Home

LMAO At The QB After A False Start!

This is a discussion on LMAO At The QB After A False Start! within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 04-06-2009, 03:16 AM   #17
MVP
 
PGaither84's Arena
 
OVR: 49
Join Date: Mar 2009
Location: Lima, Peru
Blog Entries: 15
Re: LMAO At The QB After A False Start!

Quote:
Originally Posted by splff3000
ummm.....huh?
Some seem to misunderstand what's going on here. Madden is FILLED with animations and one of the things EA does is "Layered Blending" where one animation trasitions from one to the other. In the case of the Dead ball QB animation, the computer thinks that the QB was running at full speed when in fact he was standing still and then attemots to transition from a full speed run into a slow down walk away animation. As a result, on screen we see a QB who was standing still and then a triggered animation seend him running at full speed tryign to slow down and it all looks very stupid and ugly.

Long story short, this is another stupid flaw in 09 that Ian has said they fixed.
__________________
My Madden Blog
PGaither84 is offline  
Reply With Quote
Old 04-06-2009, 08:02 AM   #18
MVP
 
OVR: 26
Join Date: Sep 2008
Blog Entries: 1
Re: LMAO At The QB After A False Start!

Quote:
Originally Posted by Ian_Cummings_EA
Yeah, it's fixed. New functionality was added in 09 for the ability for an animator to actually pre-set the player's initial velocity in his next animation as he blended out of the previous animation. This helped immensely in blending quality...say you come out of an initial move they could set that they player was maybe at 50% top speed (instead of top speed right away like it always had been).

Well for whatever reason the QB's dead ball reaction animation had his initial velocity set to full sprint (instead of stand still), so he just takes off and then slows down. Ugly.
A little tech response but good stuff
Glorious Arc is offline  
Reply With Quote
Old 04-06-2009, 11:35 AM   #19
All Star
 
splff3000's Arena
 
OVR: 32
Join Date: Jun 2003
Location: Chesapeake, VA
Blog Entries: 3
Re: LMAO At The QB After A False Start!

Quote:
Originally Posted by NYyankz225
He's saying as opposed to each new animation starting the player at full speed, they are able to set the speed of the player before the animation is triggered. For example during a stiff arm animation they can decide, rather than him starting the animation traveling at full speed, he traveled at 80% of his full speed, which allows it to smoothly transition between the two animations. That way he doesn't go from traveling slowly in one animation and then immediately speed burst in the second.

The problem with this specific animation is that they set the QB's speed to travel at full speed for after the whistle blows. Because of that, as soon as the whistle blows and his animation is triggered, he immediately goes into a full speed dash because, whereas if it was set 10% he would trot forward realistically.

Could be wrong but thats how it sounded to me. That sounds like an awesome tool also because it you can set how much a specific animation slows someone down based on more than just the individual animation itself. Is this tied into ratings at all or is each animation set at the same for every player? For example is a big RB like Jacobs able to keep maintain his speed a little better after contact than a smaller back? I'm sure it's not as simple as I'm making it sound since there is a lot of branching and blending involved, so maybe that's where this issue is taken care of.
Quote:
Originally Posted by PGaither84
Some seem to misunderstand what's going on here. Madden is FILLED with animations and one of the things EA does is "Layered Blending" where one animation trasitions from one to the other. In the case of the Dead ball QB animation, the computer thinks that the QB was running at full speed when in fact he was standing still and then attemots to transition from a full speed run into a slow down walk away animation. As a result, on screen we see a QB who was standing still and then a triggered animation seend him running at full speed tryign to slow down and it all looks very stupid and ugly.

Long story short, this is another stupid flaw in 09 that Ian has said they fixed.
I think I got it. Thanks guys.
__________________
PSN - Splff3000
Twitch
splff3000 is offline  
Reply With Quote
Old 04-06-2009, 11:57 AM   #20
MVP
 
OVR: 39
Join Date: Jul 2006
Location: Las Vegas, NV
Blog Entries: 15
Re: LMAO At The QB After A False Start!

Its fixed...
__________________
Because I can!
thudias is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:43 AM.
Top -