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Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 08-23-2012, 01:26 AM   #2009
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Are player position requirements still in the game? Without any editing of positions, you would think that unrealistic crap would be gone. And I really wish EA would eliminate the way the depth chart is setup. First, they need to add LWR/RWR, LDT/RDT, LILB/RILB and LCB/RCB. Its weird that they have that for OG, OT, DE and OLB but yet, are missing it for those four positions. Second, they need to eliminate all the extra slots on the depth chart. For example, the 49ers have four QB's. There should be only four slots on the depth chart for QB's. For FB, Bruce Miller and Rock Cartwright are the two FB's. There should be only two slots for that. Sadly, as much as the gameplay frustrates me sometimes, the non-gameplay stuff frustrates me a lot more.
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Old 08-23-2012, 02:22 AM   #2010
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

As a former NFL2K supporter I've not been a fan of Madden for a long time (since 06).

I've played a couple of games and while there are still some issues (what game is perfect?) I really liked what I played. The fact that the RB will not get cheap yards (because of the broken collision and canned animations systems from years past) has made this feel like I have had some control over this customer.

Heading in the right direction...
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Old 08-23-2012, 12:22 PM   #2011
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Timeout. This is insane. The Madden Franchise has used a monopoly to slow-play innovation for years. I've never seen a company leverage monopoly-power so ruthlessly (and I'm an antitrust lawyer). Madden removes features, dresses them up differently, reintroduces them a couple years later, and relies on marketing, an absolute lack of alternatives, and our sheer love of football to reel us in.

Correct me if I'm wrong, but CCM is nothing more than a shameless, feature-stripping cash cow. We used to be able to build up draft classes in NCAA and have at least four years of realism in our franchises. After those four years we could at least draft fictional players we recruited and developed in college. In CCM our franchises are instantly flooded with imaginary Madden-generated draftees. Perhaps by removing the bridge between the games EA will see less NCAA/Madden trade-ins, and sacrifice consumer welfare to take another jab at the aftermarket and GameStop (as they've already done with "EA accounts").

Madden does not care about consumers. They could market obligatory waterboarding and most of you would call it a "step in the right direction." We just love football, and EA knows it.

In the past a single disc provided coop franchises at no extra cost. CCM and EA accounts are designed to strip features consumers already enjoyed, to force more individual purchases and usher users to their lousy servers and glitch-exploiting online game play.

EA exhausts so many resources into marketing and developing ways to fatten its own wallet at the expense of consumers and existing features, that it doesn't even have time to implement simple mainstays like player editing.

CCM is not remotely revolutionary. It is an abuse of power, plain and simple. Superstar mode is a lousy, easily-implementable feature (just an extra camera angle) and blending that with their shoddy online offering and a diluted franchise mode should not be applauded.

Save the applause for titles like NBA2K and MLB The Show. Products derived by companies that haven't spent the past decade simply loading its game with gimmicks and relying on our love of the sport, outrageous marketing and exclusive licensing to abuse us.
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Old 08-23-2012, 12:31 PM   #2012
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by Bob Sacamano
Timeout. This is insane. The Madden Franchise has used a monopoly to slow-play innovation for years. I've never seen a company leverage monopoly-power so ruthlessly (and I'm an antitrust lawyer). Madden removes features, dresses them up differently, reintroduces them a couple years later, and relies on marketing, an absolute lack of alternatives, and our sheer love of football to reel us in.

Correct me if I'm wrong, but CCM is nothing more than a shameless, feature-stripping cash cow. We used to be able to build up draft classes in NCAA and have at least four years of realism in our franchises. After those four years we could at least draft fictional players we recruited and developed in college. In CCM our franchises are instantly flooded with imaginary Madden-generated draftees. Perhaps by removing the bridge between the games EA will see less NCAA/Madden trade-ins, and sacrifice consumer welfare to take another jab at the aftermarket and GameStop (as they've already done with "EA accounts").

Madden does not care about consumers. They could market obligatory waterboarding and most of you would call it a "step in the right direction." We just love football, and EA knows it.

