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Holy Grail of Sliders for MLB 2k10

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Old 03-12-2010, 07:14 AM   #17
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Re: Holy Grail of Sliders for MLB 2k10

Quote:
Originally Posted by bulls23
No I am not using the left stick hitting. I am noticing that I may have to tweak some sliders to make hitting harder. I've scored 10 or more runs in 3 games. I will probably up the pitch speed and lower the contact.


Tweaked sliders in BOLD 1st post.
You are a great set and are headed in the right direction with your latest changes.
I played 2 games with this set before you latest update and there was too much human offense. I think the human pitching/cpu offense is perfect.

I won games with my Reds season 11-6 and 7-3.
I hit a total of 3 hrs in 2 games with is great, but I hit 12 doubles in the first game!
The second game I was hitless through 5 innings but in the 6th I hit 3 straight singles and then a grand slam with Votto. I ended up scoring 6 runs in the 6th before the cpu finally took out there starter.
I cant wait to get home tonight and try out your newest update.
And for the person woried about hitting hrs with your lower of the line up hitters, dont worry. I hit a HR with A. Miles last night, he has like a 40 power rating.
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Old 03-12-2010, 08:11 AM   #18
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Re: Holy Grail of Sliders for MLB 2k10

I downloaded the update to these sliders last night, but hadnt got a chance to play with them yet. Played a few games with the originals and thought it felt pretty solid. Had an awesome game with the Cardinals and Nats. To make a long story short, it was tied 6-6 in the bottom of the ninth. Top of the lineup was up(Shumacher, Ryan, Pujols). Shumacher struck out. Next was Brendan Ryan. Capps(reliever for Nats, cant remember his first name) grooved a first pitch fastball, and Ryan hit it hard, but only went to the warning track. I thought "if this guy does that with Pujols, this game is over." Well, first pitch again, grooved fastball slightly on the inner half of the plate. Pujols hit a shot to center that was out of the park in about 2 seconds....game over. Felt really good, because it wasnt a cheap homer. He threw a bad pitch, and I capitalized on it.

But as far as Human Offense, and the above guy seeing 12 doubles...Not sure if that's because of Human Offense sliders, or a possibility of Fielder Speed needing to be bumped up a little.


One thing I have noticed with the game that I dont think is affected or can be affected by sliders is the CPU's ability to have a big inning. For example, playing the Nats in that game, I held them scoreless and without many hits through 5, then the 6th, they just blew up for 4 runs. No matter what I threw, or how I mixed up my pitches, they crushed them. Then after that, they settled down. I've experienced that in quite a few games. NBA 2k10 was like that. There were times when you couldnt score and the CPU couldnt miss.
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Old 03-12-2010, 10:16 AM   #19
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Re: Holy Grail of Sliders for MLB 2k10

Feilder speed had nothing to do with my 12 doubles, I was just hitting the ball really well to the gaps.
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Old 03-12-2010, 10:57 AM   #20
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Re: Holy Grail of Sliders for MLB 2k10

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Originally Posted by wcu25rs
I downloaded the update to these sliders last night, but hadnt got a chance to play with them yet. Played a few games with the originals and thought it felt pretty solid. Had an awesome game with the Cardinals and Nats. To make a long story short, it was tied 6-6 in the bottom of the ninth. Top of the lineup was up(Shumacher, Ryan, Pujols). Shumacher struck out. Next was Brendan Ryan. Capps(reliever for Nats, cant remember his first name) grooved a first pitch fastball, and Ryan hit it hard, but only went to the warning track. I thought "if this guy does that with Pujols, this game is over." Well, first pitch again, grooved fastball slightly on the inner half of the plate. Pujols hit a shot to center that was out of the park in about 2 seconds....game over. Felt really good, because it wasnt a cheap homer. He threw a bad pitch, and I capitalized on it.

But as far as Human Offense, and the above guy seeing 12 doubles...Not sure if that's because of Human Offense sliders, or a possibility of Fielder Speed needing to be bumped up a little.


One thing I have noticed with the game that I dont think is affected or can be affected by sliders is the CPU's ability to have a big inning. For example, playing the Nats in that game, I held them scoreless and without many hits through 5, then the 6th, they just blew up for 4 runs. No matter what I threw, or how I mixed up my pitches, they crushed them. Then after that, they settled down. I've experienced that in quite a few games. NBA 2k10 was like that. There were times when you couldnt score and the CPU couldnt miss.
I've been having internet problems at home, so I haven't uploaded the slider changes to 2k Share. The ones up there are still the originals.
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Old 03-12-2010, 11:07 AM   #21
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Re: Holy Grail of Sliders for MLB 2k10

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Feilder speed had nothing to do with my 12 doubles, I was just hitting the ball really well to the gaps.
ok, but when CPU fielder speed is at default or even a tad lower, even balls hit to the gap wouldnt go through the gap. That's why everyone has lowered Human/CPU fielder speed.
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Old 03-12-2010, 11:07 AM   #22
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Re: Holy Grail of Sliders for MLB 2k10

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Originally Posted by bulls23
I've been having internet problems at home, so I haven't uploaded the slider changes to 2k Share. The ones up there are still the originals.
ok, must have gotten them confused with someone else.
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Old 03-12-2010, 10:50 PM   #23
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Re: Holy Grail of Sliders for MLB 2k10

These are best I have tried, just getting use to using classic again after using swing stick. Any workarounds in composure for cpu pictures resetting in later innings??
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Old 03-14-2010, 07:13 PM   #24
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Re: Holy Grail of Sliders for MLB 2k10

Important development about the throwing meter slider. The lower it is set the smaller the green sweet spot on the meter, making it harder to throw. Therefore I have moved this slider to 15.

Last edited by bulls23; 03-14-2010 at 07:19 PM.
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