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TNK - 2013 REALISM SLIDERS

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Old 03-06-2013, 05:02 PM   #17
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Re: TNK - 2013 REALISM SLIDERS

Quote:
Originally Posted by bobtrain
As stated in another forum topic I believe there is an issue with first pitch strikes being right down the center almost all the time when in real life it happens about 58% of the time. Anyone play around with CPU strike freq and accuracy?
Again, this is the same issue that existed last year, with the main difference being that instead of the CPU painting the black for strike one, they're throwing it right down the pipe.

TNK's 2012 CPU Pitch sliders were as follows:

Contol: 4
Consistency: 4
Strike Frequency: 3

I used 4, 3, 3 last year, and I'm using that as my base this year. I've already noticed a difference. CPU first strike percentage went from 75-80% at default to about 60% at 4, 3, 3. Again, TNK may find something different, but I feel that 4, 3, 3 is a good place to start out with.
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Old 03-06-2013, 05:05 PM   #18
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Re: TNK - 2013 REALISM SLIDERS

Just remember guys - when I put something out there tonight:

It's for us to test and figure stuff out, but give us a better starting point than default out of the box sliders will.

These will be far from a finished product
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Old 03-06-2013, 05:16 PM   #19
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Quote:
Originally Posted by TNKNGM
Just remember guys - when I put something out there tonight:

It's for us to test and figure stuff out, but give us a better starting point than default out of the box sliders will.

These will be far from a finished product
No problem. I have time to test in RTTS until the OS rosters come out.
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Old 03-06-2013, 07:36 PM   #20
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Re: TNK - 2013 REALISM SLIDERS

Where can I get last years sliders? I want to use them until he has a close to, or finished product with these ones.
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Old 03-06-2013, 07:38 PM   #21
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Re: TNK - 2013 REALISM SLIDERS

Quote:
Originally Posted by ssryry22
Where can I get last years sliders? I want to use them until he has a close to, or finished product with these ones.
http://www.operationsports.com/forum...d.php?t=540518
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Old 03-06-2013, 07:40 PM   #22
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Been testing since Wednesday night.
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Old 03-06-2013, 07:51 PM   #23
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Re: TNK - 2013 REALISM SLIDERS

One thing that HAS to be considered, is the camera angle you play from... "Classic Camera" & "Classic Camera 2" although NOT seeming all that different, play a completely different way...

Jumping from CC to CC2 is like upping the pitch slider 2 clicks...

Ps, been playing since Sat ;-)

-GW-

And PS TNK: if Lester, Buchholz, Napoli, Ellsbury & Pedroia get dealt to the LA... Finish your "13" season ;-)
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Old 03-06-2013, 08:45 PM   #24
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Re: TNK - 2013 REALISM SLIDERS

THE INITIAL TEST VERSION IS LISTED IN POST #1 OF THE THREAD

THIS SET HAS BEEN UPLOADED TO THE VAULT AS WELL UNDER THE NAME:

TNK 2013 TEST VERSION
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