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which attributes most important for o-linemen?

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Old 09-24-2010, 05:17 PM   #9
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Re: which attributes most important for o-linemen?

Quote:
Originally Posted by lewis584
^^^ I'd have to agree

Certainly no point in having good footwork if you're going to simply get run over because you've not got the strength.

[actuallyrealisticmadden] You could also argue that strength is more natural so, for a rookie it's more important. Footwork can be learned over time through experience [/actuallyrealisticmadden]
Unfortunately Madden doesn't work that way. Pass Block Strength ratings counters Power Move ratings, while Pass Block Footwork counters Fitness Move ratings.

For run blocking the Run Blocking Strength determines how well a o-lineman can contain a defender, while Run Blocking Footwork determines if he can push/move him when locked in a blocking animation.

However, pushing/moving interacting blockers doesn't really work without a proper physics engine, which is why a defender with a 99 strength and power move rating still can't Bull Rush or collapse the pocket. All defenders basically have to use swim moves to shred the blocks. That is why defenders with a high block shedding rating, like Suh, are so effective in Madden 11.
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Old 09-24-2010, 05:22 PM   #10
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Re: which attributes most important for o-linemen?

Quote:
Originally Posted by guaps
Unfortunately Madden doesn't work that way. Pass Block Strength ratings counters Power Move ratings, while Pass Block Footwork counters Fitness Move ratings.

For run blocking the Run Blocking Strength determines how well a o-lineman can contain a defender, while Run Blocking Footwork determines if he can push/move him when locked in a blocking animation.

However, pushing/moving interacting blockers doesn't really work without a proper physics engine, which is why a defender with a 99 strength and power move rating still can't Bull Rush or collapse the pocket. All defenders basically have to use swim moves to shred the blocks. That is why defenders with a high block shedding rating, like Suh, are so effective in Madden 11.
Nice post, I'll bare this in mind in future. Cheers
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Old 09-24-2010, 05:36 PM   #11
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Re: which attributes most important for o-linemen?

Quote:
Originally Posted by guaps
Unfortunately Madden doesn't work that way. Pass Block Strength ratings counters Power Move ratings, while Pass Block Footwork counters Fitness Move ratings.

For run blocking the Run Blocking Strength determines how well a o-lineman can contain a defender, while Run Blocking Footwork determines if he can push/move him when locked in a blocking animation.

However, pushing/moving interacting blockers doesn't really work without a proper physics engine, which is why a defender with a 99 strength and power move rating still can't Bull Rush or collapse the pocket. All defenders basically have to use swim moves to shred the blocks. That is why defenders with a high block shedding rating, like Suh, are so effective in Madden 11.
this is excellent to know. thanks.

still, does anyone know what the regular Strength rating does?
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Old 09-24-2010, 06:36 PM   #12
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Re: which attributes most important for o-linemen?

What I want to know is: what attribute determines whether or not a linemen gets beat on twists and such, because I've had ovr 90+ get beat on a regular basis on twists and zone blitzes (dl drops back in coverage, lb/db blitzes, ol stays focused on dl and lets lb/db sack qb)
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Old 09-24-2010, 08:24 PM   #13
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Re: which attributes most important for o-linemen?

I have always been more of a fan of the "power house lineman" huge strong lineman. I dont know something about coming to the line and just looking and monsters i love seeing lol
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Old 09-24-2010, 11:36 PM   #14
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Re: which attributes most important for o-linemen?

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Originally Posted by raguel
What I want to know is: what attribute determines whether or not a linemen gets beat on twists and such, because I've had ovr 90+ get beat on a regular basis on twists and zone blitzes (dl drops back in coverage, lb/db blitzes, ol stays focused on dl and lets lb/db sack qb)
if ur talking about stunts then it would be awr
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