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Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

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View Poll Results: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?
Yes 23 28.40%
No 39 48.15%
Maybe, if implemented differently 19 23.46%
Voters: 81. You may not vote on this poll

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Old 05-03-2011, 03:30 PM   #57
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Re: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

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Originally Posted by da ThRONe
The best answer to the passing game is the double tap system. Just like IRL a QB can only follow one target at a time. To change targets you tap the respective target button once to locatehim then again to throw it to him. All EA football game players are already use to tapping once so it won't be a major difference. The more aware your QB the quicker he locates additional targets. So Peyton Manning will be able to go through his targets super quick while Cam Newton would take what may seem like forever to do so. Double tap provides a much needed sim feel to the QB position with out the major overhaul.
If they EVER moved to a double-tap-like system, I'd rather have one delegated pass button a la NFL Fever. Yes, let me move from target to target with the button icons. But I'd like the right trigger to be the pass button. I think that button would give greater variation on just how much umph to put on the pass.
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Old 05-03-2011, 03:36 PM   #58
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Re: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

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Originally Posted by da ThRONe
Did you not read it? LOL I said how quickly a QB locate their secondary target will be impacted by his awareness rating.
I'm not a fan of delays at all. It never sounds good to me in a forum, and I can't imagine how it would translate well into a game. I just want a slightly different passing mechanic, not something to simulate awareness. We've been having this awareness debate for years and it often just leads to spinning wheels. Just add a little spice to passing game that will give me a little more control over the passes.
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Old 05-03-2011, 03:38 PM   #59
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Re: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

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Originally Posted by Only1LT
Sorry, I was using your post as an example for those who want it to be a quick double tap method, which is what I see the most.

I still don't think it is the best implementation, even with a delay, and still isn't much diff than what we currently have. The main reason being that you can still see all the receivers at once and you never have to actually highlight anyone except for the receiver that you decide to finally throw to.

Is it better? Slightly, yes, but the whole mechanic becomes a waste of time. You could just as easily accomplish what you want to do by just changing the QB's animation to actually setup slower to throw to the receiver. The worse the awareness, the longer/ slower the animation. Now you mimic your double tap system, and again, you still see the whole field, but you hit the button once and wait, as opposed to hit the button once and wait and hit it again.

If you can do the same thing with a new animation as you can with a new control mechanic, then is the control mechanic really changing much, is my question?

That's a better illustration of my ambivalence towards a double tap method.
As a QB you should know where are your players should be.

Is any system perfect ofcourse not. Madden is a videogame. You have to also take into consideration user vs user games. Besides you don't want to turn off the majority of your consumers implementing something completely different.

The double tap will force players with less aware QB to make presnap reads. If it does nothing more than that it's a huge sucess IMO.
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Last edited by da ThRONe; 05-03-2011 at 03:45 PM.
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Old 05-03-2011, 03:44 PM   #60
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Re: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

Quote:
Originally Posted by rgiles36
I'm not a fan of delays at all. It never sounds good to me in a forum, and I can't imagine how it would translate well into a game. I just want a slightly different passing mechanic, not something to simulate awareness. We've been having this awareness debate for years and it often just leads to spinning wheels. Just add a little spice to passing game that will give me a little more control over the passes.
I like the idea of having the rt/lt trigger button controlling passes.

As for a the delay it's IMO the best way to do it. It gives awareness a tangible use. It's just like speed ratings or acceleration. The Manning's and Brady's should have an advantage not only for users but the cpu as well. This way you can watch a rookie with all the physical tools either grow into one of the best QB's or struggle because he can't grasp the mental aspects of football.
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Old 05-03-2011, 03:59 PM   #61
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Re: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

Quote:
Originally Posted by da ThRONe
As a QB you should know where are your players should be.

Is any system perfect ofcourse not. Madden is a videogame. You have to also take into consideration user vs user games. Besides you don't want to turn off the majority of your consumers implementing something completely different.

The double tap will force players with less aware QB to make presnap reads. If it does nothing more than that it's a huge sucess IMO.

I guess that's where we part. It's status quo for me.
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Old 05-03-2011, 04:02 PM   #62
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Re: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

Quote:
Originally Posted by da ThRONe
As a QB you should know where are your players should be.

Is any system perfect ofcourse not. Madden is a videogame. You have to also take into consideration user vs user games. Besides you don't want to turn off the majority of your consumers implementing something completely different.

The double tap will force players with less aware QB to make presnap reads. If it does nothing more than that it's a huge sucess IMO.

This isn't really true, but even if it was, you still would not know if they were open until you actually looked to see if they were. This is not even remotely replicated in the passing game, and this is one of my chief issues with it.
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Old 05-03-2011, 04:05 PM   #63
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Re: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

Quote:
Originally Posted by Only1LT
I guess that's where we part. It's status quo for me.
Status quo is not being penalized for having low awareness what so ever. Status quo is your QB having the ability to throw the ball to any pass catcher at any moment. A double tap would fix both of those. May not be as far from "status quo" for you liking but it would not be the same thing.
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Last edited by da ThRONe; 05-03-2011 at 06:34 PM.
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Old 05-03-2011, 04:08 PM   #64
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Re: Would "Fog Of War" Be An Acceptable Addition To Madden's Default Passing View?

Quote:
Originally Posted by Only1LT
This isn't really true, but even if it was, you still would not know if they were open until you actually looked to see if they were. This is not even remotely replicated in the passing game, and this is one of my chief issues with it.
Once again no system will be perfect.
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