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Originally Posted by tugglescott |
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Potential is not realistic. It is something that is subjective to each individual. In real football there isn't a limit on how good a player can become. If a player plays well, he is considered "good." If he plays poorly, his stock drops. This forms a majority of the decisions regarding their salary and trade values, etc.
I think a realistic way to keep potential and incorporate it in the game is to have your scouts give their opinion on a players potential. This may or may not be accurate.
There many examples of guys coming out of college being viewed as no more than a backup at best, then after consistently playing well, are viewed as one of the best players in the league. That's how real life works.
I've seen people post saying that "You will have all 99-rated players if you don't have potential caps." That is not true. Every player can't play great and put up big numbers. If your players are valued at what actually happens on the field, then everything will balance itself out. Every game, every play, has winners and losers. Some guys won't put up the numbers, won't win games...and like in real life, their value will drop as a result.
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FYI, here is an earlier thread where this topic has and is being already discussed.
http://www.operationsports.com/forum...potential.html
For a short version of what I believe about potential is get rid of it like it is currently used and have it be based on the variables.
(ie, coaches, coordinators, injuries, playing time, etc). The only thing stats/performance should dictate is streaks, tendencies and traits, with everything else, like player ratings, consistency and confidence, changing based on the variables but those changes are not set until seasons end.
I explained this in another thread but essentially if NE signed Wes Welker from Miami, his catch and route running ratings wouldn't immediately change but the range of those ratings would, based on the unique variables in NE as opposed to Miami. So through streaks in NE, Welker would be capable of performing those actions better in NE than in Miami but his actually base ratings for catch and route running, along with his consistency and confidence, wouldn't change until the end of the season. Also, the amount of these end of season adjustments would be based on general time under those team variables, playing time/snaps and player health/injuries.
So instead of assigning an arbitrary Potential grade, EA could assign player types and have each "type" capable of being 99 with certain ideal variables in place, ie, the perfect situation. However, that ideal/perfect situation would rarely ever occur given the inherent presence of injuries, coaching changes, limited playing time/starting spots and free agency.
This would realistically limit every player's NFL potential in Madden without EA having to directly script every player's future.