file he's released.

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Thanks man
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Old 12-07-2013, 11:41 PM   #180
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Re: Madden 25 Auto-Sub

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Originally Posted by Newz
Yeah, I'm running it at 60 fatigue.

On 65 fatigue, my RB DOES leave out the game to never return late in the 4th quarter
i been looking through this thread & im about to test my 60 fatigue but i have two questions for anybody

1.wit 60 fatigue do O-line disappear? cuz i always put it on 1/2 and i really dont want my o-line subbing out unless injury.

2.what a good set for RB sub ?
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Old 12-07-2013, 11:46 PM   #181
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Re: Madden 25 Auto-Sub

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Originally Posted by SA1NT401
Solved the auto subs... Finally!

Both me AND CPU finally rotate realistically.

As a few know now, many have figured the slider for RB for example 85/82 doesn't work because.... Between plays most recoup that missing stamina. Hence why the back up only comes in for a play.

58 out 64 in. Is a great set up with 65-68 fatigue. I like the high fatigue personally as it has the greatest Effect on both user and CPU.

I also lower QB to 5/9. And OL 0/3. Have yet to see an OL leave at any point and no negative attribute results.

Just some helpful info for anyone who didn't know.

Cheers.
does anybody kno if this actually worked? with no Olinemen disappearing
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Old 12-08-2013, 11:59 AM   #182
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Re: Madden 25 Auto-Sub

I have a question about Rondos roster. It sounds really good and I appreciate the time people put into these but my concern is how does this work after the first season? All the new rookies will be using the original system wouldn't they? I see the roster as a great way to play a season but not so much for an ongoing franchise. I really hope I'm missing something because the roster does sound very nice.
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Old 12-08-2013, 12:49 PM   #183
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Re: Madden 25 Auto-Sub

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Originally Posted by Mike N
I have a question about Rondos roster. It sounds really good and I appreciate the time people put into these but my concern is how does this work after the first season? All the new rookies will be using the original system wouldn't they? I see the roster as a great way to play a season but not so much for an ongoing franchise. I really hope I'm missing something because the roster does sound very nice.
This was my concern, i mentioned to wtbb and b/c he isn't getting deep into a CCM, he doesn't care to increase fatigue. I'm seeing good results w/ fatigue 62-65 range. I see rotation and starters coming back in to finish games.
I plan on going deep into CCM, so 1 year roster edits won't work for me.
Increase fatigue, issue fixed!
I'm currently testing 65 fatigue, so far, so good!

Last edited by RG3MVP; 12-08-2013 at 12:56 PM.
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Old 12-08-2013, 03:17 PM   #184
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Re: Madden 25 Auto-Sub

That sounds great RG3. No issues with OL and LB leaving the field? That's awesome if starters aren't disappearing in the 4th qtr.
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