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2017 OSFM Hybrid

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Old 04-14-2017, 02:12 AM   #73
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Re: 2017 OSFM Hybrid

So I guess I can give everyone an update on our behalf. We had to make some minor tweaks to the ratings calculator to fix some issues, but everything is running smoothly now. We started importing ratings and pitch edits yesterday and have nearly 6 teams finished. It took us a while to get things smoothed out, but all should be ironed out now. I'm fairly quick at inputting ratings and pitch edits, and it takes me a little over 2 hours to input one team of ratings. Now times that by 30 and that's a minimum of 60 hours at the very least in just rating inputs. I've done some testing on the teams that are done and man... These ratings are amazing. They play soooo well together.

Stay tuned! I'll let you know when we're a little further.


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Old 04-14-2017, 02:32 AM   #74
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Re: 2017 OSFM Hybrid

Quote:
Originally Posted by rovert22044
So I guess I can give everyone an update on our behalf. We had to make some minor tweaks to the ratings calculator to fix some issues, but everything is running smoothly now. We started importing ratings and pitch edits yesterday and have nearly 6 teams finished. It took us a while to get things smoothed out, but all should be ironed out now. I'm fairly quick at inputting ratings and pitch edits, and it takes me a little over 2 hours to input one team of ratings. Now times that by 30 and that's a minimum of 60 hours at the very least in just rating inputs. I've done some testing on the teams that are done and man... These ratings are amazing. They play soooo well together.

Stay tuned! I'll let you know when we're a little further.


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Yeah buddy! Excited for these!
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Old 04-14-2017, 07:32 AM   #75
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Re: 2017 OSFM Hybrid

Just curious.. How many people are on the hybrid team?
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Old 04-14-2017, 09:07 AM   #76
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Re: 2017 OSFM Hybrid

6

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Old 04-14-2017, 09:27 AM   #77
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Re: 2017 OSFM Hybrid

Quote:
Originally Posted by rovert22044
So I guess I can give everyone an update on our behalf. We had to make some minor tweaks to the ratings calculator to fix some issues, but everything is running smoothly now. We started importing ratings and pitch edits yesterday and have nearly 6 teams finished. It took us a while to get things smoothed out, but all should be ironed out now. I'm fairly quick at inputting ratings and pitch edits, and it takes me a little over 2 hours to input one team of ratings. Now times that by 30 and that's a minimum of 60 hours at the very least in just rating inputs. I've done some testing on the teams that are done and man... These ratings are amazing. They play soooo well together.

Stay tuned! I'll let you know when we're a little further.


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Your time, effort, and attention to detail is greatly appreciated. Thanks again to you, and everyone involved in this project.
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Old 04-14-2017, 09:58 AM   #78
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Re: 2017 OSFM Hybrid

Didn't have time to search this thread, but does the file have real life contracts too?
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Old 04-14-2017, 10:00 AM   #79
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Re: 2017 OSFM Hybrid

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Originally Posted by The Left Shark
Didn't have time to search this thread, but does the file have real life contracts too?

Yes because we used OSFM 1.5 as a base, which included real life contracts. We may remove them if the issues it causes in Franchise are bad enough.


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Old 04-14-2017, 10:04 AM   #80
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Re: 2017 OSFM Hybrid

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Originally Posted by rovert22044
Yes because we used OSFM 1.5 as a base, which included real life contracts. We may remove them if the issues it causes in Franchise are bad enough.


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I thought OSFM didn't use real contracts. I think they were only adjusted to be the right length in years but not correct dollars. I definitely noticed that Jason Heyward was way underpaid when I was looking at some big ones.
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