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What Effect Has The Madden Community Had On Substantially Changing Next-Gen Madden?

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Old 06-21-2012, 05:16 PM   #313
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Re: What Effect Has The Madden Community Had On Substantially Changing Next-Gen Madde

The problem is they are sacrificing realism (aka physics, momentum, etc.) for the sake of control.

Until they stop doing this, those that want a more "realistic" game will get nowhere.

Control is fun - but when you can't balance the other factors that make unrealistic things possible you ended up with things such as that zig-zag running.
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Old 06-21-2012, 05:16 PM   #314
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Re: What Effect Has The Madden Community Had On Substantially Changing Next-Gen Madde

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You already know the answer to this as well lol.

As the GC guys have said, the GC and CD is comprised of members of the community that run the gamut of all play types. Methinks that the people that favor the unrealistic Loco are the ones that have a firmer grasp on the teams ears than those that do not...?

That's it though LT, according to other EAGCs, none of them, that they are aware of, are in favor of unrealistic fundamental football aspects. That's why I keep asking, then who wanted it changed and how much effect do community reps have on Madden.

If Madden community reps state they want realistic loco but EA/Tiburon removed it anyway, then how much influence do they really have, what questions were asked about why it was changed and what answers were given. If on the other hand, some community reps wanted unrealistic loco SO EA/Tiburon removed/changed it then say so. That way we can all have a better understanding of who we need to influence to change the game.
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Old 06-21-2012, 05:29 PM   #315
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Re: What Effect Has The Madden Community Had On Substantially Changing Next-Gen Madde

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That's it though LT, according to other EAGCs, none of them, that they are aware of, are in favor of unrealistic fundamental football aspects. That's why I keep asking, then who wanted it changed and how much effect do community reps have on Madden.

If Madden community reps state they want realistic loco but EA/Tiburon removed it anyway, then how much influence do they really have, what questions were asked about why it was changed and what answers were given. If on the other hand, some community reps wanted unrealistic loco SO EA/Tiburon removed/changed it then say so. That way we can all have a better understanding of who we need to influence to change the game.

I'm not saying that it is definitely GC or CD. In fact, I don't think they listen to them much. Like I said before, EA/Tiburon is great at adding and tweaking, based on user feedback if it's simple to do. Otherwise, not so much.

I'm just saying that, obviously, who ever they are listening to (focus group, marketing, team members, former Design leads, etc...) thinks it's a good idea.
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Old 06-21-2012, 06:02 PM   #316
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Re: What Effect Has The Madden Community Had On Substantially Changing Next-Gen Madde

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Originally Posted by Only1LT
Would it make you feel better if they said:

"We over compensated in our revamping of the animations. There was a bug due to some legacy code. We are aware of the issue and are working on making them better next year."

Would that make you feel better, even if it isn't the truth?
Not if it's a lie, no, but developers for other games I play would say exactly that about a system - and then fix it for the better, not make it worse in future iterations.

Case in point - I play a WW2-based turn based game, I didn't like how they represent the distance on the hexes regarding artillery (it's inconsistent given how they say how big a hex is, but then allow arty to fire that far.

I got a straight answer: We are staying true to the original spirit of the board game that inspired our game, and could not develop a system that made more sense but stayed with our vision.

No smoke and mirrors, no "saving face", no "maybe next game, so buy the expansion and see if we got it in" type talk. There it is, plain as day for anyone who googles, comes to the forum, whatever.

That's what I'm talking about. Developers and development houses that are straight up honest about things, even if they don't make sense or could work better. They didn't say "we wanted a realistic WW2 game" and then gloss over the fact the system is actually unrealistic.

Another development house back in the day said what we all knew - the publisher forced them to release the game and won't allow patches.

Then of course the whole episode with Heroes of Might and Magic 6 where the development house also said it's Ubi's fautl, then made their own patches (as far as I understood) anyway because they really did want to make a worthy addition to the storied franchise.

Of course, there's also Markus of OOTP. He doesn't have a huge development house, team, or publisher. Yet he still improves and just calls a spade a spade.

That's what I want to see in developers. Oh and those all listen to their communities and you see evidence of it with each patch. Not each new version of the game, each patch.
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Old 06-21-2012, 06:24 PM   #317
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Originally Posted by Big FN Deal
That's it though LT, according to other EAGCs, none of them, that they are aware of, are in favor of unrealistic fundamental football aspects. That's why I keep asking, then who wanted it changed and how much effect do community reps have on Madden.

