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Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

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Old 07-11-2011, 05:46 PM   #33
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Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

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Originally Posted by mkharsh33
Sorry, but I don't think these will work for me. My cpu batting sliders are higher than most all other slider creators. I just played today's Cubs (cpu) at Pirates (me) matchup. I lost 7-0. I don't have a problem losing, But the Cubs had 17 hits against me. 2 doubles and 3 triples, and 2 of the triples were by Aramis Ramirez - whom in my rosters has a 59 speed rating.

I saw more bloops but they felt cheap. The arm strength feels (to me) a bit arcadish...balls thrown from outfielders just look too fast. Josh Harrison (with 79 speed in my roster file) had 2 balls just blow past him that looked really odd, and seemed like he should have had them.

I appreciate your work on these, but I think I'm going to stick with my sliders. Thanks, though!

In my game yesterday against the Nationals, I also gave up 2 triples to slow guys (Morse, Pudge). The thing is when I look at those triples I see that they were my fault.

For starters I had R. Spilborghs playing in place of D. Fowler in CF.. ( Big speed drop) add in the fact that I did not have my defense aligned correctly and bingo a ball in the gap=triple.

I ALWAYS play my outfield defense shallow when their power number is below 60 and shade right or left depending on my approach to the batter. I did not do this when Morse and Pudge were at the plate, if I had did this they would of been routine outs. I think that defensive alignments plays more of a role in the game now.

I use 45/80 for contact and power for the CPU.

At least you and Joe tried these out, and didnt just shoot um down.
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Old 07-11-2011, 06:35 PM   #34
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Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

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Originally Posted by The Bimmer
In my game yesterday against the Nationals, I also gave up 2 triples to slow guys (Morse, Pudge). The thing is when I look at those triples I see that they were my fault.

For starters I had R. Spilborghs playing in place of D. Fowler in CF.. ( Big speed drop) add in the fact that I did not have my defense aligned correctly and bingo a ball in the gap=triple.

I ALWAYS play my outfield defense shallow when their power number is below 60 and shade right or left depending on my approach to the batter. I did not do this when Morse and Pudge were at the plate, if I had did this they would of been routine outs. I think that defensive alignments plays more of a role in the game now.

I use 45/80 for contact and power for the CPU.

At least you and Joe tried these out, and didnt just shoot um down.
I realize this is a video game, but in the real-life 2011 season, the 2 players you mentioned (Pudge & Morse) in 120 combined games (which is 388 combined at bats) have ZERO triples.

Aramis Ramirez hit 2 against me in the game I played last night. In the real 2011 season (332 at bats) he has ZERO triples.

Now, if you pulled that off in ONE game what's to say that won't start to snowball in future games?? That's my problem with this... It may provide you with a few more cool animations, but I'm about STATS - I want them to have a comparative reflection of the actual MLB season. Without toying with a lot of the other sliders (starting with batting which then trickle down to the pitching sliders) I just don't think this can be done effectively. But that's just me...
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Last edited by mkharsh33; 07-11-2011 at 06:38 PM.
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Old 07-11-2011, 07:58 PM   #35
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Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

All you need to know MK is that ARam's 162 game ave for 3b's is 2. So....he done got his season's worth in that game. He's never hit more than 4 in a season (2006, and 2007)

Yeah, that's something I"m still messing with, is my baserunning/throwing speed settings. (I use automated fielding/baserunning) And I had 5 triples in a game I played last night.... so.....more tweaking I think.
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Old 07-11-2011, 08:14 PM   #36
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Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

Quote:
Originally Posted by mkharsh33
But for me it's a trickle down effect...

1) If I lower the IF speed then I have to 2) lower my cpu batting sliders. If I do this then 3) it impacts my pitching stats as I'll now have pitchers with ERA's that will be too low because pitching will become too easy.

