Home

Interview w/ Josh Looman: Franchise Mode

This is a discussion on Interview w/ Josh Looman: Franchise Mode within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 06-14-2011, 11:49 AM   #17
MVP
 
BezO's Arena
 
OVR: 20
Join Date: Jul 2004
Re: Interview w/ Josh Looman: Franchise Mode

Quote:
Originally Posted by spfhelmiii
Yeah, they had the draft backwards and it blows my mind that they just now realized it. For fully scouted players, it is more realistic that you know their speed, acceleration, throw power, accuracy, etc., but NOT their potential. There is simply no way to measure whether a guy can take his talents to the star level.
Potential is based on those physical attributes. We don't know if a player will fulfill his potential, but we know what that potential is.
__________________
Shout out to The Watcher! Where you at bruh?
BezO is offline  
Reply With Quote
Old 06-14-2011, 12:26 PM   #18
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,397
Re: Interview w/ Josh Looman: Franchise Mode

Quote:
Originally Posted by Flamehead
Glad they are working on Franchise, but the one thing that bothered me from the article was when Josh had been lobbying to get rid of the easy "potential" scouting and make it more challenging, the rest of the team was against it, saying (paraphrasing), "no, keep it easy, we want the players to feel a sense of satisfaction".

What? Come on, those guys should know better than that by now. EXTREMELY disappointing. Hello EA, the satisfaction and fun comes from having to actually scout and do a little digging and then winding up with a good draft. Not "Ok, I'll take all these guys with high potential...Whee, I got a good draft!"

If I were alone in a room with Phil, I would severely take him to task on this one. They should know better by now. They just should. This speaks to the whole "the consumer can't handle anything, we should hold their hands" mentality so that they can get little Timmy to bug mommy and daddy to buy the game.

Thank goodness for Josh. I wonder what other battles he's had to fight, and what we're getting now DESPITE the rest of the team.
FH;

I'm not privy to what goes on in meetings behind closed doors at Tibouron and I don't think you are either.

All he talked about was the team wanted it one way and he wanted it another way. Happens all the time in business meetings.

Tibouron isn't the lone ranger in this area.

I'm sure other developers at Tibouron have fought for things and have a losing battle until a few years down the road. It's not uncommon at all.
roadman is offline  
Reply With Quote
Old 06-14-2011, 12:27 PM   #19
Banned
 
OVR: 9
Join Date: Aug 2010
Location: Philadelphia, PA
Re: Interview w/ Josh Looman: Franchise Mode

"He said the that he thought the draft has been too easy in recent years, you would just look at a player’s potential bar and that pretty much took all the skill out of it. Josh says that he actually been trying to get it removed for the last few years. He wanted the whole draft process to be more challenging and to make the draft as hard in Madden as it is for teams in real life. The team wanted the fact that you ran a good draft and identified good prospects to mean something, they wanted players to have a sense of accomplishment when it was all said and done. "


Does this mean that the potential rating is gone, or that they've drastically changed the way that it will be revealed to us. I ( for one) have always hated the potential rating. There should never be something that reveals how good a player can be. Now if they made some potential ratings wrong, and some players with a D potential ended up becoming Hall of Famers, that would be different.

Last edited by LiquorLogic; 06-14-2011 at 03:15 PM.
LiquorLogic is offline  
Reply With Quote
Old 06-14-2011, 12:47 PM   #20
MVP
 
booker21's Arena
 
OVR: 16
Join Date: Jun 2003
Location: Argentina
Blog Entries: 1
Re: Interview w/ Josh Looman: Franchise Mode

Quote:
Originally Posted by AirborneRanger1
Interesting article. One major issue that I've had with franchise for years is the un-realistic resigning bonuses and the amount of money it takes to sign rookies and FA. I'm not sure the process needs to be harder. It just needs to be more realistic like the value's of certain players based on age and other players at their same position relating to their monetary worth (Reggie Bush).

Obviously some players are willing to stay with a team for less money because they are driven by championship hopes. It sounds from the interview like they know there is a problem with the salary cap but they don't know how to fix it?
too bad i thought the fixed the salary cap issue.
Why they want to get as realistic as it is in Draft and FA and not on the salary cap ??
__________________
English, is not my first language.
booker21 is offline  
Reply With Quote
Old 06-14-2011, 01:06 PM   #21
(PS3) Madden 13
 
mirrored32's Arena
 
OVR: 18
Join Date: Feb 2011
Posts: 98
Blog Entries: 14
Smile Re: Interview w/ Josh Looman: Franchise Mode

