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For those who manually injure players....

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Old 04-16-2013, 06:05 PM   #17
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Re: For those who manually injure players....

i got right around 450 games in on last years. i still have it just dont mess with it much since i got this years game.
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Old 04-16-2013, 06:36 PM   #18
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Re: For those who manually injure players....

Quote:
Originally Posted by Alistair
Just starting my franchise now with OSFM v2.

Does anyone have a list of injuries that were current on opening day?
Ripner put together an awesome list of this, it's back on page 5 of the OSFM V.2 thread.


Quote:
Originally Posted by Ripner
I made a list of injuries before the season started by the date the player was put on the DL. It is here: https://docs.google.com/file/d/0B3lY...it?usp=sharing the days injured was kind of my guess by information I found online, of course no one really knew/knows when these players would actually be back.

If you injure and put someone on the DL in preseason I can CONFIRM they remain at the level they were in during spring training. So feel free to injure and dl players the date they were injured in spring training if you wish.

Of course you can't injure players for between 71-180 games (or so not sure of the exact). So keep track of the players in a notepad file or something and just manually reinjure them when the first injury is up for the remaining days they should be injured.
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Old 04-16-2013, 06:51 PM   #19
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Re: For those who manually injure players....

Quote:
Originally Posted by theSmilingAssassin27
Ripner put together an awesome list of this, it's back on page 5 of the OSFM V.2 thread.
That list is fantastic.

I didn't even get close to getting it like that in my franchise!

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Old 04-16-2013, 07:56 PM   #20
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Re: For those who manually injure players....

A problem I had in the past were the CPU teams did not put players I hurt on the DL. Has that changed this year? Anyways, in my franchise's the Yankees always start with a AAAA lineup.
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Old 04-16-2013, 08:22 PM   #21
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Re: For those who manually injure players....

Quote:
Originally Posted by Godgers12
A problem I had in the past were the CPU teams did not put players I hurt on the DL. Has that changed this year? Anyways, in my franchise's the Yankees always start with a AAAA lineup.
If you don't use 30 team control....they will not.
Still a problem they didn't fix.

If you do use 30 team control and manually injure players...you can of course move them to the DL.

The CPU only puts players on the DL with injuries on.
I guess they forgot that you can't do it if you only control one team when they added the manual injury option.

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Old 04-16-2013, 09:43 PM   #22
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Quote:
Originally Posted by Knight165
If you don't use 30 team control....they will not.
Still a problem they didn't fix.

If you do use 30 team control and manually injure players...you can of course move them to the DL.

The CPU only puts players on the DL with injuries on.
I guess they forgot that you can't do it if you only control one team when they added the manual injury option.

M.K.
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If you change from manual to auto and sim a day will they put them on the DL then? Then u can change back.

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Old 04-16-2013, 10:55 PM   #23
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Re: For those who manually injure players....

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Originally Posted by GritNinja
If you change from manual to auto and sim a day will they put them on the DL then? Then u can change back.

Sent from my PB99400 using Tapatalk 2

Hmmmm....interesting idea and I'm kind of pissed I didn't think to try this myself.

I will now though.

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Old 04-16-2013, 11:00 PM   #24
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Re: For those who manually injure players....

Quote:
Originally Posted by Knight165
Hmmmm....interesting idea and I'm kind of pissed I didn't think to try this myself.

I will now though.
for my franchise this worked
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