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*OFFICIAL OS* Madden Impressions/Questions Thread (PS3)

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Old 08-12-2007, 06:13 PM   #17
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Re: *OFFICIAL OS* Madden Impressions/Questions Thread (PS3)

i cannot believe that something as simple as the INT counting twice was not fixed. this could be the reason for to much qb progression or lack of regression since EA compensated by making QBs throw very few INTs in simmed games so the DB's number of INTs doubled would actually mimmick the real numbers. this stat error can be a franchise killer for me and is very frustrating
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Old 08-12-2007, 06:16 PM   #18
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Re: *OFFICIAL OS* Madden Impressions/Questions Thread (PS3)

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Originally Posted by ChuckMonts
i cannot believe that something as simple as the INT counting twice was not fixed. this could be the reason for to much qb progression or lack of regression since EA compensated by making QBs throw very few INTs in simmed games so the DB's number of INTs doubled would actually mimmick the real numbers. this stat error can be a franchise killer for me and is very frustrating
can someone please explain this issue because I just simulated a season and the stats looked very very good. INT's didn't seem to be a problem. Maybe I don't know what I am looking for.
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Old 08-12-2007, 06:23 PM   #19
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Re: *OFFICIAL OS* Madden Impressions/Questions Thread (PS3)

the annoying schedule glitch is back. Its where you play like 4 straight road games then play 5 straight at home. Very annoying
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Old 08-12-2007, 06:29 PM   #20
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Re: *OFFICIAL OS* Madden Impressions/Questions Thread (PS3)

I feel as though I am talking to myself
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Old 08-12-2007, 06:47 PM   #21
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Re: *OFFICIAL OS* Madden Impressions/Questions Thread (PS3)

don't feel like you aren't helping i appreciate the sneak peak.

the int glitch works like this.

a game is simmed and here are the stats

QB Brett Favre throws 2 Ints and he actually did throw two picks. one was picked by Dre Bly and the other picked by Champ Bailey. this is where the problem lies. now you will notice that Bly is credited with 2 Ints and Bailey is also credited with 2.

in games that you actually played the stats would be correct but in games that are simmed there will be twice as many Ints as they actually got as a defender.

basically as a total QBs will X ammount of picks and the defenders will have 2X. its something that EA should have been able to easily fix but from what i have heard they did not.

with this in mind all defenders will have a even number of picks unless they had 1 in a game you actually played against them.

EA seemed to program this so defenders got close to the right amount of picks but QBs threw far to many.

did that help?
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Old 08-12-2007, 06:51 PM   #22
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Re: *OFFICIAL OS* Madden Impressions/Questions Thread (PS3)

Quote:
Originally Posted by ChuckMonts
don't feel like you aren't helping i appreciate the sneak peak.

the int glitch works like this.

a game is simmed and here are the stats

QB Brett Favre throws 2 Ints and he actually did throw two picks. one was picked by Dre Bly and the other picked by Champ Bailey. this is where the problem lies. now you will notice that Bly is credited with 2 Ints and Bailey is also credited with 2.

in games that you actually played the stats would be correct but in games that are simmed there will be twice as many Ints as they actually got as a defender.

basically as a total QBs will X ammount of picks and the defenders will have 2X. its something that EA should have been able to easily fix but from what i have heard they did not.

with this in mind all defenders will have a even number of picks unless they had 1 in a game you actually played against them.

EA seemed to program this so defenders got close to the right amount of picks but QBs threw far to many.

did that help?

yes and I am about to check it out. Be back in a sec with the results.
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Old 08-12-2007, 06:58 PM   #23
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Re: *OFFICIAL OS* Madden Impressions/Questions Thread (PS3)

its there:
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Old 08-12-2007, 07:02 PM   #24
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Re: *OFFICIAL OS* Madden Impressions/Questions Thread (PS3)

thanks for checking. i know it's a small thing but isn't it rediculous that it's still there? i am not a coder but there is no way that the code for that would be that difficult to fix
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