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Official Bugs/Glitch Thread

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Old 01-17-2010, 05:13 PM   #841
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Re: Official Bugs/Glitch Thread

Quote:
Originally Posted by IStillDoWhatIDo
My opponent ran for a first down on 3rd and 3 with Joe Flacco and collinsworth started explaining how good of a "running back" he is and how they'll give it to him in tough situations
There has been at least a dozen times I have thrown a touchdown pass to a WR, and Collinsworth starts babbling about how good of a runningback he is.
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Old 01-19-2010, 02:10 PM   #842
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Re: Official Bugs/Glitch Thread

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Originally Posted by LSX
There has been at least a dozen times I have thrown a touchdown pass to a WR, and Collinsworth starts babbling about how good of a runningback he is.
Same with a RB scoring a TD. I've heard Collinsworth say, "Michael Turner... isn't the most accurate passer..."
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Old 01-19-2010, 07:26 PM   #843
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Re: Official Bugs/Glitch Thread

Injuries mean nothing, unless they're career ending.

My RB got hurt, and the risk of putting him back in was "high". So I sat him, and even Hammond says "looks like Harrison won't be coming back in this game".

Two plays later, the screen says "Harrison has been cleared to play and has returned to the game". And sure enough, there he was in the ofeensive formation!

Guess he defied his coach.............

What good is it having an upgraded injury system if it doesn't work right and means nothing?
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Old 01-19-2010, 08:29 PM   #844
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Re: Official Bugs/Glitch Thread

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Originally Posted by Segagendude
Injuries mean nothing, unless they're career ending.

My RB got hurt, and the risk of putting him back in was "high". So I sat him, and even Hammond says "looks like Harrison won't be coming back in this game".

Two plays later, the screen says "Harrison has been cleared to play and has returned to the game". And sure enough, there he was in the ofeensive formation!

Guess he defied his coach.............

What good is it having an upgraded injury system if it doesn't work right and means nothing?
Actually the "High" just shows how risky it is for you to put him right back. It also probably said, "Will Return Soon", which is why he came back so quick.
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Old 01-20-2010, 04:34 AM   #845
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Re: Official Bugs/Glitch Thread

I just rented this game off Gamefly and wanted to play my friend online and we are having all sorts of lag issues trying to play eachother. We can play vs random people we don't know in ranked or unranked match ups but if we try to invite eachother to play, the game is unplayable cuz of the lag. Any suggestions?
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Old 01-20-2010, 02:37 PM   #846
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Re: Official Bugs/Glitch Thread

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Originally Posted by strut24
I just rented this game off Gamefly and wanted to play my friend online and we are having all sorts of lag issues trying to play eachother. We can play vs random people we don't know in ranked or unranked match ups but if we try to invite eachother to play, the game is unplayable cuz of the lag. Any suggestions?
This isn't a bug/glitch, one of your connections is probably behind a firewall. Go to the dashboard and check your connection, it should say that one of you is connected, but not connected enough.
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Old 01-20-2010, 04:26 PM   #847
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Re: Official Bugs/Glitch Thread

I did some searching but didn't find anything on this. In my offline fantasy draft franchise my team got eliminated from the playoffs, but when I go to simulate the rest of the playoffs I get stopped at the pro bowl which I cannot simulate or play. The participants of the pro bowl are listed as "N/A vs N/A", with the Bears logo for both team. When I try to simulate or play the game nothing happens and i'm not allowed to move on. I've restarted this franchise a couple times and it keeps happening, it's ruining my franchise. Anyone know how to get passed this?
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Old 01-23-2010, 10:36 PM   #848
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Re: Official Bugs/Glitch Thread

Passes are very hard to complete down field unless ur WR outruns the CB. Passes lots of times go straight thru people's bodies.
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