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Armor & Swords The Show 12 Timed/Classic All-Star Sim Sliders

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Old 03-13-2012, 01:01 AM   #41
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Re: Armor & Swords The Show 12 Timed/Classic All-Star Sim Sliders

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Originally Posted by DJ
Saunders gave me fits last year in my Rockies franchise. He mixes his speeds and location very well.


He was tough. It pisses me off when I make solid contact with good or even perfect timing and not get a single hit though! Once the pitcher's confidence gets going it's ridiculously hard to hit. I managed to draw one walk for my only base runner of the game.
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Old 03-13-2012, 08:59 AM   #42
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Re: Armor & Swords The Show 12 Timed/Classic All-Star Sim Sliders

I am still playing games. Probably will update these this week. Keep in mind everyones individual hitting skills will vary so tweak to your preference.

I am focused on starter and reliever stamina, CPU Strike frequency and consistency, cpu/hum fouls, fielder speed, arm and reaction.
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Old 03-13-2012, 11:06 AM   #43
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Re: Armor & Swords The Show 12 Timed/Classic All-Star Sim Sliders

I played 3 games with this set last night and loved them.
I played all 3 games inside my white sox season, below are the scores of the games.
CHW 4 CLE 0
CHW 6 CLE 4
CLE 7 CHW 2
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Old 03-13-2012, 06:03 PM   #44
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Re: Armor & Swords The Show 12 Timed/Classic All-Star Sim Sliders

Ok playing a 29 game practice season (playing my spring games too to feel out The Marlins this year).

I have made some tweaks. I also turned on guess pitch 1/4 so I can see the pitch history.


If it is not listed it is at default

Human solid hits - 4
Human reliever stamina - 4
CPU Power - 4
CPU Foul Frequency - 3
CPU reliever stamina - 4
CPU Control - 3
CPU Consistency - 3
CPU Strike Frequency - 3
Pitch Speed - 2
Fielder Run Speed- 2
Fielder Reaction - 4
Fielder Arm Strength - 2
Baserunner speed - 4
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Old 03-13-2012, 06:25 PM   #45
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Re: Armor & Swords The Show 12 Timed/Classic All-Star Sim Sliders

Pushed Fielder reaction back to default after lowering fielder speed to 2
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Old 03-13-2012, 06:27 PM   #46
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That's a good total for strike frequency, control and consistency for CPU. I'm averaging 3-5 walks a game with those.
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Old 03-13-2012, 07:19 PM   #47
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Re: Armor & Swords The Show 12 Timed/Classic All-Star Sim Sliders

Quote:
Originally Posted by Armor & Sword
Ok playing a 29 game practice season (playing my spring games too to feel out The Marlins this year).

I have made some tweaks. I also turned on guess pitch 1/4 so I can see the pitch history.


If it is not listed it is at default

Human solid hits - 4
Human reliever stamina - 4
CPU Power - 4
CPU Foul Frequency - 3
CPU reliever stamina - 4
CPU Control - 3
CPU Consistency - 3
CPU Strike Frequency - 3
Pitch Speed - 2
Fielder Run Speed- 2
Fielder Reaction - 4
Fielder Arm Strength - 2
Baserunner speed - 4
Quote:
Originally Posted by Marino
That's a good total for strike frequency, control and consistency for CPU. I'm averaging 3-5 walks a game with those.
Yes indeed.....they are coming together. I like how these feel after 6 games. I have gone 3-3 and it is looking like we are closing in on a set. Love that this game only needs such minor tweaks.

Beautiful thing indeed!
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Old 03-13-2012, 09:57 PM   #48
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Issue, I don't think baserunner speed and arm strength should be the same, I think baserunning should be one higher. I had Russell Martin throw out both Desmond Jennings and BJ Upton by a step when stealing.

The only side effect of that is if you lower arm strength by one it feels like they become noodle arms in the infield.

Also, I think starter stamina should be 6, ive had David Price, Justin Verlander and Clayton Kershaw almost completely out of energy after 80 pitches, but when I went to 6, they could go 110-120 pitches before completely dead.
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