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C'Mon, MLB The Show...Seriously?!

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Old 08-06-2011, 05:28 PM   #33
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Re: C'Mon, MLB The Show...Seriously?!

In the bottom of the ninth inning, Curtis Granderson, an all-star center fielder, botched a routine fly ball with the bases loaded. It cost me the game but I didn't come crying on the forums. I just got over it and kept playing.
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Old 08-06-2011, 05:31 PM   #34
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Re: C'Mon, MLB The Show...Seriously?!

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Originally Posted by jrivera34
If your a Mets fan like me you wouldn't see any thing wrong with this. The Mets lose games like this all the time. The original poster is a braves fan so this seems weird but if you did this to the Mets would there even be a thread? :-)
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Old 08-06-2011, 05:48 PM   #35
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Re: C'Mon, MLB The Show...Seriously?!

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Originally Posted by Suvorov
I have no idea if SCEA programmed a comeback code into the game or not. Personally, I doubt it, but anything is possible.

However, I feel there is nothing wrong with a comeback code if it is in there. It's what makes games memorable. How fun would the game be if you knew you were going to win in the 2nd inning? Pitchers breakdown, hitters get hot, momentum shifts in Baseball just like in all sports.

Would be boring if none of that happened.
I have played the game enough to see there is very or extremely low probability that programming would be able to correct itself for the human factor (i.e., you have to push buttons and no way the AI could 'know' or correct for when/how/timing/etc. of this being done), if there was such a code. Like many, just don't believe it..the effort alone would be insanely difficult (I would imagine) and time consuming (but maybe a possibillity, just not probable)..and really does not make sense and there would definitely be many individuals who would not play the game if this was true or obvious. You would also have to come to the conclusion that difficulty and/or slider changes would have no effect; which I don't believe or have not seen as true.

What makes sense, is the algorthims within the programming include probabilities..(you still need to push buttons accordingly and at the right 'time' to be successful..and definitely less mistakes can be made as you increase difficulty and/or sliders)..and what variables are calculated and even if 'when' is a factor, will never be known to anyone outside SCEA. This is the information or progamming that I would be certain has a 'No Compete Agreement'; one that includes how the game inter-workings are programmed and that information would never be passed to anyone outside the company.

The 'when' part is where it seems many agree or at least see these comebacks happen or when it seems like there is nothing you can do or it's baseball and anything can happen. I wouldn't be suprised if different probabilities are calculated at different points of the game and possibly change with different variables (i.e., the last 2-3 innings vs. innings 1-3).

I have had some ridiculous comebacks against the CPU (and not so much CPU comebacks against myself this year) and tend to see this in the first ~30 games of the season, but doesn't mean that's accurate or if anything programmed that adjusts probabilities. It could simply be I'm more involved or paying more attention or just 'it's BB and anything can happen'.

I could see CPU comebacks more as my season progresses, but would never know for certain if it's what I'm doing or not. I think the majority of individuals can agree this game has done the best to bring an exciting/frustrating/great overall experience simulating MLB, much better than anyone else can do now (2K-anyone?!)

I am certain the 'how' would never be known by individuals outside the company that makes the game. I do believe, since this is a programmed game w/ AI, that if individuals see patterns or notice 'glitches' or notice something just not right when this happens, it's a discussion that can at least help future versions of the game...if SCEA is even reading/documenting this and agrees the game/programming needs changes, updates, etc. It obviously plays well enough for many individuals to make the statement.."it's BB and anything can happen".
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Old 08-06-2011, 11:20 PM   #36
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Re: C'Mon, MLB The Show...Seriously?!

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Originally Posted by aktransplant007

What makes sense, is the algorthims within the programming include probabilities..(you still need to push buttons accordingly and at the right 'time' to be successful..and definitely less mistakes can be made as you increase difficulty and/or sliders)..and what variables are calculated and even if 'when' is a factor, will never be known to anyone outside SCEA. This is the information or progamming that I would be certain has a 'No Compete Agreement'; one that includes how the game inter-workings are programmed and that information would never be passed to anyone outside the company.