Quote:
Originally Posted by LiquorLogic
"He said the that he thought the draft has been too easy in recent years, you would just look at a player’s potential bar and that pretty much took all the skill out of it. Josh says that he actually been trying to get it removed for the last few years. He wanted the whole draft process to be more challenging and to make the draft as hard in Madden as it is for teams in real life. The team wanted the fact that you ran a good draft and identified good prospects to mean something, they wanted players to have a sense of accomplishment when it was all said and done. "


Does this mean that the potential rating is gone, or that they've drastically changed the way that it will be revealed to us. I ( for one) have always hated the potential rating. They should never be something that reveals how good a player can be. Now if they made some potential ratings wrong, and some players with a D potential ended up becoming Hall of Famers, that would be different.
I like the idea of potential either being 'hidden' or 'shown but not perminant'. I like the idea of the player being dynamic with the new system but having the idea that a F or D player could end up as a C or a C end up as a B or A or a A. I mean in the real world how does the 'hype' work to potential? what makes a player have the possibility to be considered potentially an A? Tom Brady? What would he have been considered when he entered the leauge? Brett Favre?

probably a C.

So I would like the idea of not being able to predict the future. I think the DPP will help this but I still like the idea of changing potential to 'grow' with the player 'if' the player grows or has a breakthrough.
mirrored32 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-14-2011, 01:08 PM   #22
Rangers Lead The Way!!!!
 
ABR173rd's Arena
 
OVR: 20
Join Date: Aug 2009
Location: PA
Posts: 1,546
Blog Entries: 1
Re: Interview w/ Josh Looman: Franchise Mode

My best example of the salary cap is using the Saints. After two or three seasons keeping all of the players on the roster the game ships with and some rookies drafted late in the first round due to a good record- It is almost impossible to maintain their roster even though the Saints do it in real life.

Usually by the 6th or 7th season in every franchise I run into major salary cap issues were I'm having to cut a quarter of the team and all the talent just to get under the salary cap. I've read a couple different articles on this now and it seems I'm going to have to wait until the game ships to actually see the new salary cap logic. Making it harder to get free agents and good rookies is fine but don't do it using the salary cap as the main tool because it's already a flawed system.
ABR173rd is offline  
Reply With Quote
Old 06-14-2011, 01:11 PM   #23
Rangers Lead The Way!!!!
 
ABR173rd's Arena
 
OVR: 20
Join Date: Aug 2009
Location: PA
Posts: 1,546
Blog Entries: 1
Re: Interview w/ Josh Looman: Franchise Mode

Quote:
Originally Posted by mirrored32
I like the idea of potential either being 'hidden' or 'shown but not perminant'. I like the idea of the player being dynamic with the new system but having the idea that a F or D player could end up as a C or a C end up as a B or A or a A. I mean in the real world how does the 'hype' work to potential? what makes a player have the possibility to be considered potentially an A? Tom Brady? What would he have been considered when he entered the leauge? Brett Favre?

probably a C.

So I would like the idea of not being able to predict the future. I think the DPP will help this but I still like the idea of changing potential to 'grow' with the player 'if' the player grows or has a breakthrough.
I've mentioned this before where potential can change based on certain parameters. Like it can only go up or down one grade level max and its based on the players stats in his first 2 or 3 seasons in the league compared to other players at the same position. So after season three a players potential is locked permanently.
ABR173rd is offline  
Reply With Quote
Old 06-14-2011, 02:05 PM   #24
Banned
 
OVR: 11
Join Date: Dec 2002
Re: Interview w/ Josh Looman: Franchise Mode

Quote:
Originally Posted by roadman
FH;

I'm not privy to what goes on in meetings behind closed doors at Tibouron and I don't think you are either.

All he talked about was the team wanted it one way and he wanted it another way. Happens all the time in business meetings.

Tibouron isn't the lone ranger in this area.

I'm sure other developers at Tibouron have fought for things and have a losing battle until a few years down the road. It's not uncommon at all.
No I'm not privy, but in this context, I didn't have to be. Straight from the article:

"He said the that he thought the draft has been too easy in recent years, you would just look at a player’s potential bar and that pretty much took all the skill out of it. Josh says that he actually been trying to get it removed for the last few years. He wanted the whole draft process to be more challenging and to make the draft as hard in Madden as it is for teams in real life. The team wanted the fact that you ran a good draft and identified good prospects to mean something, they wanted players to have a sense of accomplishment when it was all said and done."

In your attempt to be noble regarding EA, you're missing the forest for the trees (at least with my comment). Now whether or not you are willfully doing that, I don't know. It's not that they have disagreements (trust me, I've been in plenty of business meetings), it's what is consistently disagreed about (or dismissed) within this particular context as evidenced by the article above and past results.

Last edited by Flamehead; 06-14-2011 at 02:30 PM.
Flamehead is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:33 PM.
Top -