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MLB 2K13 Announced with Cover Athlete David Price, Arrives March 5th

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Old 02-13-2013, 07:21 PM   #241
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Re: MLB 2K13 Announced with Cover Athlete David Price, Arrives March 5th

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Originally Posted by Mt Oread
Fatigue plays an important role in managing your pitching staff, and really provides a good blueprint for using your utility players.
In 2K10 and 2K11 the fatigue model was lousy imo. Did they fix the fact the DH position still got tired over the course of a season? A DH is considered a rest position. Some teams don't like to have a full time DH just so they can rotate their players through it to give them a break. I don't want it to be a full day's rest but a 1/2 day would suffice. This ticked me off in the past.

Also, 2K11 wasn't as bad as 2K10 when using a pinch runner or hitter but as soon as you subbed a guy in the game he automatically got some fatigue, even if it was just to go up and strike out. So instead of getting a 5%-10% boost in energy for resting the guy he loses all that and gets another 1% off his energy just for one pinch hit AB. Makes no sense. Give them a 1% hit for the AB but subtract that from the rest energy. Don't just hit the reset button and nullify 8 innings of rest with a 9th inning AB. Made playing in the NL very annoying.

Also, short season fatigue was even worse. They just drop games off the menu but don't compensate for the extra time off so your players never get tired and you don't have to manage a pitching staff at all.

Fatigue is one area where 2K got it wrong in the past imo. I can't say if these were fixed in 2K12 since I didn't play that version.
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Old 02-13-2013, 07:32 PM   #242
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Re: MLB 2K13 Announced with Cover Athlete David Price, Arrives March 5th

2K12's fatigue was better, but still not perfect for position players. You could PH and still get some energy back, but not always. I think it was related to the player and their fatigue rating.

I still believe DH's should be a net negative, and they were. I don't think they take as big of a hit as a starter, though.

It's really in the bullpen and the pitch counts where it maks the most sense. I never had problems resting position players and getting them back to fully rested. But the number of pitches available was a big deal.

A reliever might have 40 pitches, but if you want to use him on successive days, you better be careful about how many you use. But it also let you keep a guy in if you had a day off coming up and fresh bullpen.

Was all of this absolutely realistic? No. But it did create a situation where you were making baseball like decisions that resulted in fairly realistic usage patterns of the entire roster. So it worked as a fun strategy game, and the results were good.
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Old 02-13-2013, 08:10 PM   #243
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Re: MLB 2K13 Announced with Cover Athlete David Price, Arrives March 5th

Seems as though EVERYONE took my simple question out of context.

All that I was asking the poster was to clarify what the hell he was trying to say.
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Old 02-13-2013, 08:15 PM   #244
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Re: MLB 2K13 Announced with Cover Athlete David Price, Arrives March 5th

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Seems as though EVERYONE took my simple question out of context.

All that I was asking the poster was to clarify what the hell he was trying to say.
I understood.

Tensions seem to be running high.
I wish everyone would just take a step back and breathe.

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Old 02-13-2013, 08:56 PM   #245
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Response here.
Edit: Nevermind.


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Old 02-17-2013, 04:13 PM   #246
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Re: MLB 2K13 Announced with Cover Athlete David Price, Arrives March 5th

Is this actually mlb2k13?

http://www.youtube.com/watch?v=HkpHk4SBUVc
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Old 02-17-2013, 04:56 PM   #247
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Re: MLB 2K13 Announced with Cover Athlete David Price, Arrives March 5th

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Nope. Same guy posting 2K12 (or 2K11?) with mods as before.
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