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Madden NFL 10 Online Franchise Discussion

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Old 06-04-2009, 11:08 AM   #497
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Re: Madden NFL 10 Online Franchise Discussion

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Originally Posted by FadeEmAll
No trade logic and no salary cap is garbage. .
No trade logic? Do you mean us not being able to trade draft picks, or is there something else I didn't hear about?
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Old 06-04-2009, 11:15 AM   #498
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Re: Madden NFL 10 Online Franchise Discussion

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Originally Posted by DookieMowf
No trade logic? Do you mean us not being able to trade draft picks, or is there something else I didn't hear about?
the computer controlled teams in online franchise have no trade logic programmed in. they will give up tom brady for kerry collins straight up if the commish doesnt block it.
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Old 06-04-2009, 11:19 AM   #499
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Re: Madden NFL 10 Online Franchise Discussion

I think the no trade logic basically means that the CPU would trade you Brian Westbrook and Donovan McNabb for Rex Grossman. Basically they would accept every trade offered is the way I am understanding it.

1st and foremost--In the NFL there are HARDLY ANY TRADES. It's not like baseball, where they are trading players all the time, the NFL just doesn't really trade players. Plus, no matter what the logic is, you have other people in the Franchise who can vote the trade down. Just like fantasy football, so I don't have a huge problem with this because we can work around it pretty easily.

As far as the Free Agent thing goes, unless they patch this issue, we may just have to play with "house rules" and the commissioner would have a little bit more of a "job" to do. First off, if they are good FA's and there is no cap, then the original team would just sign them anyway, so there might not be any good FA's if there is not a house rule about having to let them go to FA. Other house rules involving who could sign a player or for how much they could sign them could easily be worked out beforehand. League wide voting would be an extra step, but it wouldn't be difficult.

Yes, I wish there was trade logic and Salary Cap in Online Franchise, but we are all smart enough to devise a way to make it fair if the game doesn't do it for us. We've all done it before. Even if those things were in the game, we'll still have to have rules outside of the game for our Online Franchises.
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Old 06-04-2009, 11:39 AM   #500
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Re: Madden NFL 10 Online Franchise Discussion

"We would have to implement rules anyways" is one thing but controlling fricking trades and salary cap is weak. No one can honestly say that is cool.
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Old 06-04-2009, 12:16 PM   #501
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Re: Madden NFL 10 Online Franchise Discussion

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Originally Posted by Renegade44
the computer controlled teams in online franchise have no trade logic programmed in. they will give up tom brady for kerry collins straight up if the commish doesnt block it.
Damn...

Offline, salary cap and trade logic is still in though, right?
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Old 06-04-2009, 12:23 PM   #502
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Re: Madden NFL 10 Online Franchise Discussion

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Originally Posted by FadeEmAll
"We would have to implement rules anyways" is one thing but controlling fricking trades and salary cap is weak. No one can honestly say that is cool.
I agree. I don't like it, but it is something that I can live with. I've not bought Madden for a couple of years b/c of certain gameplay issues. It looks as if the things I didn't like have been adjusted, so I guess I will just pick my battles and controlling trades and FA's is a battle that is not worth fighting for me, at least in M 10.
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Old 06-04-2009, 12:47 PM   #503
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Re: Madden NFL 10 Online Franchise Discussion

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Originally Posted by DookieMowf
Damn...

Offline, salary cap and trade logic is still in though, right?
Yeah, thats unchaged, well, im sure theres like improvements and whatnot that I havent seen discussed, its just not in online franchise.
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Old 06-04-2009, 01:45 PM   #504
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Re: Madden NFL 10 Online Franchise Discussion

So I wonder what else has been left out of the Online Franchise mode ? Its funny how they can make you happy one minute then pizz you off the next.
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