The 'when' part is where it seems many agree or at least see these comebacks happen or when it seems like there is nothing you can do or it's baseball and anything can happen. I wouldn't be suprised if different probabilities are calculated at different points of the game and possibly change with different variables (i.e., the last 2-3 innings vs. innings 1-3).
THANK YOU! Somebody gets it...

The whole point of my OP was that 1) the programming possibly increases the probability of errors when a players energy level is low (I think others on this forum has posted that it seems like players are more likely to commit errors when energy is low).

2)The program might also increase the probability of errors in the later innings to simulate the pressure of the later stages of a game. Quite possibly the combination of the two increases the probability of an error on a given play so much that you get outcomes like my game.

3) Now, I DO NOT think there is a "comeback code" that is designed to specifically allow the CPU to erase a big lead, but there obviously is something to simulate late inning fatigue, pressure, and rallies within the programming, and the most logical variables that would be adjusted would be fielding attributes, pitcher variables like control, and hitter contact.

4) I WANT the game to simulate these things, but sometimes I think, especially since I do sim half-innings, that the adjustments in the player attributes to simulate fatigue, pressure, and rallies might have too much of an impact on player attributes, much the same way pitcher confidence seems to have too much impact on the variables producing the result of pitches. Unfortunately, there are no sliders, as far as I know, to control this type of thing, and besides, I'm happy with the results my sliders have produced otherwise.

Last edited by murphyHOF; 08-06-2011 at 11:21 PM. Reason: typo
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Old 08-07-2011, 11:25 AM   #37
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Re: C'Mon, MLB The Show...Seriously?!

Quote:
Originally Posted by murphyHOF
I just lost a Braves season game 8-7 to the Astros that I was leading going into the bottom of the 9th up 7-1. I fast forward through my defensive half-innings, and I got royally screwed. Here is the game log...

Astros Batting, Eric O' Flaherty Pitching

1) groundout 5-3 (1 out)
2) walk
3) double, RBI (Braves 7- Astros 2)
4) E3, Freeman
5) strikeout (2 outs)
6) single, RBI (7-3)
Craig Kimbrel pitching
7) walk
8) Grand slam, 4 RBI (7-7)
9) E4, Prado
10) E8, Schafer
11) single,1 RBI, game over, Astros win 8-7

I know things like this happen in baseball, but 3 ERRORS in the 9th to cost me the game???

That just seems more than a random thing...Prado and Freeman were "fatigued", so I'm guessing that had something to do with it. Schafer, who knows? Maddeningly frustrating and it makes me want to break the game disc in two.

The two most overblown things in this game are player fatigue and pitcher confidence, by far.
If you want to see...umm..."odd" fielding occurrences, try auto fielding.
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Old 08-08-2011, 09:29 PM   #38
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Re: C'Mon, MLB The Show...Seriously?!

You cant go into the 9th with a 7-1 lead and expect to win every game. You should try testing with large leads and see what % you win and what the current stats are (pitcher levels, players batting) to see if they do make such a serious impact as you say.
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Old 08-08-2011, 11:06 PM   #39
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Re: C'Mon, MLB The Show...Seriously?!

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Originally Posted by Siddo4ty4
You cant go into the 9th with a 7-1 lead and expect to win every game. You should try testing with large leads and see what % you win and what the current stats are (pitcher levels, players batting) to see if they do make such a serious impact as you say.
It may not have a serious impact.... Hey, big leads are lost all the time and baseball teams, and even individual players, are known to commit three errors in an inning. What I don't know is the impact the game programming has on the probability an error will occur on any given play. Is it really just random bad luck or were the odds of an error increased late in the game? It sure felt like the latter to me at the time.

My mistake was posting the thread right after such a crappy loss, the thread's tone reflects that I was PO'd. But I still have concerns that the probability of an error increases too much to sim real baseball. From what, I don't know...game situation? degree of difficulty on the fielding chance? does low energy cause the fielding attribute to drop? was there a combination that was the perfect storm in my game?
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Old 08-09-2011, 02:25 AM   #40
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Re: C'Mon, MLB The Show...Seriously?!

i just made a 5 run comeback in 9th and andrus made an error for them with 2 outs comebacks are just one of thoe things where if u comeback u feel really happy and proud butif u give up a lead u get pissed
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