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Originally Posted by SoxFan01605 |
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Not particularly deep at all (especially on game play, but that's typical for these types of quick rundowns), but I liked what I read about a couple of areas of concern for me:
1. The more I read about changing the pitch selection to the face buttons, the more I think I like it. This description best summed up my hopes. Selecting the pitch first will take away the ambiguity of what's being thrown. Now, in theory, missed gestures are supposed to affect effectiveness, which is exactly how it should be. It was encouraging to see the mention of accuracy being less pinpoint and seeing more walks thrown.
2. Ignoring for a moment the obvious check-swing omission we've all been debating, the hitting system sounds like it's much more responsive (I actually like that he found it twitchy at first...it suggests its "loose" which is far better than the delayed input reaction from the last few, IMO). Also love how influence seems to be a lot less powered up and more of a gentle push, so to speak. My only other concern would be just how effective the DSM will be. Hopefully it's ratings based and not too effective. Too early to worry about it of course, but it's something to watch for.
3. A small thing by comparison to the first two, but it's encouraging to see the pitch speeds appear to be ramped up. I always felt the ball seemed like it almost floated to the plate. The fact that they upped that and still focused on the drawing of walks through other means is also encouraging.
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Good observations. I'm anxious to see how the pitching turns out as well, since the accuracy issue has been a pet peeve of mine over the last couple years. I'm glad to hear the gesture analyzer is back in this year too.