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EA's IMPACT PHYSICS ENGINE!!! When can we expect in Madden? Clips inside this thread!

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Old 05-24-2011, 12:40 PM   #25
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Re: EA's IMPACT PHYSICS ENGINE!!! When can we expect in Madden? Clips inside this thr

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Originally Posted by canes21
That would probably require them to start over because most of the reasons we hear about things not being put in are because of the current engine and the way they first built the game for 06.

I'd be a lot happier to start over gameplay wise though, not features wise, but I don't even know if that is possible.
Exactly.

Dont expect any type of revolutionary changes to the gameplay or physics until next gen. They will continue refining the current engine, but sadly, the current engine is busted....not completely broken, but busted. Physics will continue looking robotic rather than lifelike and many of the gameplay aspects (such as differentiation between defensive schemes) cant and wont be accomplished with the current build of Madden, regardless of how much they "tweak" it.

Lets just hope they get off to a better start on the next gen platforms than they did on current gen, or it could be the same old story.

That being said, I am still very much looking forward to Madden 12. I just hope this is a sign of things to come, and not one of those years where EA makes much needed changes to Madden (like Madden 10), but makes minimal changes the next year (like Madden 11).
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Old 05-24-2011, 12:46 PM   #26
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Re: EA's IMPACT PHYSICS ENGINE!!! When can we expect in Madden? Clips inside this thr

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Originally Posted by BrianFifaFan
I think that you are missing the intent of the original post, AJ. I know that these things don't exist in Madden yet, so your answer is relevant. But here's the bigger question, "why not?" Since the other football game has come out, physics are huge in most Maddenite's thoughts as to what should be a top priority. That said, the other game has nowhere near the AI or polish. But it does beg to be asked why Fifa, an EA title, is so far ahead interms of both an ability to capture the game it seeks to emulate in terms of feel, and now they are getting down to the minutae of what makes "football" football. Fifa has had it's share of defensive problems. Let's rip the AI's guts out and re-write. Let's fix it..... And the aforementioned "impact engine." There's tons of what all that will change in the game.

Now, back to the matter of this game. I am cautiously optomistic. But it doesn't help to keep my hopes up for this being a first choice title as we hear about all of the new shiny improvements in NCAA or Fifa. I hate to use the term "tweak" but it really seems that there is a whole lot of that. Stuff is being trumped up as revolutionary, but it's not. Really... The player models are way down the sports game spectrum as far as being "lifelike." They don't have the locomotion that other topshelf sports games have, like Fifa. Even PES' vids appear that they gotten to full 360 degree fluid movement with the no more stiff-legged running. And we are still waiting to see if NBA2k can get any more lifelike. Get rid of the stupid "run at a 45-degree angle to not go go out of bounds" animation, a little locomtion tweak toward the movement of NBA Live '10 and you've got "uncanny valley" supreme.

It's nice that there is a three year plan. Respected. But the problem is that Madden's spot in three years will still be two years behind all of the other sports games. It really can't be that hard to say that putting 25-30 collision points on a player is doable. They are doing it on other games. Maybe it's harder for football. But it is no less important. Not when other games are already doing it. And showing that it really does change the game toward being a true "simulation." BTW, it'd be nice for that physics engine to really work in the line. That's where true football is played....
Best post I have ever read on here...spot on!!!
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