If Madden community reps state they want realistic loco but EA/Tiburon removed it anyway, then how much influence do they really have, what questions were asked about why it was changed and what answers were given. If on the other hand, some community reps wanted unrealistic loco SO EA/Tiburon removed/changed it then say so. That way we can all have a better understanding of who we need to influence to change the game.
I understand your point. But because they don't put in everything we want every year doesn't mean we don't all have input. If they put in everything we all want this year, they would have to change the title to Madden 15 due to that is when it would be able to be released.

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Old 06-21-2012, 06:40 PM   #318
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Re: What Effect Has The Madden Community Had On Substantially Changing Next-Gen Madde

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Originally Posted by KBLover
Not if it's a lie, no, but developers for other games I play would say exactly that about a system - and then fix it for the better, not make it worse in future iterations.

Case in point - I play a WW2-based turn based game, I didn't like how they represent the distance on the hexes regarding artillery (it's inconsistent given how they say how big a hex is, but then allow arty to fire that far.

I got a straight answer: We are staying true to the original spirit of the board game that inspired our game, and could not develop a system that made more sense but stayed with our vision.

No smoke and mirrors, no "saving face", no "maybe next game, so buy the expansion and see if we got it in" type talk. There it is, plain as day for anyone who googles, comes to the forum, whatever.

That's what I'm talking about. Developers and development houses that are straight up honest about things, even if they don't make sense or could work better. They didn't say "we wanted a realistic WW2 game" and then gloss over the fact the system is actually unrealistic.

Another development house back in the day said what we all knew - the publisher forced them to release the game and won't allow patches.

Then of course the whole episode with Heroes of Might and Magic 6 where the development house also said it's Ubi's fautl, then made their own patches (as far as I understood) anyway because they really did want to make a worthy addition to the storied franchise.

Of course, there's also Markus of OOTP. He doesn't have a huge development house, team, or publisher. Yet he still improves and just calls a spade a spade.

That's what I want to see in developers. Oh and those all listen to their communities and you see evidence of it with each patch. Not each new version of the game, each patch.

I got that KB, but those examples you mentioned have nothing to do with the state of animations in this game lol.

I've seen other examples like you've mentioned as well. Like when the devs at Natural Motion said that they wanted to continue to support Backbreaker and that they were unhappy with the state they left it in, but that they couldn't because 505 games would not spring for anymore money to be thrown on a game that sold like 50k copies. Did it make it suck any less? A little. At least they were honest and you knew, but you still had a broken game after it's all said and done.

The answer to the question about the state of animations in Madden/NCAA, and only that question, however, is because they have never been good at animating. That is an answer you will never get. If you want another answer, also known as a lie, then more power to you.

That's all I'm saying.
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Old 06-21-2012, 06:40 PM   #319
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I understand your point. But because they don't put in everything we want every year doesn't mean we don't all have input. If they put in everything we all want this year, they would have to change the title to Madden 15 due to that is when it would be able to be released.

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Old 06-23-2012, 12:54 PM   #320
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Re: What Effect Has The Madden Community Had On Substantially Changing Next-Gen Madde

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You have never heard that Donny Moore was told to increase cover boy ratings.... Ever. Unless you mean on here by a conspiracy theorist who doesnt know what they are talking about.
After I had that phone interview (more like a conference call) with about 5 members of the development team last summer regarding a M13 position, I think I have changed my opinion about those guys a bit. The fact that they flat out told me that most of their ratings are "pressured" by the marketing entities at EA/Tiburon/NFL made me believe that the ratings issues will never be fixed. They really seemed to have their hands tied with pressure from above to do things a particular way. I used to think that these devs had total control over the development of the game but I was disappointed to find that they have very little power. Guess they are the drones...around merely to do the work. I also got the impression that Donny Moore has no clue what he is doing. I spoke with him exclusively for about 5 minutes and picked his brain about where he gets his info. He never mentioned anything about data, just watching games and clips. That was severely disappointing. I got the impression that these devs want to do more with the game for the better, but they simply are not allowed to - their leashes are too short. ~Dan (DCEBB2001)

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