I'm too far along in the process of developing my sliders to start over. I'll sacrifice a few animations for this... Again, this is a nice find and will definitely work for some, but I'm not dropping the cpu batting power just to get a few nice animations.
You should really check out blazzens sliders for pitching and batting challenges. I see no triples whatsoever with the baserunner speeds set at 30 or 35 combined with the rest of the deals. But man to each their own. I know I get the best game out of it.
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Old 07-11-2011, 08:34 PM   #37
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Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

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Originally Posted by BlackBetty15
You should really check out blazzens sliders for pitching and batting challenges. I see no triples whatsoever with the baserunner speeds set at 30 or 35 combined with the rest of the deals. But man to each their own. I know I get the best game out of it.
I don't get any triples ever, and I have some fast guys on the Phillies. Maybe I just don't know which balls I can leg out.
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Old 07-11-2011, 09:30 PM   #38
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Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

cpu triples is what I'm referring to (not user).

so if i understand a part of the argument here it's that we have no problem giving most all players cannon arms, but don't want them to have much in the way of speed in the field? the compensation then is to give guys cannon arms and have outfield assists (which are actually quite rare) to make up for the slow footed fielders.

i'll shut up after this post, but what i'm seeing here is tweaking, tweaking and more tweaking so we can get a few added animations. every slider has an impact on another. fielding speed is not an isolated slider - it impacts running speed, batting contact, batting power and pitching accuracy sliders.

I have my OF running speed at 45 and IF running speed at 40 in my sliders. cpu batting contact is 50 and cpu power is at 80. I cannot keep those hitting sliders at that high of a value as it's a triples and doubles fest. so, if i lower those to 45 and 75 respectively, then i had numerous situations where i was getting 4th and 5th starters with 8 innings pitched, giving up 3 or 4 hits and striking out 9-14 batters a game...sorry, no fun. and i have my user pitching accuracy at 25 (so trust me, it's tough to hit your spots). my point is that ALL of these sliders have to be redone, not just the OF and IF speed.
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Old 07-11-2011, 10:25 PM   #39
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BB, thanks for your research on fielder speed. I've played a couple of games & though the animations seem smoother the extra base hits are more than I would like on both sides.

I too like MK believe your theory on fielder speed is a good-1 for sliders with lower power #'s

MK & myself have higher power sliders. This means balls are hit harder, which in turn means fielder speeds need to be between 40&50.

Your throw speed info in the games I played were really good so I will be incorporating them in my FINAL update to my set in the next couple of days.





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Old 07-14-2011, 01:59 PM   #40
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Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

Haven't been playing much lately. So excited BF3 is coming out I picked up BFBC2 and have been hooked (PC).

It is a bit too easy to score on singles to the outfield as far as throw SPEED goes, however, throw accuracy on these outfield throws is much higher in game than it is in real life. So many of these throws go up and down the line to allow people to score. Outfield assists are kind of rare. The problem isn't really the throw speed as much as it is the animation speed which you can't change so I understand the reason to compensate with the throw speed.

The infield/outfield run speeds I've played with 25 for a long time and I bumped up to 30 just to cut down on the total amount of hits (bloop singles). It was also to reach those balls in the gaps so that long singles weren't turning into doubles and doubles into triples. Again, it's not that the run speeds needed to be boosted from 25 to 30, it's the throwing animations being so slow allowing runners to take an extra base so I compensated with inf/outfielder run speeds. I chose to compensate with the run speeds instead of the throw speeds because the run speeds would also cut down on the number of total hits. The number of total hits were too high because I had to keep the contact slider high enough that strikeouts wouldn't be too high. Plug one hole and another opens - gotta love this game.

Hopefully next year they fix this animation thing. I think it was 2K8 when they first introduced all of this analog stuff that you had the ability to hold a trigger while you made a throw and it would do a "quick" animation like you were rushing a throw. They need to bring that back. It would result in more throwing errors for the user which there aren't enough of because when you used the quick throw it would 2x-3x speed up the throw meter.

Anyways - that's my take on it. Good thread.
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