Madden NFL 11 Compiled Info
*Disclaimer: This is not meant to be a breaking news source, but a place to catch up for people who've missed something, as well as a summary. I'll never be up-to-the-minute, because when news comes from 15 sources at once, I need time to read them and decide the best source to reference. I don't want this to be just a list of links, so I want to get the important info in and source it. In other words; it will take a day or two for stuff to show up here, at least.
General
Release: August 10th, 2010
Platforms: For the purposes of this page, I'll be detailing only the PS3 and XBox 360 versions
Official Website: EA Sports Madden Site
Official Madden Blogs
02/05/10-
Join us at Super Bowl halftime to kick off a new season of Madden NFL football! by Ian Cummings
03/24/10-
This blog covers various aspects of WR catching. Specifically what types of animations are played. by Ian Cummings
Community Day Comments: This showed good improvement. I specifically remember Gaithers pointing out a catch by a WR who had broken free on a post route turning his body and opening his hands to the ball. It looked great. Saw a significantly greater variety of catch animations. Many were in last year but rarely played. The over-the-shoulder catch we saw repeatedly last year did not trigger that I can remember.
04/07/10
Madden NFL 11 locomotion... acceleration, cuts, and making a more realistic Madden. By Ryan Burnsides
Community Day Comments: This felt great on defense, some work needed on offense. Spoke with Ryan Burnsides extensively over both community days and came away feeling good having him on gameplay design. I felt it wasn't as prevalent offensively as it should be and made a few suggestions on how to make it work without killing the responsiveness.
Updates 01-04-10
* Realistic mid-air collisions have been mo-capped, presumably eliminating the unrealistic flip frequency (per Ian Cummings twitter account, 12-10-09)
Community Day Comments: Definitely improved on. The mid-air collisions in M11 looked great, for the most part. A bit of suction in places now, but infinitely better than last year.
* The phenomena of linemen ignoring defenders lined up directly over them and blocking someone downfield is "at the top of the list" for Madden 11 fixes (per Ian Cummings twitter account, 12-23-09)
Updates 01-11-10
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Only1LT and
Jim Reilly passed on a
to an article that mentions "an innovative and new take on Madden" in the works. Ian Cummings added his input via Twitter.
Community Day Comments: An innovative and new take on Madden is a bit of hyperbole. Madden isn't changing from what it is.
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Originally Posted by Ian Cummings via Twitter |
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Rubber band AI and arcade gameplay wouldn't be Madden innovations. Our goals haven't changed: http://bit.ly/IMr9H
Turmell hire and JR's statement don't really have any relation to each other. Innovative & new does apply to Madden 11 yes.
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Community Day Comments: I can back this up. The focus is the same. The game has moved further in the sim direction, not the other way.
Updates 01-28-10
rgiles36 asked Ian via
twitter the following:
Ian
replied:
Updates 01-31-10
Ian Cummings mentioned a call with
John Madden, and indicated we'll be seeing more shotgun plays in the playbooks next season.
Community Day Comments: It did not seem that playbooks were fully implemented in the CD build. Just as we were working with 2010 rosters. It was an area we simply couldn't look at.
Updates 03-26-10
Ian verified via twitter that Broadcast Cam will be in Madden 11. Thanks to
Tarheel for the heads up.
Community Day Comments: Looked great. Wasn't able to play it as it wasn't fully implemented yet, but it did seem to be the best way to play a DB position. Great view of the defensive backfield, no wasted space behind the backs.
Updates 04-15-10
EA Sports community managers held a
live chat with Madden developers regarding the new Locomotion system in Madden. Click
here for a transcript.
Updates 04-22-10
Madden's
press release reveals "Game Flow", a game planning system intended to speed up online games.
Updates 04-25-10
Officially Confirmed Information
Dual Stick Control allows players to more finely tune ball carrier moves using both analog sticks.
The Madden NFL 11 Announcement Press Release details
Game Flow, a quick play calling system designed to cut game times in half while making play selections based on game situations, as well as all new audio presentation.
Madden cover man Drew Brees detailed
Game Planning, in which you can yourself dictate the plays called by the Game Flow feature.