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The TrueSim Roster Project: MLB 22

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Old 07-01-2022, 09:12 PM   #289
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Re: The TrueSim Roster Project: MLB 22

Quote:
Originally Posted by DrDiMaj
Hello Cy,

So I understand clearly, am I using simulation v1 when simulating games that start at or during my franchise game - meaning, simming those games then playing my game?

I’m using 30 team control with rosters and pitching staffs set to manual - everything else set to auto…

Here’s my method and please correct me if wrong:

1. I load franchise and then load up Simulation v1

2. Sim the games whose 1st pitch happens before or at the same time as my franchise team or are scheduled to begin before an approx of when mine will end - this way it is as accurately reflected in the ticker as possible (I’m a nerd…lol)

3. Back out of calendar and load Gameplay v1

4. Play my game
You got it

You can sim all of the other games before you play yours, regardless of start time, and scores will progress as they should during your game on the ticker
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Old 07-01-2022, 11:47 PM   #290
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Re: The TrueSim Roster Project: MLB 22

My final verdict for accurate SIM stats is:

SP/RP Stamina: 5
Hook: 0

Here are the 3 year MLB team averages along with the single season sim results. Each sim was run multiple times and the results were averaged out.

Stat/Sim/Real Life

BA/.258/.248
Runs/736/746
ERA/4.27/4.30
Strikeouts/1436/1402

Both runs and ERA are darn near perfect. Well within a standard deviation of the MLB 3 year average. Strikeouts and batting average are high, more than 2 standard deviations but in game results are negligible.

So team stats are perfect, how does it affect individual stats - the outliers on the bell curve?

Terrific! There's a lot of randomness to each sim but overall im seeing 10-15 pitchers with over 200+ innings. I'm seeing a great variety of 200+ strike out pitchers including some that hit 280 or more. Obviously complete games and shutouts are high but that's a sim engine limitation. I would also like to see more sub 3.00 ERAs and it's a different variety each sim but not quite enough.

Batting stats look good overall. Averages are sometimes too low with only a few getting above .300 but then I have sims where there's about 8-10 over .300.

If I had one recommendation it would be single out 20-30 players for stat boosts that can affect batting averages. I tried raising contact +10 for a few dozen players but the sim engine is difficult to manipulate. Not sure if there's other batter ratings at play that can help.

The idea being you can raise averages to get more outliers hitting .300+ consistently without affecting team averages since it's only a handful of players.

Regardless of individual player performance, the sliders combined with the rosters provide a near true to life, or at least believable, MLB statistical universe!

Cycloniac did a tremendous job with these rosters. The difference in franchise sims between these and the Live rosters are night and day.

Last edited by DetroitStyle; 07-01-2022 at 11:51 PM.
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Old 07-02-2022, 12:31 AM   #291
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Re: The TrueSim Roster Project: MLB 22

Quote:
Originally Posted by DetroitStyle
My final verdict for accurate SIM stats is:

SP/RP Stamina: 5
Hook: 0

Here are the 3 year MLB team averages along with the single season sim results. Each sim was run multiple times and the results were averaged out.

Stat/Sim/Real Life

BA/.258/.248
Runs/736/746
ERA/4.27/4.30
Strikeouts/1436/1402

Both runs and ERA are darn near perfect. Well within a standard deviation of the MLB 3 year average. Strikeouts and batting average are high, more than 2 standard deviations but in game results are negligible.

So team stats are perfect, how does it affect individual stats - the outliers on the bell curve?

Terrific! There's a lot of randomness to each sim but overall im seeing 10-15 pitchers with over 200+ innings. I'm seeing a great variety of 200+ strike out pitchers including some that hit 280 or more. Obviously complete games and shutouts are high but that's a sim engine limitation. I would also like to see more sub 3.00 ERAs and it's a different variety each sim but not quite enough.

Batting stats look good overall. Averages are sometimes too low with only a few getting above .300 but then I have sims where there's about 8-10 over .300.

If I had one recommendation it would be single out 20-30 players for stat boosts that can affect batting averages. I tried raising contact +10 for a few dozen players but the sim engine is difficult to manipulate. Not sure if there's other batter ratings at play that can help.

The idea being you can raise averages to get more outliers hitting .300+ consistently without affecting team averages since it's only a handful of players.

Regardless of individual player performance, the sliders combined with the rosters provide a near true to life, or at least believable, MLB statistical universe!

Cycloniac did a tremendous job with these rosters. The difference in franchise sims between these and the Live rosters are night and day.
Roster update coming tonight (working on it now) which should help with ERAs and batting averages for the top end guys
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Old 07-02-2022, 01:23 AM   #292
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Re: The TrueSim Roster Project: MLB 22

Not sure if this can be answered... I know you guys play franchise and that's what these are built for. I play RTTS, should I be playing with the sim sliders since most is simmed besides my appearances? I've been playing with gameplay and never thought about it.
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Old 07-02-2022, 01:40 AM   #293
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Re: The TrueSim Roster Project: MLB 22

Quote:
Originally Posted by Cycloniac
You got it

You can sim all of the other games before you play yours, regardless of start time, and scores will progress as they should during your game on the ticker
Thank you for taking the time to respond! I appreciate that very much
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Old 07-02-2022, 02:06 AM   #294
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Re: The TrueSim Roster Project: MLB 22

Quote:
Originally Posted by thorpedo66
Not sure if this can be answered... I know you guys play franchise and that's what these are built for. I play RTTS, should I be playing with the sim sliders since most is simmed besides my appearances? I've been playing with gameplay and never thought about it.
Hmm, I think that's how I would do it, yes
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Old 07-02-2022, 02:42 AM   #295
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Re: The TrueSim Roster Project: MLB 22

Quote:
Originally Posted by Cycloniac
Roster update coming tonight (working on it now) which should help with ERAs and batting averages for the top end guys
Uploaded the new version of the roster as TrueSim Franchise Roster v2, as well as Simulation v2 for accurate sim stats.
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Old 07-02-2022, 05:41 AM   #296
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Re: The TrueSim Roster Project: MLB 22

Quote:
Originally Posted by Cycloniac
Uploaded the new version of the roster as TrueSim Franchise Roster v2, as well as Simulation v2 for accurate sim stats.
Has Vladdy been updated? Thought his power ratings was too low?

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