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NFL Fever 2004's innovative passing"read and lead"Madden should adopt sumthin similar

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Old 06-29-2009, 08:48 PM   #73
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Re: NFL Fever 2004's innovative passing"read and lead"Madden should adopt sumthin sim

Question,

How does R&L work when if you scramble 15 yards back and throw on the run?

Do you lose any accuracy or ability to aim your passes?
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Old 06-29-2009, 09:51 PM   #74
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Re: NFL Fever 2004's innovative passing"read and lead"Madden should adopt sumthin sim

My opinions on how targeting and passing should be handled in madden.

http://maddensim.blogspot.com/2009/0...en-and-ma.html
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Old 06-30-2009, 01:35 AM   #75
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Re: NFL Fever 2004's innovative passing"read and lead"Madden should adopt sumthin sim

I actually think that is awesome. NFL Fever was the one football game I never played. It's actually innovative and it adds realism to the passing game. Forcing the receiver to adjust to where you as the QB want to throw the ball. It creates a margin for error that is currently not in Madden games. Does Madden allow you to lead receivers with the left stick at least, similarly to 2k's maximum passing???
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Old 06-30-2009, 01:47 AM   #76
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Re: NFL Fever 2004's innovative passing"read and lead"Madden should adopt sumthin sim

Quote:
Originally Posted by tazdevil20
I actually think that is awesome. NFL Fever was the one football game I never played. It's actually innovative and it adds realism to the passing game. Forcing the receiver to adjust to where you as the QB want to throw the ball. It creates a margin for error that is currently not in Madden games. Does Madden allow you to lead receivers with the left stick at least, similarly to 2k's maximum passing???
Madden has had precision passing since like... forever(though not literally forever).
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