In the past a single disc provided coop franchises at no extra cost. CCM and EA accounts are designed to strip features consumers already enjoyed, to force more individual purchases and usher users to their lousy servers and glitch-exploiting online game play.

EA exhausts so many resources into marketing and developing ways to fatten its own wallet at the expense of consumers and existing features, that it doesn't even have time to implement simple mainstays like player editing.

CCM is not remotely revolutionary. It is an abuse of power, plain and simple. Superstar mode is a lousy, easily-implementable feature (just an extra camera angle) and blending that with their shoddy online offering and a diluted franchise mode should not be applauded.

Save the applause for titles like NBA2K and MLB The Show. Products derived by companies that haven't spent the past decade simply loading its game with gimmicks and relying on our love of the sport, outrageous marketing and exclusive licensing to abuse us.
Bob,

This is my exact thinking... well said sir... well said!

Very well written post.
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Old 08-23-2012, 01:24 PM   #2013
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Bob I do not disagree with anything you wrote. Having said that, I just really enjoy the way the game plays this year and I know I will get 60 dollars of value out of it so I am not really caught up in what it could or should be.

Keep in mind I have not purchased Madden in the last three years so I am probably more immune to the removal and addition of features. I am just finding it really fun.
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Old 08-23-2012, 02:53 PM   #2014
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Bob, when you put it like that, it makes me think the series has no hope even more.
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Old 08-23-2012, 04:13 PM   #2015
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

bob, you are right about the waterboarding. I would turn that into a positive and the right direction talk. funny.

that said.

ccm is going in the right direction. its not like we came from an awesome franchise mode. as you said we have 1 option. I like that for once the records and hall of fame work and dont get wiped, among the other 200 things ccm brings to the table that franchise didnt have or didnt get right.

I can understand looking at last year's scouting upgrades as minor, but CCM? sure its franchise and superstar in a pretty package, but there is nothing wrong with that
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Old 08-23-2012, 04:22 PM   #2016
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by Bob Sacamano
Timeout. This is insane. The Madden Franchise has used a monopoly to slow-play innovation for years. I've never seen a company leverage monopoly-power so ruthlessly (and I'm an antitrust lawyer). Madden removes features, dresses them up differently, reintroduces them a couple years later, and relies on marketing, an absolute lack of alternatives, and our sheer love of football to reel us in.

Correct me if I'm wrong, but CCM is nothing more than a shameless, feature-stripping cash cow. We used to be able to build up draft classes in NCAA and have at least four years of realism in our franchises. After those four years we could at least draft fictional players we recruited and developed in college. In CCM our franchises are instantly flooded with imaginary Madden-generated draftees. Perhaps by removing the bridge between the games EA will see less NCAA/Madden trade-ins, and sacrifice consumer welfare to take another jab at the aftermarket and GameStop (as they've already done with "EA accounts").

Madden does not care about consumers. They could market obligatory waterboarding and most of you would call it a "step in the right direction." We just love football, and EA knows it.

In the past a single disc provided coop franchises at no extra cost. CCM and EA accounts are designed to strip features consumers already enjoyed, to force more individual purchases and usher users to their lousy servers and glitch-exploiting online game play.

EA exhausts so many resources into marketing and developing ways to fatten its own wallet at the expense of consumers and existing features, that it doesn't even have time to implement simple mainstays like player editing.

CCM is not remotely revolutionary. It is an abuse of power, plain and simple. Superstar mode is a lousy, easily-implementable feature (just an extra camera angle) and blending that with their shoddy online offering and a diluted franchise mode should not be applauded.

Save the applause for titles like NBA2K and MLB The Show. Products derived by companies that haven't spent the past decade simply loading its game with gimmicks and relying on our love of the sport, outrageous marketing and exclusive licensing to abuse us.
That's nice, but do you have impressions on the demo?

No?

Then don't post this nonsense in here. We have enough of this here already.

Impressions on the demo (or game if you have the retail), otherwise, keep the thoughts to yourselves, guys.
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