MVP
OVR: 9
Join Date: Feb 2004
Location: Upstate, NY
|
Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider
Thanks to Armor for posting the updated Manual Fielding Slider Tweaks for those who enjoy playing defense.
Some of the important adjustments may have been cut out on the OP page, so here are my settings, and the reasonings behind why I have moved them as such.
For you Pure Analog fielders, this game is the best we've ever had, and the most fun I've ever had playing console baseball. Enjoy!
Slider Tweaks (totally optional, but with manual fielding, they portray accurate results and sweat-covered controller!
Human Pitcher Control* 1
Human Pitcher Consistency* 1
If we are going to nerf the CPU power and solid hits, we cannot be painting corners and hitting the black with mediocre pitches and Classic Timing. These sliders will require you to figure out the release point for your staff, and will reward you handsomely for your consistency in releasing the pitch button as such. Some folks still don't realize that if you choose a Fastball with the Triangle, you can send that pitch home with the Triangle. You do not have to use the X button for all your pitches. You can, but I like to use the same button or R1 button to throw the pitch, as I used to select it. Drew Pomeranz will throw you strikes with his 4 seamer nine out of ten times, if you release the pitch button just as his front knee reaches the highest point. Even with Control and Consistency set at "1". This is because that is where his "Optimum Release Point" is located. For Him. Kimbrel's is when he gets to the highpoint, and begins the push forward. Take the time to warm up your pitchers, and figure out where your guy's release point is. You are allowed eight of them, use them, and learn where their command is best suited for strikes. Got a batter down 0-2, hold it down til the rumble, and break off Gnarly Uncle Charlie in the dirt, and get him to chase. The idea is to find the sweet spot of the release point, and replicate it every time, so that the pitch goes where you want it to... hey wait a minute... that sounds familiar. Thanks Coach Till.
Fielding Errors Infield* 6
Fielding Errors Outfield* 6
These are not crazy bumps up, but there needs to be some skin in the game when you are manually fielding. You need to take your time, and learn how long to push the stick, when to go maximum effort (buzzing controller) and how to take a step toward the bag (Lstick) and make a strong throw. Grounder to Short, you field, take a step towards first, and push the R stick to the three o'clock Zone of Influence. Picture a pie piece and the better players get a bigger slice of pie (accuracy wedge) Stepping away from the target when throwing, results in a less-accurate throw, with a smaller wedge of influence. Fielding cleanly, pre-load the throw, and move the L-stick a step towards your target. The animations are a thing of beauty, and the sense of accomplishment is gratifying. Give it a few games, and take control of your boys... It is so good.
Fielder Run Speed* 2
Fielder Reaction* 4
Trust me on this one. The FRS at 2 allows the fielder to be as fast as his ratings, and allows the user to help him with the plays, based on smart routes, and fielding panache. Herky jerky movement is toned down, as you cannot over-power your fielder with your clunky input. You can make mistakes, bad decisions, and flat out misjudge a ball, but you'll see guys who ought to track down a ball get there, and guys that have no shot making a play, have no shot. You will also need to shift the defense, and make individual decisions for slower, or less-talented players. Play five games this way, and watch the ratings and the attributes work themselves out. It is glorious.
I have been an A&S Slider fan for years, and use this set as a baseline for my similar style of gameplay. I still love to have some active control over the fielders, but the core gameplay of a clean screen, and tempo, are exactly how I play it.
The bottom line is to play the game and have fun. These are the slider I love, and your mileage may vary. But give them a five game test set, and I think you'll love the results.
Thanks to Armor for getting these up in here, and feedback is always welcome.
~syf
__________________
"Ain't gonna learn what you don't wanna know"....GD
|