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Madden NFL 10: Fumble Meter Follow Up

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Old 04-29-2009, 10:40 PM   #49
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Re: Fumble meter follow up

Quote:
Originally Posted by Ian_Cummings_EA
I had to make some executive decisions today on the feature as we close in towards the end here...so I thought I'd keep you guys in the loop on the changes/additions we are going to try to make. I want to be clear - none of this is done yet - but this is the 'design' so I'll update again with what we end up getting (I am hoping we get all of it).

1. Add a on/off option to the settings screens for the button masher. If it's off, the fumble is recovered through some CPU logic of which players get there first
2. Make the meter more minimalistic - take it off the field and integrate it into the ticker at the bottom of the screen
3. Add support for the meter to disappear at a specified time based on skill level. Meaning, that on All-Pro or All-Madden, the button callout will still stay on screen to show you how to fight for the fumble, but the "meter" will disappear to give more suspense. On lower skill levels, the meter can stay up the whole time.
4. Give bonuses to make sure that the first person on the ball starts out 'winning' the meter
5. Tune all the animations to make sure that the pileup only triggers in the obvious situation where multiple people dove on it at once. If you fall on it and it looks like you have possession, then you should retain possession with no fumble pileup.
6. Change the camera(s) to be much tighter and more 'broadcast'.

I think this definitely meets the needs of all parties - it can be turned off for those that don't want it, the cameras can be much cooler without the need for framing the on-field button UI, and it shouldn't feel cheap anymore.

Sound good? Again I'll update later on as we get this stuff added in.
What would be the option for online play?
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Old 04-29-2009, 10:41 PM   #50
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Re: Fumble meter follow up

Ian good job on the options you have given us to look at. I would choose the one where you have the option turn the button mashing and let the computer decide. Because sooner are later after smashing the buttons alot your controller wears out so much faster. But I love the Idea.
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Old 04-29-2009, 10:41 PM   #51
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Re: Fumble meter follow up

Excellent work as always Ian
 
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Old 04-29-2009, 10:42 PM   #52
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Re: Fumble meter follow up

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Originally Posted by mvb34
What would be the option for online play?
My question exactly..I think it could be done online, but what do you plan on doing for online Ian?
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Old 04-29-2009, 10:42 PM   #53
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Re: Fumble meter follow up

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Originally Posted by TombSong
I am not saying this to come off as being a smart-alec.

You are making these decisions without most of us having seen x, y, z features in actual motion in a vid. If vids of points 1-6 you made are available somewhere online then sorry for my ignorance.

You are changing things/tweaking things based on who's feedback ?


Alot of people are saying yea or nea to stuff they have not actually seen in action as it will be when they are playing it.
How can any of us really judge until we have seen ? We hear talk of how x features works from yall which creates 1 million posters making a comment on something they have formed in the realm of imagination because they have not actually seen it in action.

Would it not be better if we see what you are doing before your final decision on it, than you showing a vid 2 months from now and it too late to make any changes to your final decision, and everyone is going wtf to the final decision ?(note: not saying its gonna necessarily be a wtf reaction....but just in case ...)

Sometimes a feature sounds good/bad when people talk about it, but until its seen how it actually is done changes opinions one way or the other.

If showing more vids aint possible then ignore this post.
Basically he took the feedback and came up with a solution that makes everybody happy and satisfies everyone's concerns.

What exactly is the problem with that whether or not we have seen videos?
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Old 04-29-2009, 10:43 PM   #54
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Re: Fumble meter follow up

It has be on online imo.

I don't really want to lose control online and let cpu decide.

I want user control. And a mash battle it is. Some people can mash. Some people can't. Its just the way it is. You can't teach speed. And you can't teach mash.
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Old 04-29-2009, 10:43 PM   #55
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Re: Fumble meter follow up

Sounds like a happy median for all parties involved. Good work, looking forward to having this in now.

By the way, and this is not meant to sound like I am sucking up, I think most of EA knows me too well to even think I am capable of that BUT, I absolutely loved the way the pocket took form in the one video! That is how football should work. Kudos given where it is due my friends.
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Old 04-29-2009, 10:43 PM   #56
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Re: Fumble meter follow up

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Originally Posted by Pantherbeast
Ian good job on the options you have given us to look at. I would choose the one where you have the option turn the button mashing and let the computer decide. Because sooner are later after smashing the buttons alot your controller wears out so much faster. But I love the Idea.
But remember, this pileup would only happen say once a 20 minute game (or at least that is what I have come to understand) so I wouldn't be worried about the controller wearing out..
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