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Made my own ratings calculator

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Old 04-09-2012, 05:33 PM   #33
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Re: Made my own ratings calculator

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Originally Posted by The Kid 24
Scott... Do you plan on editing all the offenses in your franchise using this calculator? Also how drastic were ratings from the calculator to The Show's ratings?
They weren't real drastic. Yes, once V3 comes out with pitch edits, i plan on using this system.
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Old 04-09-2012, 05:41 PM   #34
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Re: Made my own ratings calculator

These look pretty good, i have a couple question though. 1st, are con vs. righty and con vs. lefty treated the same. what i mean is, if you have a guy who hits .270 vs lefties and .270 vs righties in the same year, he will have exactly the same rating for con vs. left and vs. right correct? (this is a hypothetical situation)

also, i see that you use RISP for clutch, that is good to see. My question is do you take into account their normal batting average. Because clutch is a MODIFIER so if you just did their avg. w/ RISP then it will be slightly misleading. This is because, lets say a guy hits .330 w/o RISP but hits .300 w/ RISP, he shouldn't have a good clutch rating in game, since it modifies his ratings. he would have high contact but low clutch. Is that how your system works, or would he have high contact and pretty high clutch too? (sorry if that sounds confusing)
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Old 04-09-2012, 06:00 PM   #35
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Re: Made my own ratings calculator

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Originally Posted by OSfan093
These look pretty good, i have a couple question though. 1st, are con vs. righty and con vs. lefty treated the same. what i mean is, if you have a guy who hits .270 vs lefties and .270 vs righties in the same year, he will have exactly the same rating for con vs. left and vs. right correct? (this is a hypothetical situation)

also, i see that you use RISP for clutch, that is good to see. My question is do you take into account their normal batting average. Because clutch is a MODIFIER so if you just did their avg. w/ RISP then it will be slightly misleading. This is because, lets say a guy hits .330 w/o RISP but hits .300 w/ RISP, he shouldn't have a good clutch rating in game, since it modifies his ratings. he would have high contact but low clutch. Is that how your system works, or would he have high contact and pretty high clutch too? (sorry if that sounds confusing)
Personally I think Clutch should be determined by RC...

But that's also an Advanced Batting stat that would have to added for every person.
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Old 04-09-2012, 06:59 PM   #36
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Re: Made my own ratings calculator

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Originally Posted by Scott
Personally I think Clutch should be determined by RC...

But that's also an Advanced Batting stat that would have to added for every person.
It has been established that Clutch is simply AVG RISP and other factors like stolen bases and 3B/2B ratio factor into RC.
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Old 04-09-2012, 07:00 PM   #37
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Re: Made my own ratings calculator

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It has been established that Clutch is simply AVG RISP and other factors like stolen bases and 3B/2B ratio factor into RC.
Oh okay, I gotcha.
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Old 04-09-2012, 07:07 PM   #38
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Re: Made my own ratings calculator

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Oh okay, I gotcha.
Russell came out and said that pretty bluntly.
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Old 04-09-2012, 07:28 PM   #39
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Re: Made my own ratings calculator

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Originally Posted by Scott
Take a look at the stats that me and tbbucsfan posted. They look very accurate. DM have you thought of using 2012 ZiPS Projections instead of 3 year splits?

With ZiPS, here are Bautista's ratings...

RC - 68
LC - 70
RP - 96
LP - 96
V - 53
D - 99
CL - 69
I've never even heard of ZiPS before, heh. I'll look into it.

Quote:
Originally Posted by Scott
Yeah I do believe so...My last simulation I had just 6 players hit 36+ HRs...and just 9 players hit over 100+ RBIs. (AL ONLY).

I think if there is someway we can implement Baserunning (BR/BA), Durability (which I have a formula for), and Fielding (Arm Str/Arm Acc/Fielding Ability), it would be perfect.

Edit: There's already a spot in the spreadsheets for Games, just wasn't filled in. If that gets filled in, all you need is a formula that reads (GP/162)*100. Though BR & BA is more difficult to get implemented.
I actually implemented that exact formula the other night. Of course it will take a while to get that info into the databases for the auto calculator, but for the time being the manual calculator can be used to find durability ratings if you don't mind a bit of stat searching on the internet. I'll upload the newest version now.
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Old 04-09-2012, 07:33 PM   #40
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Re: Made my own ratings calculator

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Originally Posted by OSfan093
These look pretty good, i have a couple question though. 1st, are con vs. righty and con vs. lefty treated the same. what i mean is, if you have a guy who hits .270 vs lefties and .270 vs righties in the same year, he will have exactly the same rating for con vs. left and vs. right correct? (this is a hypothetical situation)

also, i see that you use RISP for clutch, that is good to see. My question is do you take into account their normal batting average. Because clutch is a MODIFIER so if you just did their avg. w/ RISP then it will be slightly misleading. This is because, lets say a guy hits .330 w/o RISP but hits .300 w/ RISP, he shouldn't have a good clutch rating in game, since it modifies his ratings. he would have high contact but low clutch. Is that how your system works, or would he have high contact and pretty high clutch too? (sorry if that sounds confusing)
Yes, if R and L averages are the same, the ratings will be the same. As for clutch, I just use their average with RISP to calculate the rating. There seems to be a good mix of guys who have a high batting avg but a low RISP avg, and the other way around.
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